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Team Z2's take on the 'Renegade for Life' is a combo-centric character that can also overwhelm opponents with spammable ki-based attacks. Vegeta may not be able to use certain moves if its rage is allowed to reach breaking point, but the ability to use 1000 Power Hypers for free and a two-thirds reduction in Galactic Gunfire's Power cost can be quite tempting.
Vegeta Z2 is a six-button character. Its Hypers can really get the advantage and being a Z2 series character, it can Dash Push and utilize the Emotion System.
Vegeta has access to air combos, and in general, is extremely combo heavy. It has EX moves that require a fair bit of energy, and the Specials can be comboed into multiple times in succession.
Like Goku Z2, Vegeta Z2 also has a nearly flawless A.I. that can be in some ways worse and has a tendency to almost completely lock a player down, rendering said player unable to fight back for more than a second, if that; also like Goku Z2, it can nearly flawlessly block almost all attacks. A recent update may have toned down this A.I a bit.
Stats[]
Life
1000
Power
3000
Attack
100
Defence
95
Movelist[]
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
Specials[]
High Counter
Command Input
Properties
during blockstun
Attack does not K.O. Uses 1000 Power
Ki Blast
Command Input
Properties
or
for additional attack [ ] to charge Projectile velocity varies with button pressed version: uses 500 Power
Ⓧ
One attack
Two attacks
Fully charged
Ⓨ
One attack
Two attacks
Fully charged
Ⓩ
One attack
Two attacks
Fully charged
Wolverine Flip
Command Input
Properties
Not usable if Rage Mode is active Distance varies with button pressed
Ⓐ
Ⓑ
Ⓒ
Wolverine Flip Forward
Command Input
Properties
Not usable if Rage Mode is active Distance varies with button pressed
Ⓐ
Ⓑ
Ⓒ
Wolverine Dashing Elbow
Command Input
Properties
during Wolverine Flip or Wolverine Flip Forward
Distance varies with button pressed
Ⓧ
Ⓨ
Ⓩ
Explosion Grab
Command Input
Properties
Ⓧ+Ⓐ during Wolverine Flip or Wolverine Flip Forward
Machine Gun Temper
Command Input
Properties
or
Sets opponent on fire, prohibiting usage of Machine Gun Temper until fire extinguishes Projectile velocity varies with button pressed versions: uses 500 Power Aerial version: requires Rage Mode to be active
Ⓧ
Ground
Aerial
Ⓨ
Ground
Aerial
Ⓩ
Ground
Aerial
Ground
Aerial
Rising Knee Arrow
Command Input
Properties
or
Height and distance vary with button pressed version: uses 500 Power
Ⓐ
Ⓑ
Ⓒ
Bomber Kick
Command Input
Properties
during Rising Knee Arrow
Hypers[]
Galick Ho
Command Input
Properties
Cancels Rage Mode Uses 0 Power if Rage Mode is active Uses 1000 Power
Ground
Aerial
Bakuhatsuha
Command Input
Properties
Cancels Rage Mode Uses 0 Power if Rage Mode is active Uses 1000 Power
Ground
Aerial
Chou Galick Ho
Command Input
Properties
Not usable if Rage Mode is active Uses 2000 Power
Ground
Aerial
Bakuhatsuha Lv2
Command Input
Properties
Not usable if Rage Mode is active Uses 2000 Power
Ground
Aerial
Bakuhatsuha Lv3
Command Input
Properties
Not usable if Rage Mode is active Uses 3000 Power
Ground
Aerial
Final Flash
Command Input
Properties
Not usable if Rage Mode is active Uses 3000 Power
Others[]
Power Charge
Command Input
Properties
[ Ⓨ + Ⓑ ]
Not usable if Rage Mode is active Gradually increases Power while held Power must be less than 3000