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When Flandre goes "kyuu", you go boom. Flandre is a pure melee rushdown attacker with destructive power and speed, capable of pressuring the opponent into a corner and unleashing absolute destruction on them; however, Flandre's lack of experience outside the Scarlet Devil Mansion's basement has rendered her with no true fighting experience, so while her power may be unrestrained, her Defence is as frail as tissue paper.

Flandre Scarlet (Flandre_RP)
RPFlandre2port
Character portrait

Creator

RicePigeon

Download

RicePigeon's MUGEN Spot

Localcoord

320x240

Mugen Lab article

Flandre Scarlet/RicePigeon's Version

Gameplay

RPFlandre2idle

Flandre Scarlet is technically a six-button character that plays like a standard three-button character, using the X, Y, or Z buttons for the vast majority of her moveset and the A, B, or C buttons as shortcuts; A acts as a shortcut for the character's back and forward dashes when either Right or Left (respectively) is being held, B is used as a shortcut for the Y+Z input that's assigned to the character's throw, while C is used as a shortcut for the X+Y+Z part of the command input that's used in the Level 3 Hypers. One of Flandre's mutually exclusive level 3 Hypers has to be chosen at the beginning of every match, with Taboo "Weapon of Mass Destruction" being a large but slow moving projectile that explodes with a fullscreen blast upon contact with an opponent, which is enhanced by the character being able to move around freely once it has been launched, and Secret Barrage "And Then Will There Be None?" being Flandre's famous signature One hit knockout attack that can be comboed into, but leaves Flandre wide open for punishment should the opponent block it.

Flandre is a charge character with a rushdown style of gameplay and a moveset that is entirely melee-oriented, having no projectiles outside of the Taboo "Weapon of Mass Destruction" Hyper or any other direct means of spacing outside of her backdash; despite the lack of a reliable projectile, Flandre's ability to spontaneously leap across the stage allows her to approach opponents with relative ease, something which is further helped by a lot of her attacks having either very high or infinite priority. Not counting the three Catadioptric followups or Royal Flush, practically all of Flandre's Special and Hyper attacks are activated via charge motions, which further gives plenty of incentive to rush up to the opponent and start a combo against them in order to best utilise their effectiveness.

Flandre utilizes fast movement speed along with attacks that can easily provide invincibility or cross-up opportunities on the opponent. Many of Flandre's attacks deal more damage than other characters' equivalent attacks, and Flandre's wall attacks are likely to keep the opponent guessing. Flandre's most notable flaw, however, is the fact that she is a glass cannon, so while she is fast and hits hard, she only sports a mere 700 Life, which is significantly lower than most other fighters; as such, Flandre is capable of KOing opponents relatively quickly, at the cost of being KO'd just as fast.

Stats

Life
700

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials

Starbow Break
Command Input Properties
[ Down ]
Up X / Y
Move must be blocked while standingMove must be blocked while in the airMove knocks down opponent on hit
Substituting final directional input with Up-Left or Up-Right changes wall Flandre leaps to
X version: Move has invincibility to enemy projectiles*
Y version: height varies with distance from wall
X
File:RPFlandre2S1 1.gif
Y
File:RPFlandre2S1 2.gif
Owen's Chandelier
Command Input Properties
X, Y, or Z during Catadioptric Move must be blocked while standingMove must be blocked while in the airMove knocks down opponent on hit
Move causes opponent to bounce off the ground on counterhit
File:RPFlandre2S2.gif
Cranberry Trap
Command Input Properties
Right+X, Y, or Z / Left+X, Y, or Z during Catadioptric Move is attributed as a throw, works against grounded opponentsMove is attributed as a throw, works against airborne opponentsMove cannot be blockedMove knocks down opponent on hit
Automatically cancels into Owen's Chandelier on whiff
RPFlandre2S3
Starbow Break B
Command Input Properties
Down+X, Y, or Z during Catadioptric Move must be blocked while standingMove must be blocked while in the airMove knocks down opponent on hit
Turns to face opponent
RPFlandre2S4
Destroyer Claw
Command Input Properties
[ Left ]
Right X, Y, or Z
Move must be blocked while either standing or crouchingMove knocks down opponent on hit
X version: Move grants full invincibility*
Y version: Move has invincibility to enemy projectiles
Z version: Move grants full invincibility*
RPFlandre2S5
Royal Flush
Command Input Properties
X, Y, or Z X, Y, or Z X, Y, or Z X, Y, or Z X, Y, or Z Move must be blocked while either standing or crouchingMove knocks down opponent on hit
Number of hits and distance travelled vary with last button pressed
X
File:RPFlandre2S6 1.gif
Y
File:RPFlandre2S6 2.gif
Z
File:RPFlandre2S6 3.gif

Hypers

Taboo "Laevatein"
Command Input Properties
[ Down-Left ]
Down-Right, Down-Left, Up-Right X, Y, or Z or
[ Down-Left ]
Down, Down-Right, Right Up X, Y, or Z
Move must be blocked while either standing or crouchingMove can hit opponents that are lying on the groundMove has invincibility to enemy projectilesMove knocks down opponent on hit
Substituting final directional input with Up-Left or Up-Right changes wall Flandre leaps to
Uses 1000 Power
RPFlandre2H1
Taboo "Four of a Kind"
Command Input Properties
[ Left ]
Right Left Right X, Y, or Z
Move must be blocked while crouchingMove knocks down opponent on hit
Uses 1000 Power
RPFlandre2H2
Taboo "Weapon of Mass Destruction"
Command Input Properties
[ Left ]
Right Left Right X+Y+Z / C
Move is attributed as a projectileMove's hitboxes cover the entire screen simultaneously*Move knocks down opponent on hit
Only usable if respective spellcard is selected prior to match
Uses 3000 Power
RPFlandre2H3
Secret Barrage "And Then Will There Be None?"
Command Input Properties
[ Left ]
Right Left Right X+Y+Z / C
Move must be blocked while either standing or crouchingMove is guaranteed to K.OMove knocks down opponent on hit
Only usable if respective spellcard is selected prior to match
Flandre must have won at least one round
Cannot be cancelled into unless opponent's Life is less than 350 or less than 35% of maximum (uses highest value)
Uses 3000 Power
RPFlandre2H4

Others

Catadioptric
Command Input Properties
[ Down ]
Up Z
Substituting final directional input with Up-Left or Up-Right changes wall Flandre leaps to
[ Left / Right ] to adjust trajectory
Can be followed up with Owen's Chandelier, Starbow Break B, or Cranberry Trap
RPFlandre2O1

Palette Gallery

RPFlandre2pal1
Button-a
RPFlandre2pal2
Button-b
RPFlandre2pal3
Button-c
1,1 1,2 1,3 (Remilia Scarlet's colours)
RPFlandre2pal4
Button-x
RPFlandre2pal5
Button-y
RPFlandre2pal6
Button-z
1,4 (Sakuya Izayoi's colours) 1,5 (Patchouli Knowledge's colours) 1,6 (Hong Meiling's colours)
RPFlandre2pal7
Button-s+Button-a
RPFlandre2pal8
Button-s+Button-b
RPFlandre2pal9
Button-s+Button-c
1,7 (Nevan's colours) 1,8 (Lilith Aensland's colours) 1,9 (Morrigan Aensland's colours)
RPFlandre2pal10
Button-s+Button-x
RPFlandre2pal11
Button-s+Button-y
RPFlandre2pal12
Button-s+Button-z
1,10 (Decapre's colours) 1,11 (Vega's colours) 1,12
This character uses a Palette Selector that allows for more than 12 palettes to be chosen, and as such, only the first 12 are shown here. For a full list of palettes, see Alternative palettes.

Victory quotes

General

Don't believe that you've won. There's still more!
I've always been curious about humans, so I came to look.
Yes, I'm satisfied. But now I'm pretty much alone again.
You want to go to the library? Books are boring, let's play some more danmaku!
I expected you to be the last Indian.
You know how there's an eye in everything? I shot yours like 'kyu' and you went 'kaboom!'

Character-specific

Oh, and I was thinking of visiting you with cake and tea, as thanks.
vs. Reimu Hakurei
Bad girls don't need to go home!
vs. Reimu Hakurei
I had planned for you to be the last one.
vs. Marisa Kirisame
Well, it doesn't matter. I can't die, even if I hang myself.
vs. Marisa Kirisame
You know how there's an eye in everything? I shot yours like 'kyu' and... hey wait, you're still alive?!
vs. Eirin Yagokoro
I expected you to be the last Ind... Oh, but you're still alive?!
vs. Eirin Yagokoro

Videos

Trivia

  • Unlike most of RicePigeon's Touhou characters, Flandre does not contain any winquotes referencing Touhou Rekkaden or Lie Meiling.
  • Both winquotes against Eirin reference the fact that Eirin, like Kaguya and Mokou, is an immortal, and thus could not die even if Flandre was to use her power against them.
    • This is further reinforced by the fact that Secret Barrage "And Then Will There Be None?" will cause these three characters to drop to the ground from the top of the screen, rather than completely removing them from the screen in a bloody explosion as with everyone else.
  • Flandre's 5th generic winquote is a reference to Agatha Christie's And Then There Were None, which was originally titled Ten Little Indians before it was changed due to perceived racism.
  • Although Flandre's Royal Flush Special is neither an attack nor a spellcard Flandre has ever used in the Touhou Project series, its name ties in with the theme of Flandre's Taboo "Four of a Kind" Hyper in that it is also a type of poker hand.
    • Simiarly, Flandre's Taboo "Weapon of Mass Destruction" Hyper has also never appeared in the Touhou Project series, but it ties in with Flandre's ability to destroy anything.
  • The background music that plays during Secret Barrage "And Then Will There Be None?" is a remix of "U.N. Owen Was Her?" from Touhou Soccer 2[1]; this follows a trend set in RicePigeon's other characters where cinematic Level 3 Hypers play a remixed version of one of the character's music themes.
  • Starbow Break B might possibly be read as Starbow Break β or Starbow Break Beta, in order to differentiate itself from the standard version of Starbow Break. The uppercase B was most likely chosen over the Greek letter β due to lack of proper language support.
  • Flandre's voice clips are taken from Dragon Ball Xenoverse, specifically the fourth female voice option for the Future Warrior.

Edits

This character has not been edited.

References

Template:Touhou RP: Gensokyo Reloaded

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