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Another Marvel vs. Capcom 2 conversion, this version of the world warrior has somewhat different different gameplay, using six buttons, but as usual, still has unmatched chainability. However, it may possibly be able to chain too well, as its SummerSault can obliterate over 3/4ths of an opponents lifebar when used in rhythmic succession.

Guile (Guile)
XZGuilePort
Character portrait

Creator

Xzero

Download

MediaFire

Resolution

Low

Gameplay[]

XZGuileIdle

Xzero's Guile is a six button character who's gameplay is heavily based off its appearance in Marvel vs. Capcom 2. While it generally plays similar to Guile, the system the character runs off of is modified. The comboing is faster than the source, and it also doesn't use four buttons for its Normals. It also excludes the striker system, often common in Marvel vs. Capcom series conversions.

Guile seems to be very combo heavy, much like other characters from the source. However, being a charge character, it also has a very potent zoning game, as both of its Specials have some sort of projectile, but Sonic Boom's projectile is much more straightforward. This move can easily catch inexperienced players off guard if spammed.

It isn't without its faults, however. All of its Hypers, sans Sonic Boom Typhoon, give back a very small amount of power. The character also contains the infamous walking X infinite. When done against a wall, SummerSault Kick can chain multiple times into itself, to the point where it can decimate more than half of an opponent's lifebar (also seen in the same creator's Charlie Nash). This does require timing, however.

SummerSault Kick also seems to have a slightly different command, in that it doesn't require charging. This may have been done to prevent constant accidental super jumping. Also, none of Guile's Hypers seem to use Z or C. Its crouching kicks also hit Move can hit opponents that are lying on the ground.

Leaving all the comboability to waste, Guile seems to have no A.I, so it jumps around and blocks more than actually attacking.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Sonic Boom
Command Input Properties
[ Left ] Right X, Y, or Z Move is attributed as a projectile
XZGuileSonicBoom1XZGuileSonicBoom2
SummerSault Kick
Command Input Properties
Down Up A, B, or C Move is attributed as a projectile
Move knocks down opponent on hit
XZGuileSummerSault1XZGuileSummerSault2

Hypers[]

Sonic Boom Typhoon
Command Input Properties
Down, Down-Right, Right X + Y Move knocks down opponent on hit
Uses 1000 Power
XZGuileSonicTyphoon1XZGuileSonicTyphoon2
Crossfire Assault
Command Input Properties
Down, Down-Right, Right A + B Move can only be used while airborne
Move knocks down opponent on hit
Uses 1000 Power
XZGuileAssault
SummerSault Strike
Command Input Properties
Down, Down-Left, Left A + B Move knocks down opponent on hit
Uses 1000 Power
XZGuileStrike1XZGuileStrike2XZGuileStrike3XZGuileSummerSault2

Palette Gallery[]

XZGuile1
Button-a
XZGuile2
Button-b
XZGuile3
Button-c
Guile Guile2 Guile3
XZGuile4
Button-x
XZGuile5
Button-y
XZGuile6
Button-z
Guile4 Guile5 Guile6

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Camera
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Edits[]

This character has not been edited.
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