This version attempts to be close to Marvel vs. Capcom 2, but it is muddled with several notable inaccuracies. Sporting an expanded list of Specials and Hypers, the commands for Rhodes' old retained moves have been altered somewhat. Likewise, other Kong tropes apply here.
War Machine supposed to play like its Marvel vs. Capcom 2 incarnation, but like all of Kong's creations, it has ridiculously long combos, takes too much damage, has many bugs, and is generally lacking in quality. One redeeming factor with this character is that it includes two new Hypers not present in the source game.
Like Kong's other characters, War Machine's A.I. can be configured between three levels (easy, medium or hard) in the .def file.
Stats[]
Life
1000
Power
3000
Attack
100
Defence
100
Movelist[]
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
Specials[]
Shoulder Cannon
Command Input
Properties
Shoulder Cannon Low
Command Input
Properties
Repulsor Blast
Command Input
Properties
Smart Bomb
Command Input
Properties
Distance varies with button pressed
Land Mine
Command Input
Properties
Flight
Command Input
Properties
Ⓐ
Hypers[]
Proton Cannon
Command Input
Properties
Ⓧ+Ⓨ
Uses 1000 Power
Hyper Missile
Command Input
Properties
Ⓧ+Ⓨ
Uses 1000 Power
War Destroyer
Command Input
Properties
Ⓐ+Ⓑ
Uses 1000 Power
Hyper War Machine
Command Input
Properties
Ⓐ+Ⓑ
Uses 1000 Power
Palette Gallery[]
1
2
3
4
5
6
+
+
7
8
Victory quotes[]
This character does not have any victory quotes, meaning it uses the screenpack's default.
Videos[]
MUGEN MvC2 Classic 2 - Warmachine vs Wolverine
Mugen Battle 5 Sub Zero and Scorpion vs Ironman and Warmachine
Edits[]
This character has been edited. For a full list of edits, see Edits.