This version of Yoshi may seem like a regular Yoshi's Island-inspired conversion, but its usage of a generally negatively-perceived template, alongside odd-ranged Normals and overpowered infinites, may make you want to consider not counting this egg before it hatches.
Yoshi is a six-button character using the DC vs. Marvel template, utilizing gameplay similar to the Marvel vs. Capcom series. Because of this, Yoshi has a , activated by a crouching Ⓩ, alongside a Super Jump and an aerial Dash, the former of which being activated by either after said attack, [] or and the latter of which being activated by tapping twice as if it were on the ground.
Yoshi is supposed to have chain comboing, as did its original template; however, its odd-ranged and multi-hit Normals prevent this from happening when not using . Yoshi has a few infinites, one of which being Fire Spit, a fast projectile that can be used multiple times even when the projectile is still out, unlike Egg Throw, which due to it being a modified attack from the template, checks for the projectile before sending it out. A good amount of Yoshi's Normals can also be infinites as well. If timed right and at the right range, its attacks that involve using its tongue horizontally (specifically its standing Ⓨ and Ⓩ, alongside its crouching Ⓑ and Ⓒ) can loop into themselves due to their multi-hit properties. Its aerial Ⓧ can be this as well if the opponent is in the air with them, as a fast, multi-hit attack, similarly to its on-ground Normals.
Yoshi's A.I. is similar to the original template's, having an emphasis on rushing down the opponent and setting up an airborne combo, usually using a projectile and the Forward Dash to capture its opponent and prepare to use its . It also uses hypers if it gets the chance to, especially after a fast combo. This may make it annoying to some, especially inexperienced players, especially with its strong attacks and lack of proper damage scaling.
Stats[]
Life
1000
Power
3000
Attack
100
Defence
100
Movelist[]
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
Specials[]
Egg Throw
Command Input
Properties
Fire Spit
Command Input
Properties
Hypers[]
Super Egg Throw
Command Input
Properties
Uses 1000 Power
Palette Gallery[]
pal1
pal2
red
yellow
grey
black
+
+
+
gum
aura
purple
+
+
+
cyan
grey
darkgreen
Victory quotes[]
This character does not have any victory quotes, meaning it uses the screenpack's default.
Videos[]
YTM Mario MUGEN no.3 - DCvM Yoshi vs Broken Yoshi
Trivia[]
Super Fire Spit has coding taken from Actarus' Axel Stone. Alongside this, it and Egg Roll are oddly classified as Normals rather than Hypers.