MUGEN Database
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Referred to as Metal Eggman in-game, this is a boss character which is as faithful as the source game as possible, possesing the same attack pattern as seen in Sonic the Hedgehog 2 and having hurtboxes on the spikes on its arms, though it can also be controlled by the player.

Metal Eggman S2 (Robotnik S2 FB)
SupermysteryDERPortrait
Character portrait

Creator

supermystery

Download

Mugen - Lair Forum

Resolution

Low

Gameplay[]

SupermysteryDERIdle

Metal Eggman S2 is a boss character that sports the same moveset as its incarnation from Sonic the Hedgehog 2; like in the source game, its only weak spot is its belly and touching the spikes on its arms will result in the opponent taking damage. As expected from a boss character, it has Super Armor.

This character can also be controlled by the player, having a very simple moveset. Its attacks deal a lot of damage, making it very cheap when controlled by the player. Most A.I-controlled characters will fail to beat this character because most of the time when they attempt to attack, they will hit the spikes on its arms and usually get crushed by it when it crashes down, making fights as Metal Eggman a breeze.

While it's as source-accurate as possible, there are still a few differences. Metal Eggman drops three bombs instead of two and drops them while taking off, as opposed to dropping two after crashing down when the player is behind it.

Metal Eggman S2's A.I. is programmed to replicate the pattern of the boss from the source game, starting by using Marsh and using Jet Target Smasher after a while and dropping bombs. After crashing down, it either uses Cutting Hands or Marsh. This pattern is repeated until the match is over. It's very hard to fight it with physical attacks because it's hard to hit it without touching the spikes on its arms. The best way to deal with it is by using projectiles.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

March
Command Input Properties
A, B, or C
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Bomb
Command Input Properties
X Move knocks down opponent on hit*
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Cutting Hands
Command Input Properties
Y Move is attributed as a projectileMove knocks down opponent on hit
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Jet Target Smasher
Command Input Properties
Z Move knocks down opponent on hit
A, B, or C while launching off to drop bombs
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Palette Gallery[]

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Button-a
SupermysteryDERpal2
Button-b
SupermysteryDERpal3
Button-c
metaleggman robotnikS2FZnw robotnikS2FZyel
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Button-x
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Button-y
robotnikS2FZpup robotnikS2FZlime

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Edits[]

This character has not been edited.
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