This version of Emerl uses sprites from Sonic Battle and N64Mario's character template. It has a six-button layout and, like in Sonic Battle, has moves from various other characters from Sonic Battle, but it strangely also has moves from kishio's Ronald McDonald.
This version of Emerl is a six-button character. It uses N64Mario's character template. Its gameplay does not appear to be based off any gameplay style, though it has traits from Marvel vs. Capcom. It has a Super Jump and its movement speed is quite fast.
Its moveset is based on Sonic Battle, with most of its moves being from a character from said game. However, it also appears to have some moves taken from kishio's Ronald McDonald. Its damage output is very low and its comboability isn't very high to compensate, making this character difficult to use. However, it does have great versatiliy because of its many Specials. It has many projectiles and Specials that cover a great distance or knock the opponent down.
It is able to place bombs which function similar to Ronald McDonald's and it has an Alpha Counter. However, there's a flaw in all of its Hypers except for Happy Set. They use up power, but don't require it, so they can be spammed infinitely. This makes it very cheap when abused. Also, its Happy Set takes away half of the opponent's Life when performed correctly.
It has no custom A.I. and uses the engine's default. It jumps around and blocks very frequently and rarely attacks. It also doesn't abuse the fact that most of its Hypers don't require Power, though it is able to use them at any time. However, it's still a very easy opponent.
Stats[]
Life
1000
Power
3000
Attack
100
Defence
100
Movelist[]
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
Specials[]
Emerl Alpha Counter
Command Input
Properties
during blockstun
Uses 1000 Power
Sonic Rising Up draft
Command Input
Properties
Ⓐ
Ⓑ
Ⓒ
GO ACTIVE!
Command Input
Properties
Gemel Smash
Command Input
Properties
[ ]
Sonic Wave
Command Input
Properties
Ⓧ
Ⓨ
Ⓩ
Meteor Crush
Command Input
Properties
Chaos Burst
Command Input
Properties
Ⓧ
Ⓨ
Ⓩ
Pirouette
Command Input
Properties
Ⓐ
Ⓑ
Ⓒ
Sonic Cracker
Command Input
Properties
Places bomb that explodes on hit Only one bomb can be on screen at a time