MUGEN Database
Register
Advertisement

In order to be a member of the Green Lantern Corps, one must be creative. This version of Stewart captures that creativity very well. Sprite lovers will have fun identifying sprites from numerous games, including Cyberbots: Full Metal Madness, Neo Geo Battle Coliseum, and others.

Green Lantern (John Stewart)
ZvitorGLJohnStewartPort
Character portrait

Creator

Wil.li.an & Zvitor

Download

ZVitor Headquarter

Resolution

Low

Gameplay[]

ZvitorGLJohnStewartIdle

Wil.li.an & Zvitor's take on the guardian uses a modified DC vs Marvel template, with six buttons at his disposal. Because of this, he has a Super Jump, Chain Comboing, and other tools, but he lacks a Push Block. He has two launchers, one with crouching Z and the other with crouching C. However, they have limited successfulness as the Super Jump is slower than both of them, making it impossible to aerial rave with. He is intended to be a part of the fullgame project Crisis in the Mugen Multiverse on CVGUnited. He has a large arsenal of projectiles, making him a zoning character.

The character focuses on a lot of modes that can all be cancelled with Start. One is the Oath Shield that disappears after two hits. While the shield is active, John cannot do any other Specials or Hypers. He can also summon a helicopter with the Lightcopter attack. X/A makes it fire downwards, Y/B makes it fire diagonally downwards, and Z/C makes the copter fire a missle. The gatling gun bullets do not combo. The copter getting hit will result in it being knocked back to the other side of the screen, but it could take an unlimited amount of punishment. If John is hit during the move however, the copter will dissipate. The final mode is a Hyper where he summons a tank, Beware My Power. The tank can take ten hits before it is destroyed. Unlike the Shield, when the tank is hit, Stewart is hurt as well. X/A fire the guns forward, Y/B fire the guns upward, and Z/C fires the tank cannon.

Unfortunately, there are a few bugs other than the Super Jump glitch. None of the moves have any variation depending on the button pressed. The X version of the Shot of Will Special is the exact same as the Y version of the Special. The only Specials that do chip damage are the Green Weaponry and the gatling gun fire from the Lightcopter. However, all of the Hypers deal chip damage, aside from the moves during the Beware My Power mode. The Piston of Willpower Hyper is flawed. If Stewart is hit during the Hyper, the piston will still be active, and if it hits the opponent, Stewart will be able to move during it and can add on additional hits.

The A.I. is somewhat tough and puts up a decent fight. The A.I. will mostly use the Shot of Will attack when up close, and will use the Green Weaponry Special when far away. Once in a while, it will create a Lightcopter when it's at a reasonable length away from the opponent, but it will not dissipate the Lightcopter no matter how close the opponent gets. The A.I. is very aggressive, but will attack in situations where it is best to block. Sometimes it will throw a X, but won't follow up with a X, Y, or Z of greater strength or anything to start a combo. It does the same with its crouching Z launcher. When using the Light Shot Hyper, it immediately fires the sniper rifle whether it is in position or not.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Shot of Will
Command Input Properties
Down, Down-Right, Right X, Y, or Z Move can be used while grounded or airborneMove is attributed as a projectileMove knocks down opponent on hit
can be done in fly mode
ZvitorGLJohnStewartShotOfWill
Green Weaponry
Command Input Properties
Down, Down-Right, Right A, B, or C Move is attributed as a projectile
ZvitorGLJohnStewartGreenWeaponry
Sword of Lanterns
Command Input Properties
Right, Down, Down-Right X, Y, or Z Move knocks down opponent on hit
ZvitorGLJohnStewartSwordOfLanterns
Oan Drill
Command Input Properties
Left Right A, B, or C Move is attributed as a projectile
ZvitorGLJohnStewartOanDrill
Oan Charge
Command Input Properties
Left Right X, Y, or Z Move can be used while grounded or airborneMove knocks down opponent on hit
ZvitorGLJohnStewartOanCharge
Lightcopter
Command Input Properties
Down, Down-Left, Left X, Y, or Z Start to cancel
ZvitorGLJohnStewartLightcopter

Hypers[]

Oan Gatling
Command Input Properties
Down, Down-Right, Right X+Y, X+Z, or Y+Z Move is attributed as a projectile
Uses 1000 Power
ZvitorGLJohnStewartOanGatling
Piston of Willpower
Command Input Properties
Right, Down, Down-Right X+Y, X+Z, or Y+Z Move is attributed as a projectileMove knocks down opponent on hit
Uses 1000 Power
ZvitorGLJohnStewartPistonOfWill
Light Shot
Command Input Properties
Down, Down-Right, Right A+B, A+C, or B+C Move cannot be blockedMove is attributed as a projectileMove knocks down opponent on hit
Uses 1000 Power
ZVitorGLJohnStewartLightShot

Other[]

Fly
Command Input Properties
Down, Down-Left, Left A+B, A+C, or B+C Move can be used while grounded or airborne
ZvitorGLJohnStewartFlight
Oath Shield
Command Input Properties
Down, Down-Left, Left A, B, or C Start to cancel
ZvitorGLJohnStewartOathShield
Beware my power
Command Input Properties
Down, Down-Left, Left X+Y, X+Z, or Y+Z Start to cancel
Uses 1000 Power
ZvitorGLJohnStewartBewareMyPower

Palette Gallery[]

ZvitorGLJohnStewartPal1
Button-a
ZvitorGLJohnStewartPal2
Button-b
ZvitorGLJohnStewartPal3
Button-c
pal1 pal2 pal3
ZvitorGLJohnStewartPal4
Button-x
ZvitorGLJohnStewartPal5
Button-y
ZvitorGLJohnStewartPal6
Button-z
pal4 pal5 pal6
ZvitorGLJohnStewartPal7
Button-s+Button-a
ZvitorGLJohnStewartPal8
Button-s+Button-b
ZvitorGLJohnStewartPal9
Button-s+Button-c
pal7 pal8 pal9
ZvitorGLJohnStewartPal10
Button-s+Button-x
ZvitorGLJohnStewartPal11
Button-s+Button-y
ZvitorGLJohnStewartPal12
Button-s+Button-z
pal10 pal11 pal12

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Edits[]

This character has been edited. For a full list of edits, see Edits.
Advertisement