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One of the most commonly used versions of Cloud, this version is one of the first to use custom sprites and is a fairly basic character with a four-button layout, features such as EX Moves and a Guard Cancel and several Specials and Hypers based on Cloud's Limit Breaks from Final Fantasy VII. His comboability may be limited, but chaining Specials or Hypers allows for huge damage to be dealt, and this fact is emphasized by his custom A.I.

Cloud Strife (Cloud Strife)
YAMAKICHICloudPortrait
Character portrait

Creator

YAMAKICHI

Download

yamakichido*
Doruzi's A.I. patch
Kevinkun's English soundpack
Super Nicholas' combo patch

Resolution

Low

Gameplay[]

YAMAKICHICloudIdle

Cloud Strife is a six-button character that plays like a four button character, with a button layout similar to The King of Fighters, using the A, B, X and Y buttons for attacks and using the C and Z buttons for shortcuts that can be used to substitute for pressing respectively A+B and X+Y to activate certain Specials and Hypers; in addition, A+X and B+Y inputs are used for Roll Dodges, a Guard Cancel and a Power Charge. Cloud has an EX version of one of his Specials, as well as a standalone EX Move, and his other Specials lack an EX version, with both EX Moves using one-third of a Power bar. Cloud also has a Super Jump, although the height of the Super Jump is variable and depends on how quickly the player taps Up after pressing Down.

Cloud's damage output is a bit low and his comboability is fairly limited as the maximum amount of hits in a single combo usually cannot extend further than four or five hits, though he can cancel Normals into any Special or Hyper except for Cross Slash, and his combos deal a decent amount of damage to compensate for his limited comboability. Any of Cloud s punch attacks and Specials involving use of the Buster Sword have infinite priority, which is expectable but can give Cloud an advantage, though some of Cloud's kicks also have infinite priority due to the attacking hitbox overlapping the collision hitbox. Cloud 's airborne Normals cannot hit grounded opponents that aren't incredibily large because they're cancelled when Cloud lands before hitting the opponent.

All three of Cloud's Hypers are level 1 Hypers, with no level 2 or 3 Hypers and the damage output of Cloud 's Hypers is very inconsistent, because Braver and especially Finishing Touch deal below average damage for a level 1 Hyper while Omnislash deals significantly more damage than those two Hypers, though Braver can follow up into Finishing Touch after the last hit of Braver for huge damage while using only 2000 Power. Cloud's hitboxes are a bit unoptimized because there are three or more collision hitboxes in many of his animations while one or two would suffice.

Cloud has a custom A.I. that is very competitive and often tries to get close to the opponent, trap them in a corner and attack very frequently, often performing high-damaging combos and often incorporating Specials and Hypers in them, though if a player gets trapped in a corner by the A.I., it's not very hard to escape from the corner and get behind Cloud, and sometimes he may also get behind the player instead of keeping them in a corner. He often makes some distance between him and his opponent before performing Omnislash, which can be used as an opportunity to interrupt or block Omnislash and attack.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Some or all of this character's movelist is in a language other than English. English translations for attack names can be viewed by hovering the mouse cursor over the non-English text.

Specials[]

Cross Slash
Command Input Properties
Down, Down-Left, Left A+B / C Move knocks down opponent on hit
Uses 330 Power
YAMAKICHICloudS1
Climhazzard
Command Input Properties
Right, Down, Down-Right X / Y Move must be blocked while either standing or crouchingMove knocks down opponent on hit*
Height and distance vary depending on button pressed
X
YAMAKICHICloudS2 1
Y
YAMAKICHICloudS2 2
High Speed Climhazzard
Command Input Properties
Right, Down, Down-Right X+Y / Z Move knocks down opponent on hit
Uses 330 Power
YAMAKICHICloudS3
Blade Beam
Command Input Properties
Down, Down-Right, Right X / Y Move is attributed as a projectile
Projectile velocity varies depending on button pressed
X
YAMAKICHICloudS4 1
Y
YAMAKICHICloudS4 2
Braver
Command Input Properties
Left, Down, Down-Left A / B Move must be blocked while either standing or crouchingMove knocks down opponent on hit
Height and distance vary depending on button pressed
A
YAMAKICHICloudS5 1
B
YAMAKICHICloudS5 2
ガード中
Command Input Properties
Right B+Y during blockstun Move knocks down opponent on hit
Uses 1000 Power
YAMAKICHICloudS6

Hypers[]

Finishing Touch
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X / Y / X+Y / Z Move is attributed as a projectileMove knocks down opponent on hit
Uses 1000 Power
YAMAKICHICloudH1
Omnislash
Command Input Properties
Down, Down-Left, Left Left, Down-Left, Down, Down-Right, Right A / B Move knocks down opponent on hit
Distance varies depending on button pressed
Uses 1000 Power
YAMAKICHICloudH2
Braver
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right A / B / A+B / C Move knocks down opponent on hit
Uses 1000 Power
YAMAKICHICloudH3

Others[]

前回避
Command Input Properties
Right A+X Move grants full invincibility*
YAMAKICHICloudO1
後回避
Command Input Properties
Left A+X Move grants full invincibility*
YAMAKICHICloudO2
Power Charge
Command Input Properties
[ B+Y ] Gradually increases Power while held
Power must be less than 3000
YAMAKICHICloudO3

Palette Gallery[]

YAMAKICHICloudpal1
Button-a
YAMAKICHICloudpal2
Button-b
YAMAKICHICloudpal3
Button-c
Cloud1 Cloud2 (Zack Fair's colors) Cloud3
YAMAKICHICloudpal4
Button-x
Cloud4
For any additional palettes besides the above, see Alternative palettes.

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Trivia[]

  • Cloud Strife has two special intros, one against Tifa Lockhart and one against Aeris Gainsborough; his intro against Tifa Lockhart involves him entering the stage riding his motorcycle (the Hardy-Daytona) and his intro against Aeris Gainsborough involves him scratching his ear while his Buster Sword is into the ground.
  • Omnislash being a 15-hit combo references Omnislash hitting 15 times in its appearances in the Final Fantasy series.

Edits[]

This character has been edited. For a full list of edits, see Edits.
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