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This article is in need of improvement!
  • Move animations need to be ripped.
  • Several categories are missing.
  • Miku Sing With Assist has an amount of outcomes that activate at random and need to be added.

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It's Hatsune Miku. Yes, that one. The one you've heard about in stories around the campfire. The one with the huge file size and the horribly brutal A.I. This six-button character uses a mixture of Guilty Gear and Melty Blood gameplay elements to give it an edge on the field of battle, complete with vast combo strings and endless aerial raves.

Hatsune Miku (HATSUNE MIKU)
HatsuneMikuYT
Character portrait

Creator

Yu-Toharu

Download

SHAKE'S DREAM

Resolution

Low

Gameplay[]

Miku hatsune

Hatsune Miku is a six-button character with a play style that is a mixture of Guilty Gear, Melty Blood and some original quirks, with A, B, and C being the primarily attack buttons, X being a Life and Power Charge and its throw move, Y being a Burst Charge and Z being a Shield. Miku has many advantages (such as the Chance Make and Recoil Guard, which allows the character to pass through the enemy's attacks without damage), but also has a disadvantage, since when she guards normally, her guard bar decreases (except when Recoil Guard is used), though it recovers automatically; if it is empty, Miku's guard breaks and she becomes dizzy for a short period of time, leaving her open to attack. 

An interesting feature about Miku is that in conjunction with Power, her Hypers require Music Orbs to be used, which the player can obtain by pressing Start. If Miku has used a lot of attacks or Eat Leek for a long enough time, additional moves are unlocked, such as Energy Blast, Blood Heat and the character's one-hit K.O.

What makes the character so infamous outside of her huge file size is her seemingly flawless and cheap A.I. that is capable of performing actions that the player cannot, made worse by the character's special palettes. The A.I. will juggle the player in the air and spam the LeekryukenJump KickRoman Cancel combo, providing it has enough Power, and quickly counter-attack without leaving time for the player to react. It will also spam Leek Rocket, forcing the player to stay in a corner, and attempt to stun the player in order to guarantee Miku Miku Ni Shite Ageru (Miku's one-hit K.O.) activates uninterrupted. Another move the A.I. tends to use is Cinderella Romance when a new round starts if Miku's Power bar is full.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Airok
OHKO
Dzzy
HOLD ON!
This movelist contains moves which may or may not list all corresponding move properties. Please help us rectify this!

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Musical Note
Command Input Properties
Down, Down-Right, Right A, B, or C Move is attributed as a projectile
A, B, or C can be held down
[ C ] version: Move can stun or make opponent dizzy
MikusingPlainnote1Plainnote2Musicnote1
Nendoroid
Command Input Properties
Down, Down-Left, Left A, B, or C

Dive Kick
Command Input Properties
Down, Down-Left, Left A, B, or C Move can only be used while airborne

Leekryuken
Command Input Properties
Right, Down, Down-Right A, B, or C Move can be used while grounded or airborne

Counter Move
Command Input Properties
Left, Down, Down-Left A, B, or C Move counterattacks if struck by an opposing attack

Jump Kick
Command Input Properties
Down, Down-Left, Left Right A, B, or C Move can be used while grounded or airborne

Mole
Command Input Properties
Down Down A

Electric Leek
Command Input Properties
Left, Down-Left, Down, Down-Right, Right A

Fire Leek
Command Input Properties
Left, Down-Left, Down, Down-Right, Right B

Ice Leek
Command Input Properties
Left, Down-Left, Down, Down-Right, Right C

Leek Rocket
Command Input Properties
Right, Down-Right, Down, Down-Left, Left C Move is attributed as a projectile

Leek Slash
Command Input Properties
[ Left ] Right+A, B, or C

Eat Leek
Command Input Properties
[ X ]

Energy Blast
Command Input Properties
X+A, B, or C Requires Attack+/Defense+
Uses 1000 Power*

Burst
Command Input Properties
Y+A, B, or C Move does not deal damage
[ Y ] or chains hits until "OK" appears for it to be used again

Hypers[]

Miku Sing
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right A+B, A+C, or B+C Requires 1 Music Orb
Uses 1000 Power
Nya Nya
Ievan Polkka
Command Input Properties
Down, Down-Left, Left Down, Down-Right, Right A+B, A+C, or B+C Requires Heat or Blood Heat and 4 Music Orbs

Miku Sing with Assist
Command Input Properties
Left, Down-Left, Down, Down-Right, Right A+B, A+C, or B+C Requires 2 Music Orbs
Uses 2000 power
Summons a specific character or event with different outcomes.
Nya Nya
Angry German Kid
Command Input Properties
Right, Down-Right, Down, Down-Left, Left A+B, A+C, or B+C Move counterattacks if struck by an opposing attack
Requires 3 Music Orbs
Damages teammate in Simul
Uses 3000 Power
Miku&AGK
Cinderella Romance
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left A+B, A+C, or B+C Requires 3 Music Orbs
Uses 3000 Power

Last-Arc
Command Input Properties
Z Move counterattacks if struck by an opposing attack
Requires Blood Heat and 5 Music Orbs
Success only with Ex-Shield

Miku Miku Ni Shite Ageru
Command Input Properties
A+B+C to activate IK mode or cancel
Down Down A+B+C
Move is attributed as a throw, works against grounded opponentsMove cannot be blockedMove is guaranteed to K.O
Requires Attack+/Defense+ and 5 Music Orbs
Decreases Power while active
Decreases Life if at 0 Power

Others[]

Fortress Defense
Command Input Properties
Left+Y Decreases Power

Roman Cancel
Command Input Properties
X+Y during an attack Uses 1500 Power*

Heat/Blood Heat
Command Input Properties
Y+Z Requires Attack+/Defense+ for Blood Heat
Decreases Power

Palette Gallery[]

YTMiku Palette1
Button-a
YTMiku Palette2
Button-b
YTMiku Palette3
Button-c
Miku1 Miku2 (Kagamine Rin's colours) Miku3 (Megurine Luka's colours)
YTMiku Palette4
Button-x
YTMiku Palette5
Button-y
YTMiku Palette6
Button-z
Miku4 (Meiko's colours) Miku5 (Kaito's colours) Miku6 (CUL's colours)
YTMiku Palette7
Button-s+Button-a
YTMiku Palette8
Button-s+Button-b
YTMiku Palette9
Button-s+Button-c
Miku7 Miku8 Miku9
YTMiku Palette10
Button-s+Button-x
YTMiku Palette11
Button-s+Button-y
YTMiku Palette12
Button-s+Button-z
Miku10 Miku11 (Dark Miku) Miku12 (Golden Miku)

Dark Miku[]

Dark Miku

Dark Miku's shtick is that her Power bar instantly and automatically maxes out, allowing her to use moves that require Power without limit (though she still needs Music Orbs to use her Hypers); because of this, repeating LeekryukenJump KickRoman Cancel can become an infinite attack. Miku's A.I. when using this palette has a tendency to spam Cinderella Romance.

Golden Miku[]

Golden Miku

Golden Miku is not just made entirely out​ of gold, but also cheap, especially if controlled by the A.I. Miku's Life restores (albeit slowly), her movement speed is faster, her guard bar doesn't decrease, she can use Blocking, she no longer needs Music Orbs to use her Hypers, she can always use Specials that require Attack+/Defense+ (Heat will always be Blood Heat) and is temporarily assisted by Beat (a robot bird from the Mega Man series).

This palette also has the ability to completely restore Miku's Life if necessary and can even resurrect herself.

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Trivia[]

  • Miku Miku Ni Shite Ageru is one of the longest attacks in M.U.G.E.N history, lasting a total of 1 minute and 15 seconds.
  • Yu Toharu's Miku is one of the most CPU-intensive characters available for M.U.G.E.N, totalling in at 91 MB. Because of this, loading times on certain computers are significantly longer and lag is present during fights.
  • Miku uses certain "callouts" (the player can choose the voice before the match), such as FIRST ATTACK when she lands the first hit, NICE when she chains 10 hits or more and DANGER when her Life reaches a certain point.

Edits[]

This character has not been edited.
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