The_None's version of the Mad Titan uses gameplay from Marvel vs. Capcom 2 with several elements taken from Marvel Super Heroes, even going as far as to include the infamous infinites involving Death Sphere. Thanos' above average damage output, powerful Hypers and brutal A.I ensure domination of the universe, though being a character made by The_None, he also has a few amusing jokes thrown in the mix.
Thanos is a six-button character with gameplay from Marvel vs. Capcom 2, being very faithful to said game and coming with the moveset and usual gameplay features of said game, including a Super Jump and Push Block, though he also has some moves and gameplay features from Marvel Super Heroes added in; he lacks the Infinity Gem mechanic from said game and some of his Hypers work differently from the source games because of M.U.G.E.N's limitations, though.
Thanos has a high damage output and high comboability, being able to smoothly chain moves and being able to cancel Normals into Specials and Hypers, making him slightly unbalanced because the player can easily perform long combos that also deal very high damage, though he does have a damage dampener. While his amount of Specials may be lacking, he has several additional Normals activated with directional inputs at his disposal, with several of them being taken from Marvel Super Heroes. His Death Sphere can easily lead to infinites, like in the fighting games Thanos has appeared in; one example involves using Death Sphere then dashing and pressing +Ⓒ and cancelling the attack into Death Sphere while the opponent is in hitstun, though because of the damage dampener, it will take an excessively long time to K.O. the opponent using this method.
Thanos' Hypers are especially powerful, dealing high damage while only using 1000 Power, with many of them taking up a large portion of the screen or tracking the opponent, making them hard to avoid. There is a glitch from Marvel vs. Capcom 2 involving Power Gem replicated in the character, where cancelling the Hyper into another Hyper before the ball is formed causes the ball to get stuck on Thanos' lower body; using Power Gem again while a ball is stuck on Thanos causes both balls to be fired at the same time, dealing twice as much damage. One disadvantage Thanos has is his large hurtbox, making him more prone to combos from the opponent.
As expected from a character made by The_None, Thanos comes with a custom and brutal A.I. that frequently uses Death Sphere then actively attacks while the opponent is stunned; it also uses Hypers soon after enough Power is accumulated to use them. Because of his high damage output, the A.I. can easily K.O. an opponent in seconds and is very hard to deal with.
Stats[]
Life
1000
Power
5000
Attack
100
Defence
107
Movelist[]
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
Specials[]
Death Sphere
Command Input
Properties
Titan Crush
Command Input
Properties
Distance varies depending on button pressed
Ⓧ
Ground
Aerial
Ⓨ
Ground
Aerial
Ⓩ
Ground
Aerial
Hypers[]
Power Gem
Command Input
Properties
Uses 1000 Power
Reality Gem
Command Input
Properties
Uses 1000 Power
Space Gem
Command Input
Properties
Uses 1000 Power
Soul Gem
Command Input
Properties
Restores Life equal to half of the damage dealt Uses 1000 Power
Time Gem
Command Input
Properties
+
Slows down movement speed of opponents and teammates for a limited time on hit Uses 1000 Power
Mind Gem
Command Input
Properties
+
Opponent must hit the right clone to cancel the attack Attack is automatically activated if the opponent doesn't hit a clone in time Uses 1000 Power