MUGEN Database
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This subpage contains any edits of Pizzasause's version of Pikachu. What is listed here is limited to what the edits change, meaning information should not be duplicated from the article about the original version outside of the idle animation and portrait, even if they haven't changed.

YochiThMaster333's edit[]

Pikachu (Pikachu)
YochiPizzasausePikaport
Character portrait

Editor

YochiThMaster333

Download

Yochi's MUGEN Site

Resolution

Low

PizzasausePikaidle

YochiThMaster333's edit is a self-proclaimed attempt at converting the character over to a Marvel vs. Capcom style of gameplay, bumping the button count up to six from the original version's five by adding heavy variants of the character's Normals to C and Z, though Skull Bash is still assigned to Right+Z; in actuality, the only semblances of Marvel vs. Capcom presented by this edit are the launcher assigned to [ Down+Z ] and the Super Jump, though the launcher sends the opponent too low in comparison to how high Pikachu goes when performing the Super Jump, which when coupled with Pikachu's aerials nullifying the opponent's upward momentum, causes the opponent to fall out of Pikachu's air combo. In addition to the Marvel vs. Capcom elements added, move attributions have been modified to reflect what Pizzasause had originally written in the character's ReadMe, changing WazaA_a and WazaA_b from Normals to Specials, all four attacks named Superwaza A from Normals to Hypers and Skull Bash to a Special from a Hyper; Skull Bash has also been modified so that charging the move increases the velocity instead of velocity being decided at random regardless of how long the attack was charged for, though it is not possible to fully charge Skull Bash in the air due to Pikachu landing before a full charge can be reached.

Stats[]

Unchanged from original version.

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Original names, activation methods and properties for moves that have been modified are faded. Only animations that have changed are shown. Moves that have only been renamed are not listed.

Removed Hypers[]

Skull Bash
Command Input Properties
[ Right+Z ] Move can be used while grounded or airborneMove knocks down opponent on hit
[ Right+Z ] to delay attack
Velocity varies at random

Added Specials[]

Thunder Jolt
Command Input Properties
Down, Down-Right, Right X, Y, or Z Move must be blocked while standingMove must be blocked while in the airMove is attributed as a projectile
YochiPizzasausePikaS1
Thunder
Command Input Properties
Down, Down-Right, Right A, B, or C Move must be blocked while standingMove must be blocked while in the airMove is attributed as a projectileMove knocks down opponent on hit
YochiPizzasausePikaS2
Skull Bash
Command Input Properties
[ Right+Z ] Move can be used while grounded or airborneMove knocks down opponent on hit
[ Right+Z ] to delay attack and increase velocity
YochiPizzasausePikaS3 1 YochiPizzasausePikaS3 2 YochiPizzasausePikaS3 3
Ground no charge Ground fully charged Aerial no charge

Added Hypers[]

Volt Tackle
Command Input Properties
Down, Down-Right, Right X+Y Move can be used while grounded or airborneMove must be blocked while in the airMove has invincibility during startup frames*Move knocks down opponent on hit
Direction can be controlled using Any direction
Uses 3000 Power
YochiPizzasausePikaH1 1 YochiPizzasausePikaH1 2
Ground Aerial
Super Thundershock
Command Input Properties
Down, Down-Left, Left X+Y Move must be blocked while standingMove must be blocked while in the airMove has invincibility during startup frames*Move knocks down opponent on hit
Uses 2000 Power
YochiPizzasausePikaH2
Super Thunder
Command Input Properties
Down, Down-Right, Right A+B Move must be blocked while standingMove must be blocked while in the airMove is attributed as a projectileMove has invincibility during startup frames*Move knocks down opponent on hit
Uses 1000 Power
YochiPizzasausePikaH3
Multi Thunder Jolt
Command Input Properties
Down, Down-Left, Left A+B Move must be blocked while standingMove must be blocked while in the airMove is attributed as a projectileMove has invincibility during startup frames*
Uses 1000 Power
YochiPizzasausePikaH4

Palette Gallery[]

Unchanged from original version.

Victory quotes[]

Unchanged from original version.


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