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Flareon
Flareon
Artwork from Pokémon FireRed and LeafGreen

Creator(s)

Yogoreneko
Naoki2534

Download

Yogoreneko's version
Naoki2534's edit
Male Voicepack

Origin

Pokémon

Flareon is a Fire-type Pokémon from the Pokémon series. It is one of the eight possible evolutions of Eevee, with the others being Vaporeon, Jolteon, Espeon, Umbreon, Leafeon, Glaceon and Sylveon. It appears at #136 in both the Kanto and National Pokédexes.

Flareon is a kind, faithful and obedient Pokémon, even more so than its other evolutions; when it feels that its trainer is in danger, it can become a fighter that would not hesitate to scorch its opponent; it can breathe out an intense flame that can get as hot as 3000 degrees Fahrenheit.

In M.U.G.E.N, Flareon has been created by Yogoreneko, however, the files were damaged due to a general breakdown of the server. Luckily, the files are currently being fixed by Naoki2534. This character is same as Yogoreneko's other Eevee-evolutions in the aspect that it deals no block damage. It also it has a large power meter that can hold up to 10000 power; its level one hypers are weak, but can be boosted by its Flash Fire condition.

Gameplay

FlareonIdle

Flareon is somewhat difficult to play as for inexperienced players of M.U.G.E.N, as most of its more powerful attacks require quick keyboard motions, due to most of them having an activation time of 2. Another aspect that Flareon lacks is the ability to pull off large combos, as certain attacks either do not link into each other, or have a few animation frames before the actual attack. If the player is persistant, Flareon's Final Arm meter will eventually max out, allowing Flareon (when activated) to pull off a very powerful attack that will One Hit K.O. the opponent.

Stats

Life
1000

Power
10000

Attack
100

Defence
100

Selecting modes

Every mode has a different moveset,hypers & 2 unique palettes for that mode.

Normal Form

Special Meter

(A)Button-a = Normal Form-Palette 1

(B)Button-b = Normal Form-Palette 2

(C)Button-c = Normal Form-Palette 3

Attack Form

(X)Button-x = Attack Form-Palette 1

(Y)Button-y = Attack Form-Palette 4

(Z)Button-z = Attack Form-Palette 5

Defense Form

(S)Button-s+(A)Button-a = Defense Form-Palette 1

(S)Button-s+(B)Button-b = Defense Form-Palette 6

(S)Button-s+(C)Button-c = Defense Form-Palette 7

Special Form

(S)Button-s+(X)Button-x = Special Form-Palette 1

(S)Button-s+(Y)Button-y = Special Form-Palette 8

(S)Button-s+(Z)Button-z = Special Form-Palette 9

In-game meters

This character have more meters that will show both player and foe's status:

Special Meter

This is the main meter, it goes down when the player uses certain attacks. If it gets depleted, the player must wait until it gets completely recharged to be able to use attacks that use this meter.

DAMeter

This shows how the stats are affected by the players actions while in game, it will show either a positive or negative number. The D shows the defense stat while the A sows the attack stat. These are resetted when the round is over.

BurnMeter

The burn meter appears when the foe has been hit by the Will-o-Wisp Hyper and the time will last.

WishMeter

The Wish meter appears when the Wish Hyper has been used and shows how much time the player must wait before being healed.

YawnMeter

The Yawn meter appears when the foe has been hit by the Yawn move and shows how much time the player must avoid being hit before the opponent fall asleep.

Strikers

Helpers

Summon Striker
Button-abc3

The strikers can be any of the 7 Eeveelutions, plus Eevee. They're randomly available and have an unique ability and damage ratio.

Moveset

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.

Normal Form

Specials
Name Command Input Properties
 ??? QCF (X)Button-x
Name Command Input Properties
Flame Charge QCB (X)Button-x
FlameCharge
Name Command Input Properties
Flamethrower QCF (A)Button-a
Flamethrower
Name Command Input Properties
Attract QCB (A)Button-a NoDmg
Raises Defense by one
AttractFlareon
Name Command Input Properties
 ??? QCF (Y)Button-y
Name Command Input Properties
Fire Fang QCB (Y)Button-y Unblockable
Name Command Input Properties
Heat Wave QCF (B)Button-b NoDmg
HeatWave
Name Command Input Properties
 ??? QCB (B)Button-b Counter
Name Command Input Properties
 ??? QCF (Z)Button-z
Name Command Input Properties
Yawn QCB (Z)Button-z
YawnFlareon
Name Command Input Properties
シャドーボール
(Shadow Ball)
QCF (C)Button-c Attack charges over time
(C)Button-c to release while charging
QCF (C)Button-c to release at full charge
Distance varies depending on charge duration
Name Command Input Properties
Rest QCB (C)Button-c Gradually restores Life
Hypers
Name Command Input Properties
Flash Fire QCF (X)Button-x+(Y)Button-y Lasts until the Special bar depletes
Enhances other Hypers
Uses 1000 Power
Flash Fire
Name Command Input Properties
 ??? QCB (X)Button-x+(Y)Button-y Uses 1000 Power
Name Command Input Properties
Flamethrower QCF (A)Button-a+(B)Button-b Uses 1000 Power
Flamethrower
Name Command Input Properties
Focus Energy QCB (A)Button-a+(B)Button-b Ups Attack by one
Uses 1000 Power
FocusEnergyFlareon
Name Command Input Properties
 ??? QCF (Y)Button-y+(Z)Button-z Lowers Attack & Defense by 1
Uses 3000 power
Name Command Input Properties
Double-Edge QCB (Y)Button-y+(Z)Button-z Deals self damage
Lowers Attack & Defense by 1
Uses 3000 Power
Name Command Input Properties
Fire Blast QCF (B)Button-b+(C)Button-c Aironly
Uses 3000 Power
Name Command Input Properties
Wish QCB (B)Button-b+(C)Button-c Restores 500 Life when wish meter is full
Others
Name Command Input Properties
Roll Button-B+(C)Button-c or
Button-F+(C)Button-c or
Button-D+(C)Button-c
Button-B version: dodges backwards
Button-F version: dodges forwards
Button-D version: sidestep dodge

Attack Form

Specials
Name Command Input Properties
 ??? QCF (X)Button-x
Name Command Input Properties
Flame Charge? QCB (X)Button-x
Name Command Input Properties
Flamethrower QCF (A)Button-a
Name Command Input Properties
Tickle QCB (A)Button-a
Name Command Input Properties
Iron Tail? QCF (Y)Button-y
Name Command Input Properties
Fire Fang QCB (Y)Button-y Unblockable
Name Command Input Properties
Swift QCF (B)Button-b
Name Command Input Properties
Counter QCB (B)Button-b Counter
Name Command Input Properties
Smackdown QCF (Z)Button-z Airthrow
Name Command Input Properties
Dig QCB (Z)Button-z
Name Command Input Properties
 ??? QCF (C)Button-c
Name Command Input Properties
Scary Face QCB (C)Button-c NoDmg
Reduces opponent's Power by 1/6
Hypers
Name Command Input Properties
 ??? QCF (X)Button-x+(Y)Button-y Uses 1000 Power
Name Command Input Properties
Take Down? QCB (X)Button-x+(Y)Button-y Uses 1000 Power
Name Command Input Properties
 ??? QCF (A)Button-a+(B)Button-b Uses 1000 Power
Name Command Input Properties
 ??? QCB (A)Button-a+(B)Button-b Uses 1000 Power
Name Command Input Properties
 ??? QCF (Y)Button-y+(Z)Button-z Uses 3000 Power
Name Command Input Properties
Double-Edge QCB (Y)Button-y+(Z)Button-z Airok
Deals self damage
Uses 3000 Power
Name Command Input Properties
 ??? QCF (B)Button-b+(C)Button-c Airok
Name Command Input Properties
Fake Tears QCB (B)Button-b+(C)Button-c NoDmg
Uses 3000 Power
Others
Name Command Input Properties
Roll Button-B+(C)Button-c or
Button-F+(C)Button-c or
Button-D+(C)Button-c
Button-B version: dodges backwards
Button-F version: dodges forwards
Button-D version: sidestep dodge

Palette Gallery

Flareonpal
Button-a
Flareonpal2
Button-b
Flareonpal3
Button-c
1 2 3
Flareonpal
Button-x
Flareonpal4
Button-y
Flareonpal5
Button-z
1 4 (Glaceon's colours) 5 (Jolteon's colours)
Flareonpal
Button-s+Button-a
Flareonpal6
Button-s+Button-b
Flareonpal7
Button-s+Button-c
1 6 7 (Resembles Zoroark's colours)
Flareonpal
Button-s+Button-x
Flareonpal8
Button-s+Button-y
Flareonpal9
Button-s+Button-z
1 8 9

Trivia

  • Unlike the Jolteon and Glaceon characters that have Hyper Beam as one of their level three hypers, Flareon has Double-Edge instead, giving reference that the creator is aware of its Attack stat being higher than its Special Attack stat.
Pokémon
Generation I Pokémon AlakazamBeedrillBellsproutBulbasaurCharizardCharmanderCharmeleonDiglettDittoDoduoFlareonGastlyGengarGyaradosHaunterJigglypuffJolteonKoffingMagikarpMagnemiteMagnetonMarowakMewtwoMukNidokingOmanyteOnixPikachuPsyduckRaichuSnorlaxSquirtleVoltorbWeepinbellWeezingWigglytuff
Generation II Pokémon ChikoritaCyndaquilEnteiFeraligatrHeracrossLugiaScizorTyranitarUmbreonWobbuffet
Generation III Pokémon BlazikenBreloomFlygonGardevoirKyogreMawileMiloticRayquazaRegiceRegisteelSceptileTorchicZangoose
Generation IV Pokémon ArceusDarkraiDialga & PalkiaGalladeGarchompGiratinaGlaceonLucarioMismagiusPachirisuPorygon-ZRampardosRioluRotom
Generation V Pokémon AudinoChandelureDurantHaxorusKlinklangKyuremLilligantMienshaoOshawottScolipedeSolosisStunfiskZoroark
Generation VI Pokémon ChespinClauncherGreninjaHonedgeSylveon
Humans & Misc. Pokémon Characters Creepy Cursed GhostMissingNo.Red
Stages Bellchime TrailClash of the Weather TrioGateway ColosseumGlitch CityGroudon, Kyogre, and Rayquaza BattleHill of the AncientsKalos Pokémon LeagueMareep GrasslandMt.CoronetOutskirt StandPokemon CenterPokémon 3DPokémon StadiumRoute 7 - Riviere WalkRuins of AlphSpear PillarThe Meeting PlaceType Wild - Field

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