MUGEN Database
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After this character was lost in a HDD crash in 2006 and "released" as an April Fools character in 2012, it finally sees the light of day after 10 years. This character notably has a larger damage output than other characters, but it also comes with a lower Defence and only one projectile move. It also comes with a brutal A.I. that barely leaves it open to attacks.

Clippit (Clippit)
TheNoneClippyPortrait
Character portrait

Creator

The_None

Download

Logical Bends

Resolution

High

Gameplay[]

TheNoneClippyidle

Clippit is a six-button character with a gameplay style similar to that of most of The_None's other characters. Even for a character released on April Fools, it plays very similar to a regular fighting game character.

Its damage output is fairly high, but it doesn't have much comboability and its Defence is lower than most characters in return. It is unable to chain more than two attacks together, but especially its heavy attacks deal huge damage. Its Specials also deal above average damage. This makes it fairly easy to play as this character, in spite of its low comboability. However, it has only one projectile attack. Its Gotcha is also very overpowered if the player chooses to drain the opponent's Life, as over half of the opponent's Life can be decimated if the button is mashed and SLAM is timed closely before the move ends.

Unlike its Specials, most of its Hypers are fairly balanced in terms of damage output, but Maximum Caperclip is nigh-impossible to avoid due to it being semi-fullscreen, making it superior over Logogeddon. Its Last Stand can only be used while lying down, but takes out 3/4rth of the opponent's Life when it connects. It also has a Guard Cancel Counter that deals fair damage and can only be activated during blockstun. Its hitboxes are quite large, making it more prone to comboing.

The_None's characters are known for having a very brutal A.I., and Clippit is no exception. It often spams Specials and uses Hypers whenever it has the chance to. Because of the high damage output of its Specials, it can defeat an opponent very quickly, giving it very little chances to act and making it very hard to defeat for a human player without using cheap characters or debug keys.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
90

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Selfspike
Command Input Properties
Right, Down, Down-Right A, B, or C Move knocks down opponent on hit
Distance varies depending on button pressed
A
TheNoneClippyS1
B
TheNoneClippyS1 2
C
TheNoneClippyS1 3
Poke
Command Input Properties
X, Y, or Z during Selfspike
TheNoneClippyS1 4
HNNNGTrough
Command Input Properties
A, B, or C during Selfspike Move knocks down opponent on hit
TheNoneClippyS1 5
Head-on Collision
Command Input Properties
Down, Down-Right, Right X, Y, or Z Move can be used while grounded or airborneMove knocks down opponent on hit
Angle varies depending on button pressed
X
TheNoneClippyS2 TheNoneClippyS2 A1
Ground Aerial
Y
TheNoneClippyS2 2 TheNoneClippyS2 A2
Ground Aerial
Z
TheNoneClippyS2 3 TheNoneClippyS2 A3
Ground Aerial
T.F.I.O.M.C.T
Command Input Properties
Down, Down-Left, Left A, B, or C Move can be used while grounded or airborneMove knocks down opponent on hit
Angle varies depending on button pressed
A
TheNoneClippyS3 TheNoneClippyS3 A1
Ground Aerial
B
TheNoneClippyS3 2 TheNoneClippyS3 A2
Ground Aerial
C
TheNoneClippyS3 3 TheNoneClippyS3 A3
Ground Aerial
Gotcha
Command Input Properties
Left, Down-Left, Down, Down-Right, Right A, B, or C Move is attributed as a throw, works against grounded opponents
TheNoneClippyS4
Health drain
Command Input Properties
X, Y, or Z during Gotcha Move's duration can be extended by rapidly tapping buttons
Does not K.O.
TheNoneClippyS4 2
Power drain
Command Input Properties
A, B, or C during Gotcha Move's duration can be extended by rapidly tapping buttonsMove does not deal damage
TheNoneClippyS4 3
Slam
Command Input Properties
Up during Gotcha Move knocks down opponent on hit
TheNoneClippyS4 4
Coppy Print
Command Input Properties
Down, Down-Left, Left X Move can be used while grounded or airborneMove is attributed as a projectile
TheNoneClippyAssist1
Coppy Light
Command Input Properties
Down, Down-Left, Left Y Move can be used while grounded or airborneMove is attributed as a throw, works against grounded opponents
TheNoneClippyAssist2
Coppy Bodyguard
Command Input Properties
Down, Down-Left, Left Z Move can be used while grounded or airborneMove knocks down opponent on hit
TheNoneClippyAssist3

Hypers[]

Logogeddon
Command Input Properties
Down, Down-Left, Left X+Y, X+Z, or Y+Z Move can be used while grounded or airborneMove knocks down opponent on hit
Uses 1000 Power
TheNoneClippyH1
Maximum Caperclip
Command Input Properties
Down, Down-Right, Right X+Y, X+Z, or Y+Z Move can be used while grounded or airborneMove knocks down opponent on hit
Uses 1000 Power
TheNoneClippyH2
Combat Evolved
Command Input Properties
Down, Down-Right, Right A+B, A+C, or B+C Uses 2000 Power
TheNoneClippyH3
Last Stand
Command Input Properties
X+Y+Z on liedown/first frames of getting up Uses 3000 Power
TheNoneClippyH4
Guard Cancel Counter
Command Input Properties
C+Z during blockstun Move knocks down opponent on hit
Uses 1000 Power
TheNoneClippyO1

Palette Gallery[]

TheNoneClippypal1
Button-a
TheNoneClippypal2
Button-b
TheNoneClippypal3
Button-c
pal1 pal2 pal3
TheNoneClippypal3
Button-x
TheNoneClippypal5
Button-y
TheNoneClippypal6
Button-z
pal4 pal5 pal6

Victory quotes[]

...Now be a good dog and let me check have you installed Windows 10...
My advices are always worth being taken seriously
And I haven't even started showing what would truly live up to your definition of 'Annoying'!
Stupid consumer, you make me look bad!
I'd advise you to try again while you can before I'd be further outfitted in an update with postponed features
I am built with long term in mind. MicroSoft is comitted to continually improving the experience and providing new updates and content for players to look forward to long after the initial launch date.
It looks like you are not very good at fighting games. Would you mind me gifting you a Xbox One so you would challenge me in Halo 5 instead?
This engine surely needs more mandatory telemetry features for sure
Like they say, be careful what you wish for.
Hey, I'm an april fools release, have you really expected I would go easy on you? Be glad I haven't thought about going EASY on you lol
Remember that switcheroo I did few years ago? That was a good one, eh? Lol

Videos[]

Trivia[]

  • This character is notable for being originally released in 2012, as an April Fools character, claimed to be lost in a HDD crash in 2006.
  • This character's third and fourth palettes are identical for unknown reasons.
  • As evident in Clippit's .cns file, T.F.I.O.M.C.T stands for "These Fucking Iguanas On My Coffee Table".
  • Clippit causes M.U.G.E.N to crash if used in simuls mode.
  • One of Clippit's win animation is him trolling the player by mentioning you will probably cheat with debug keys out of rage.

Edits[]

This character has been edited. For a full list of edits, see Edits.
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