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Don't cry, Kung Fu Man
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In an alternate universe, Big Bird became so triggered over the death of Mr. Hooper that he ascended to godhood and reached a Power level of over 9000. Being a spriteswap of Kakarotto ssj8, a very cheap character in its own right, Big Bird's attacks are incredibly overpowered and flashy, with a significant number of them being OHKOs and almost as many granting Big Bird full invincibility for the entire duration of said attacks.

Big Bird (son Goku by FRS GAMES)
UnknownBigBirdPortrait
Character portrait

Creator

Unknown

Download

MediaFire

Resolution

Low

Gameplay[]

UnknownBigBirdIdle

Big Bird is a spriteswap of FRS GAMES' kakarotto trans ssj8 with modifications to the stats and commands; the hitboxes of the base character were kept, however, meaning the character's hitboxes are much smaller than his sprites. Like the base character, he's a six-button character and is incredibly cheap, similarily to Rare Akuma and several edits of Ronald McDonald, defeating most normal characters in a few hits and having many moves that are unblockable or OHKOs and fill the majority of the screen.

Big Bird's Normals alone can K.O. an average opponent in a few hits, owing to his very high Attack stat. His Normals can be chained multiple times, allowing the player to K.O. the opponent in a few seconds by just mashing buttons, not helped by the fact that his Specials and Hypers are even cheaper, with many of them being OHKOs, and his highly inflated Power bar effectively gives him almost unlimited Power. The majority of them have a very long range and many of them are unblockable, making it almost impossible for the opponent to avoid getting hit; even the attacks that are blockable deal huge chip damage, with some of them dealing enough chip damage to OHKO the opponent regardless.

Many of Big Bird's attacks that consume Power are attributed as Normals, rather than Specials or Hypers, with some of them having their command changed to a single button instead of a directional input. His high Defense stat means he can take ten times as much damage as the average character, making it almost impossible for such characters to K.O. Big Bird unless they have an OHKO move.

Big Bird has a custom and brutal A.I. that attacks very actively and can K.O. the average character in a few seconds because of his cheapness. Because of all the factors that make him cheap, he's almost completely impossible to beat without using other cheap characters or debug keys.

Stats[]

Life
1000

Power
1000000

Attack
600

Defence
1000

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

ssj voadora 5
Command Input Properties
Down, Down-Right, Right A, B, or C Move can only be used while airborne

goku combo
Command Input Properties
Down, Down-Right, Right X

ssj5 batalha veloz
Command Input Properties
C Move is guaranteed to K.OMove grants full invincibilityMove knocks down opponent on hit
Uses 2000 Power

ssj5terror
Command Input Properties
Down-Right Move is guaranteed to K.OMove cannot be blockedMove grants full invincibilityMove knocks down opponent on hit
Uses 2000 Power

ki atack
Command Input Properties
[ Down ] Z Move grants full invincibilityMove knocks down opponent on hit

Hypers[]

ssj5 Kamehameha
Command Input Properties
A Move is attributed as a projectileMove is guaranteed to K.OMove cannot be blockedMove grants full invincibilityMove knocks down opponent on hit
Uses 5000 Power

ssj5 sequencia
Command Input Properties
Down, Down-Right, Right B Move is attributed as a projectileMove is guaranteed to K.OMove cannot be blockedMove causes opponent to bounce off the wallMove knocks down opponent on hit

teleporte sequencia
Command Input Properties
Down, Down-Right, Right A Move is attributed as a projectileMove is guaranteed to K.OMove grants full invincibilityMove knocks down opponent on hit

Kamehameha duplo
Command Input Properties
X Move is attributed as a projectileMove is guaranteed to K.OMove grants full invincibilityMove knocks down opponent on hit
Uses 4000 Power

sequencia super rapida
Command Input Properties
Down, Down-Left, Left Z Move is attributed as a projectileMove is guaranteed to K.OMove grants full invincibilityMove knocks down opponent on hit

ataque com ki
Command Input Properties
Down-Left Move is attributed as a projectileMove is guaranteed to K.OMove causes opponent to bounce off the wallMove knocks down opponent on hit
Uses 2000 Power

Others[]

voar
Command Input Properties
B+Y Grants Big Bird the ability to fly

Palette Gallery[]

UnknownBigBirdpal1
Button-a
UnknownBigBirdpal2
Button-b
UnknownBigBirdpal1
Button-c
GokuTssj8 gokuTssj8g GokuTssj8

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Trivia[]

  • The mugenversion parameter in Big Bird's .def file prevents the character from working in M.U.G.E.N 1.0 or 1.1; this can be easily fixed by editing the character's .def file and removing the mugenversion parameter, allowing Big Bird to work in 1.0 or 1.1.
  • In one of his victory animations, Big Bird briefly transforms into Giant Chicken before transforming into Goku because the animation of Giant Chicken transforming into Big Bird was also taken, but inverted, and Goku's sprites in said victory animation were left not replaced; however, his sprites became purple.

Edits[]

This character has not been edited.
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