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Is it a War Machine? No, it's an Iron Man! But considering how similar the two characters are, Unkoman didn't consider it too unjust to create the latter by spriteswapping the former. While it feels adequately enough like a different character, some rather minor, but noticeable things were overlooked, even giving the impression of being a Sprite edit.

Ironman (Marvel vs. Capcom's WarMachine)
StarkGoofingOff
Character portrait

Creator

Unkoman

Download

MediaFire

Resolution

Low

Gameplay[]

UnkoIronManIdle

Unkoman's version of Iron Man is a spriteswap of One Winged Angel's War Machine. It generally plays the same as said character, using six buttons.

Like the base character, Iron Man has great range, but isn't projectile orineted, as this range appears in the form of beams as lasers shot out directly from itself. It also still retains War Machine's War Destroyer Hyper, a move Iron Man never uses in any of Capcom's fighting games. One pro is that Proton Cannon was nerfed to do less damage, as it initially took off almost 3/4s of a regular (1000 Life, 100 Defence) opponent's life.

Another similarity to the base character is that they both lack A.I, making it rather easy to beat.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Repulsor Blast
Command Input Properties
Right, Down-Right, Down, Down-Left, Left X, Y, or Z
UnkoIronManRepulsor1UnkoIronManRepulsor2UnkoIronManRepulsor3UnkoIronManRepulsor4UnkoIronManRepulsor5
Shoulder Cannon
Command Input Properties
Down, Down-Right, Right X, Y, or Z Move can be used while grounded or airborne
UnkoIronManUniBeam1UnkoIronManAirUniBeamUnkoIronManUniBeam2
Low Shoulder Cannon
Command Input Properties
Down, Down-Right, Right A, B, or C
UnkoIronManCrouchUniBeamUnkoIronManUniBeam2
Smart Bomb
Command Input Properties
Y+A
Use Right or Left to determine distance
Move can be used while grounded or airborne
Move is attributed as a projectile
UnkoIronManSmartBomb1UnkoIronManSmartBomb2UnkoIronManSmartBomb3

Hypers[]

War Destroyer
Command Input Properties
Down, Down-Right, Right A+B, A+C, or B+C Uses 1000 Power
UnkoIronManYourMoveUnkoIronManMissile1UnkoIronManMissile2UnkoIronManMissile3UnkoIronManMissile4
Proton Cannon
Command Input Properties
Down, Down-Right, Right X+Y, X+Z, or Y+Z Uses 1000 Power
UnkoIronManProtonCannon1UnkoIronManProtonCannon2UnkoIronManProtonCannon3UnkoIronManProtonCannon4

Palette Gallery[]

UIM1
Button-a
UIM2
Button-b
UIM3
Button-c
IRONMAN3 IRONMAN2 IRONMAN+
UIM4
Button-x
UIM5
Button-y
UIM6
Button-z
normal WM2 ironman
UIM7
Button-s+Button-a
UIM8
Button-s+Button-b
UIM9
Button-s+Button-c
gold2 WM3 gold2
UIM10
Button-s+Button-x
UIM11
Button-s+Button-y
UIM12
Button-s+Button-z
gold WM4 WM5

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Camera
HOLD ON!
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Edits[]

This character has not been edited.
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