MUGEN Database
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This version attempts to be close to Marvel vs. Capcom 2, but it is muddled with several notable inaccuracies. Sporting an expanded list of Specials and Hypers, the commands for Rhodes' old retained moves have been altered somewhat. Likewise, other Kong tropes apply here.

War Machine (War Machine)
War Machine portrait.
Character portrait

Creator

Kong

Download

Infinity M.U.G.E.N Team

Resolution

Low

Gameplay[]

WMKIdle

War Machine supposed to play like its Marvel vs. Capcom 2 incarnation, but like all of Kong's creations, it has ridiculously long combos, takes too much damage, has many bugs, and is generally lacking in quality. One redeeming factor with this character is that it includes two new Hypers not present in the source game.

Like Kong's other characters, War Machine's A.I. can be configured between three levels (easy, medium or hard) in the .def file.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Shoulder Cannon
Command Input Properties
Down, Down-Right, Right X, Y, or Z Move can be used while grounded or airborne
Move is attributed as a projectile
WMKShoulderCannonWMKShoulderCannonAirWMKMissile
Shoulder Cannon Low
Command Input Properties
Down, Down-Right, Right A, B, or C Move is attributed as a projectile
WMKShoulderCannonLowWMKMissile
Repulsor Blast
Command Input Properties
Down, Down-Left, Left X, Y, or Z
WMKRepulsorBlastWMKRB1WMKRB2WMKRB3WMKRB4
Smart Bomb
Command Input Properties
Down, Down-Left, Left A, B, or C Move can be used while grounded or airborne
Move is attributed as a projectile
Distance varies with button pressed
WMKSmartBombWMKSmartBombAirWMKBomb
Land Mine
Command Input Properties
Left Right A, B, or C Move can be used while grounded or airborne
Move is attributed as a projectile
WMKSmartBombWMKSmartBombAirWMKLandMine
Flight
Command Input Properties
Down Down A
WMKFlight

Hypers[]

Proton Cannon
Command Input Properties
Down, Down-Right, Right X+Y Uses 1000 Power
WMKProtonCannon1WMKProtonCannon2WMKMissile
Hyper Missile
Command Input Properties
Down, Down-Left, Left X+Y Uses 1000 Power
WMKHyperMissileWMKHyperMissileAirWMKMissile
War Destroyer
Command Input Properties
Down, Down-Right, Right A+B Uses 1000 Power
WMKWarDestroyer1WMKWarDestroyer2WMKWarDestroyer3WMKWarDestroyer4WMKWarDestroyer5WMKWarDestroyer6
Hyper War Machine
Command Input Properties
Down, Down-Left, Left A+B Uses 1000 Power
WMKHyperIronMan

Palette Gallery[]

WMK1
Button-a
WMK2
Button-b
WMK3
Button-c
1 2 3
WMK4
Button-x
WMK5
Button-y
WMK6
Button-z
4 5 6
WMK7
Button-s+Button-a
WMK8
Button-s+Button-b
7 8

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Edits[]

This character has been edited. For a full list of edits, see Edits.
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