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Edward
EdwardStephano
Edward's newest design

Creator(s)

Yuranto70

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Yuranto70's first version
Yuranto70's second version
Yuranto70's third version
Yuranto70's fourth version
Yuranto70's fifth version (King of Fighters Style)
UGRedSeaDevils' palette patch

Origin

N/A

Edward Stephano is a self-insert character of Yuranto70, a YouTuber and M.U.G.E.N creator.

In M.U.G.E.N, Edward was made by Yuranto70 himself. The character has gone through a total of four design changes and two name changes, starting out as a Daniel clone under the name of Yuranto Johnson, then becoming a sprite edit of Reese Yammoto, only to go back to being a Daniel clone before finally settling on the use of custom sprites for its later iterations, eventually gaining the surname Stephano before his first name was changed from Yuranto to Edward. His current design looks suspiciously similar to K', another glove-wearing, fire-using character.

Yuranto70's third version[]

Yurantoidle

Yuranto Johnson is a very basic character, with simple moves such as a hyper combo and a Shun Goku Satsu. He is relatively overpowered, with many of his other hypers tending to take out nearly half of the opponent's life, and is somewhat based on the popular doujin game, Eternal Fighter Zero.

Stats[]

Life
1500 

Power
5000

Attack
100

Defence
130

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Fire strike
Command Input Properties
Down, Down-Right, RightX, Y, or Z Move is attributed as a projectile
Animation 1YurantoProjectile Proj
Double Fire Strike
Command Input Properties
Down, Down-Right, RightX+Y, X+Z, or Y+Z Move is attributed as a projectile
Uses 500 Power
Animation 1YurantoProjectile Proj
Scythe
Command Input Properties
Down, Down-Left, LeftA, B, or C Move knocks down opponent on hit
Animation 3
Shoryuken
Command Input Properties
Right, Down, Down-RightX, Y, or Z Move knocks down opponent on hit
Animation 4
Fus Ro Dah
Command Input Properties
Left, Down-Left, Down, Down-Right, RightA, B, or C Move is attributed as a projectileMove does not deal damageMove knocks down opponent on hit
Animation 11FUS RO DAH thing

Hypers[]

orah orah orah
Command Input Properties
Down, Down-Left, LeftDown, Down-Right, RightX, Y, or Z Move is attributed as a throw, works against grounded opponentsMove knocks down opponent on hit
Uses 1000 Power
Animation 5
Kick Smash
Command Input Properties
Down, Down-Left, Left Down, Down-Left, LeftA, B, or C Move knocks down opponent on hit
Uses 1000 Power
Animation 7
Super Fire Strike
Command Input Properties
Down, Down-Right, Right Down, Down-Right, RightX, Y, or Z Move is attributed as a projectileMove knocks down opponent on hit
Uses 1000 Power
Animation 1YurantoSuperProjectile
ORA ORA ORA
Command Input Properties
Down, Down-Left, LeftDown, Down-Right, RightX+Y, X+Z, or Y+Z Move is attributed as a throw, works against grounded opponentsMove knocks down opponent on hit
Uses 2000 Power
Animation 10
POW ha ha
Command Input Properties
Down, Down-Left, LeftDown, Down-Right, RightA+B, A+C, or B+C Move is attributed as a projectileMove knocks down opponent on hit
Uses 2000 power
Animation 6
Rapid-Fire Fists of Death
Command Input Properties
Down, Down-Left, LeftDown, Down-Right, RightX+Y+Z Move is attributed as a throw, works against grounded opponentsMove knocks down opponent on hit
Uses 3000 Power
Animation 9
Shun Yuranto satsu
Command Input Properties
XXRightAC Move is attributed as a throw, works against grounded opponents
Uses 5000 Power
Animation 8

Videos[]

Camera
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