MUGEN Database
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Wigglytuff features various elements found in Joey Faust's other Team Faust Games Arena Fighters entries, including being a spriteswap of Fido's Guile. If that isn't enough, it can also inhale opponents, burp out projectiles, but can also wiggle the tuffs of others with an infinite involving one of its Normals. How do you explain that to your Mom and Dad?

Wigglytuff (Pokémon - Wigglytuff)
WigglyJFPort
Character portrait

Creator

Joey Faust

Download

MediaFire

Resolution

Low

Gameplay[]

WigglyJFIdle

Wigglytuff may be an edit of Fido's Super Street Fighter 2 Turbo Guile, it plays differently like said character, let alone the aforementioned game. It retains the ordinary six button layout, but has no charge commands at all.

Wigglytuff has simple gameplay, reminiscent of many early 90s 2D fighting games, in that it relys on its various Specials and Hypers, rather than long combo strings. This is also evidenced by it rather high damage output, which could overwhelm weaker and less defensive characters, as well as the very heavy corner push that its medium and heavy Normals have.

The character does have some flaws, though. One of its Normals, Right A, has infinite priority, and can chain into itself infinite times, locking down an opponent. The hitboxes also seem to be spotty, like the creator's other characters. For example, the red CLSN box that covers Wigglytuff during its walking animation extends in front of it, covering more than it should.

Wigglytuff has custom A.I, but it isn't too difficult, being random at best. It uses various Moves in random order, which while possibly catching a player off guard, can be predictable. It also seldom tends to block, leaving room for Attacks.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

1700
Command Input Properties
Left Right X, Y, or Z Move knocks down opponent on hit
WigglyJFBurnKnuckle
1800
Command Input Properties
Down, Down-Left, Left X+Y, X+Z, or Y+Z Move traps the opponent for a set duration
Move knocks down opponent on hit
WigglyJFEnragementChild
special_01
Command Input Properties
Down, Down-Right, Right X, Y, or Z Move is attributed as a projectile
WigglyJFBurp1WigglyJFBurp2

Hypers[]

super_02
Command Input Properties
X+Y+Z / A+B+C Move knocks down opponent on hit
Uses 1000 Power
WigglyJFHyper

Palette Gallery[]

WigglyJF1
Button-a
WigglyJF2
Button-b
WigglyJF3
Button-c
MMF2Pal Color2 Color3
WigglyJF4
Button-x
WigglyJF5
Button-y
WigglyJF6
Button-z
Color4 Color5 Color6
WigglyJF7
Button-s+Button-a
WigglyJF8
Button-s+Button-b
WigglyJF9
Button-s+Button-c
Color7 Color8 Color9
WigglyJF10
Button-s+Button-x
WigglyJF11
Button-s+Button-y
WigglyJF12
Button-s+Button-z
Color10 Color11 Color12

Victory quotes[]

General[]

Wigglytuff! (''I can inhaling you!'')

Videos[]

Edits[]

This character has not been edited.
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