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Fire Quacker

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Fire Quacker
Firequacker
Fire Quacker's Portrait

Creator(s)

Balthazar & KoopaKoot

Download

Balthazar's Mugen page

Origin

DuckTales

The Fire Quacker is a boss from DuckTales 2, appearing in the Niagara Falls level of the game.

Fire Quacker (as its name would suggest) is a duck completely made out of fire. Ironically located at the end of Niagara Falls, Fire Quacker is the only thing standing between Scrooge McDuck and the Crystal Flower, worth $1,000,000. Being made out of fire, it attacks Scrooge by throwing fireballs or ramming into him.

In M.U.G.E.N, Fire Quacker has been made by Balthazar & KoopaKoot, with its A.I. programming coded by Infinite. Balthazar created the sprites, while KoopaKoot handled the coding aspect of the character. As it does in the source game, FireQuacker attacks by throwing fireballs and ramming into the opponent, though its attacks have been significantly worked upon, meaning it has a larger variety of attacks than it did in DuckTales 2.

Gameplay

Firequackeridle

Intended to be a boss character, Fire Quacker deals heavy damage instead of large combos. It is a 3-button character, using only the (X)Button-x, (Y)Button-y and (Z)Button-z buttons for attacking. While it doesn't have a large array of moves, there is a lot of variety in them (aside from them mostly being fire-based, of course).

As a boss, Fire Quacker has access to Super Armor, though unlike regular Super Armor that allows the user to ignore oncoming hitstun and attack uninterrupted, Fire Quacker's Super Armor causes it to be pushed back a set amount when hit, but allows it to evade or counter when a button is pressed.

Stats

Life
1000

Power
5000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.

Specials

Name Command Input Properties
Left Punch (X)Button-x
FirequackerLP
Name Command Input Properties
Right Punch (Y)Button-y
FirequackerRP
Name Command Input Properties
X Burn Button-F+(Y)Button-y Proj
FirequackerXB
Name Command Input Properties
Shoulder Charge (Z)Button-z ProjHardknockdown

Direction can be changed with either Button-D or Button-U
FirequackerSB1
FirequackerSB2
FirequackerSB3
Name Command Input Properties
Straight Fireball QCF (X)Button-x Proj
FirequackerprojFirequackerproj2
Name Command Input Properties
Bouncing Fireball QCF (Y)Button-y Proj
FirequackerprojFirequackerproj3
Name Command Input Properties
Cursed Skull QCF (Z)Button-z ProjNoDmg
Temporarily transforms opponent into a duckling, preventing them from attacking
FirequackerprojFirequackerproj4
Name Command Input Properties
Fire Shield QCB Button-xyz2 Proj
Uses 3000 power
Name Command Input Properties
Super Fireball QCF Button-xyz2 Proj
While Fire Shield is active
FirequackerSFFirequackerSF2
Name Command Input Properties
Fireball Stream QCB Button-xyz2 Proj
While Fire Shield is active
Name Command Input Properties
Fire Pillar DP Button-xyz2 or
RDP Button-xyz2
Proj
While Fire Shield is active
FirequackerFPFirequackerFP2
Name Command Input Properties
SuperNova QCF QCF Button-xyz2 ProjHardknockdown
Uses 3000 power

Palette Gallery

Firequackerpal1
Button-a
Firequackerpal2
Button-b
Firequackerpal3
Button-c
Act01 Act02 Act03
Firequackerpal4
Button-x
Firequackerpal5
Button-y
Firequackerpal6
Button-z
Act04 Act05 Act06
Firequackerpal7
Button-s+Button-a
Firequackerpal8
Button-s+Button-b
Firequackerpal9
Button-s+Button-c
Act07 Act08 Act09
Firequackerpal10
Button-s+Button-x
Firequackerpal11
Button-s+Button-y
Firequackerpal12
Button-s+Button-z
Act10 Act11 Act12

Videos

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