MUGEN Database
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This article is in need of improvement!
  • Gameplay text needs expanding and updating to reflect what has been changed. The A.I. is most certainly not as brutal as it once was.
  • The Palette Gallery images on the Alternative palettes page need updating to reflect the changed idle animation.
  • Non armor animations and sprites need to be replaced with the armored one because the non armored one's now an alt.

Please help us rectify this!

Vegeta4Kids
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Team Z2's take on the 'Renegade for Life' is a combo-centric character that can also overwhelm opponents with spammable ki-based attacks. Vegeta may not be able to use certain moves if its rage is allowed to reach breaking point, but the ability to use 1000 Power Hypers for free and a two-thirds reduction in Galactic Gunfire's Power cost can be quite tempting.

Vegeta (Normal Vegeta Z2)
VegetaZ2
Character portrait

Creator

Team Z2

Download

Hyper DBZ page

Resolution

Low

Gameplay[]

VegetaZ2NewIdle

Vegeta Z2 is a six-button character. Its Hypers can really get the advantage and being a Z2 series character, it can Dash Push and utilize the Emotion System.

Vegeta has access to air combos, and in general, is extremely combo heavy. It has EX moves that require a fair bit of energy, and the Specials can be comboed into multiple times in succession.

Like Goku Z2, Vegeta Z2 also has a nearly flawless A.I. that can be in some ways worse and has a tendency to almost completely lock a player down, rendering said player unable to fight back for more than a second, if that; also like Goku Z2, it can nearly flawlessly block almost all attacks. A recent update may have toned down this A.I a bit.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
95

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

High Counter
Command Input Properties
Right X+Y, X+Z, or Y+Z during blockstun Move counterattacks if struck by an opposing attack
Attack does not K.O.
Uses 1000 Power
VegetaZ2S1
Ki Blast
Command Input Properties
Down, Down-Right, Right X, Y, or Z or
Down, Down-Right, Right X+Y, X+Z, or Y+Z
Move is attributed as a projectile
Down, Down-Right, Right X, Y, or Z for additional attack
[ X, Y, or Z ] to charge
Projectile velocity varies with button pressed
X+Y, X+Z, or Y+Z version: uses 500 Power
X
VegetaZ2S2 1 VegetaZ2S2 2 VegetaZ2S2 3
One attack Two attacks Fully charged
Y
VegetaZ2S2 4 VegetaZ2S2 5 VegetaZ2S2 6
One attack Two attacks Fully charged
Z
VegetaZ2S2 7 VegetaZ2S2 8 VegetaZ2S2 9
One attack Two attacks Fully charged
X+Y, X+Z, or Y+Z
VegetaZ2S2 10
Wolverine Flip
Command Input Properties
Down, Down-Left, Left A, B, or C Not usable if Rage Mode is active
Distance varies with button pressed
A
VegetaZ2S3 1
B
VegetaZ2S3 2
C
VegetaZ2S3 3
Wolverine Flip Forward
Command Input Properties
Down, Down-Right, Right A, B, or C Not usable if Rage Mode is active
Distance varies with button pressed
A
VegetaZ2S4 1
B
VegetaZ2S4 2
C
VegetaZ2S4 3
Wolverine Dashing Elbow
Command Input Properties
X, Y, or Z during Wolverine Flip or
Wolverine Flip Forward
Distance varies with button pressed
X
VegetaZ2S5 1
Y
VegetaZ2S5 2
Z
VegetaZ2S5 3
Explosion Grab
Command Input Properties
X+A during Wolverine Flip or Wolverine Flip Forward Move is attributed as a throw, works against grounded opponents
VegetaZ2S6
Machine Gun Temper
Command Input Properties
Down, Down-Left, Left X, Y, or Z or
Down, Down-Left, Left X+Y, X+Z, or Y+Z
Move can be used while grounded or airborneMove is attributed as a projectile
Sets opponent on fire, prohibiting usage of Machine Gun Temper until fire extinguishes
Projectile velocity varies with button pressed
X+Y, X+Z, or Y+Z versions: uses 500 Power
Aerial X+Y, X+Z, or Y+Z version: requires Rage Mode to be active
X
VegetaZ2S7 1 VegetaZ2S7 5
Ground Aerial
Y
VegetaZ2S7 2 VegetaZ2S7 6
Ground Aerial
Z
VegetaZ2S7 3 VegetaZ2S7 7
Ground Aerial
X+Y, X+Z, or Y+Z
VegetaZ2S7 4 VegetaZ2S7 8
Ground Aerial
Rising Knee Arrow
Command Input Properties
Right, Down, Down-Right A, B, or C or
Right, Down, Down-Right A+B, A+C, or B+C
Height and distance vary with button pressed
A+B, A+C, or B+C version: uses 500 Power
A
VegetaZ2S8 1
B
VegetaZ2S8 2
C
VegetaZ2S8 3
A+B, A+C, or B+C
VegetaZ2S8 4
Bomber Kick
Command Input Properties
Down, Down-Right, Right A, B, or C during Rising Knee Arrow
VegetaZ2S9

Hypers[]

Galick Ho
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X, Y, or Z Move can be used while grounded or airborneMove is attributed as a projectileMove knocks down opponent on hit
Cancels Rage Mode
Uses 0 Power if Rage Mode is active
Uses 1000 Power
VegetaZ2H1 1 VegetaZ2H1 2
Ground Aerial
Bakuhatsuha
Command Input Properties
Down, Down-Left, Left Right X, Y, or Z Move can be used while grounded or airborneMove is attributed as a projectileMove knocks down opponent on hit
Cancels Rage Mode
Uses 0 Power if Rage Mode is active
Uses 1000 Power
VegetaZ2H2 1 VegetaZ2H2 2
Ground Aerial
Chou Galick Ho
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X+Y, X+Z, or Y+Z Move can be used while grounded or airborneMove is attributed as a projectileMove knocks down opponent on hit
Not usable if Rage Mode is active
Uses 2000 Power
VegetaZ2H4 1 VegetaZ2H4 2
Ground Aerial
Bakuhatsuha Lv2
Command Input Properties
Down, Down-Left, Left Right X+Y, X+Z, or Y+Z Move can be used while grounded or airborneMove is attributed as a projectileMove knocks down opponent on hit
Not usable if Rage Mode is active
Uses 2000 Power
VegetaZ2H5 1 VegetaZ2H5 2
Ground Aerial
Bakuhatsuha Lv3
Command Input Properties
Down, Down-Left, Left Right X+Y+Z Move can be used while grounded or airborneMove is attributed as a projectileMove knocks down opponent on hit
Not usable if Rage Mode is active
Uses 3000 Power
VegetaZ2H6 1 VegetaZ2H6 2
Ground Aerial
Final Flash
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left X, Y, or Z Move is attributed as a projectile
Not usable if Rage Mode is active
Uses 3000 Power
VegetaZ2H7

Others[]

Power Charge
Command Input Properties
[ Y + B ] Not usable if Rage Mode is active
Gradually increases Power while held
Power must be less than 3000

VegetaZ2O1

Rage Mode
Command Input Properties
Down Down Down Y+B Uses 2000 Power
Balthazar & Cybaster's VegetaZ2 Rage Mode

Palette Gallery[]

VegetaZ2pal1
Button-a
VegetaZ2pal2
Button-b
VegetaZ2pal3
Button-c
Balthazar-Bukuu_Ressen2 Balthazar-SSW2_alt Balthazar-RagingBlast
VegetaZ2pal4
Button-x
VegetaZ2pal5
Button-y
VegetaZ2pal6
Button-z
Balthazar-Buu_Saga DJ_Track-Old_Vegeta CGU-DBGT_vegeta
VegetaZ2pal7
Button-s+Button-a
VegetaZ2pal8
Button-s+Button-b
VegetaZ2pal9
Button-s+Button-c
Maladingdong-Kazuya Dope-Dark Blue_Sun_Studios-Shadow_the_Hedgehog
VegetaZ2pal10
Button-s+Button-x
VegetaZ2pal11
Button-s+Button-y
VegetaZ2pal12
Button-s+Button-z
Blue_Sun_Studios-Wario Blue_Sun_Studios-Waluigi Blue_Sun_Studios-Ganondorf
For any additional palettes besides the above, see Alternative palettes.

Victory quotes[]

All the weaklings just keep lining up
Fool! You face royal blood here!
You lack the drive to become an elite!
It was my priviledge.
A true saiyajin fears nothing. NOTHING!
Shut your food holes!
Still think you can take me on, low-level trash!?
Hail to the prince!
Fools and weaklings!
Hmph.
Why are you staring at? Scram!
This is the mark of the true elite!
Huh... Not bad, but not good enough.
My way or no way at all.

Videos[]

Edits[]

This character has not been edited.
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