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This version of Strong Bad was created using the DC vs. Marvel template, which becomes apparent pretty quickly as it has plenty of leftover sprites from said template and many strange or missing hitboxes. Throw in an A.I. that constantly spams one projectile attack and several moves that are impossible for a player to activate due to overlapping or nonexistent command inputs, and it becomes clear Strong Bad isn't as strong as the name would suggest.

Strong Bad (Strong Bad)
Weegeeisgoingtokillm-Strong Bad-portrait
Character portrait

Creator

Weegeeisgoingtokillm*

Download

MediaFire

Resolution

High

Gameplay[]

Strong Bad MUGEN Standing

Strong Bad is a six-button character that uses the DC vs. Marvel template, using A, B, or C for kicks and X, Y, or Z for punches. Like other six-button characters, the strength of a move will depend on the button pressed, but various oddities with Strong Bad's Normals makes him unusual when it comes to this convention. He also has access to a forward dash (activated with either RightRight or X+Y+Z), a backwards hop (activated with either LeftLeft or [ Left ]X+Y+Z); the forward dash can also be done in mid-air, while the backwards hop can not. Strong Bad has notable air mobility due to the fact that he has the ability to jump in mid-air up to two times and alongside this has a Super Jump similar to Marvel vs. Capcom (activated with either DownUp or A+B+C). Strong Bad also has two Normals that increase his height in the air, including glowstick (Up Z), where he uses two glowsticks to create a field and float higher, and down light, a move that is similar to a downward stomp.

Strong Bad can chain his Normals in a linear fashion (X->Y->Z), though he cannot cancel any Normals into a Special. Some of Strong Bad's Normals come out rather fast, typically on the first frame, like his crouching Y and standing Z, although the latter uses leftover sprites and animations from the template used, making him rather small due to the resolution of his other sprites. Strong Bad also has various Normals that can be linked into themselves, with his standing X in particular resulting in an infinite due to its lack of pushback. Many of Strong Bad's animations, including a majority of his attacks, lack any sort of hitbox on Strong Bad, effectively making him invincible as long as he is using those moves. This also applies to some of his attack's hitboxes, most notably Shit Ball, redzone and the AI-only mega beam which cannot damage opponents whatsoever.

Strong Bad has a rather unorthodox moveset, with many attacks best used at long ranges. on fire has a slow startup, but tracks the opponent and leaves them in a hit state for a large amount of time. knife and Shit Ball share the same command, but Shit Ball comes out more often due to its high command priority. knife is a simple melee attack, while Shit Ball is a fast, limitless projectile that can also be spammed as an infinite. camera (Left Right A A) has Strong Bad use a camera to shoot the opponent, which has full horizontal range but a rather small vertical range. Special1 is an odd expansion Special that repeatedly hits while Strong Bad slowly moves across the floor, and interestingly does not revert to Strong Bad's standing animation once complete. old machine SB is an odd, dodge-like move, though it's not very effective as Strong Bad doesn't move much when using it.

Strong Bad has a few Assist attacks, all of which are best used at a far range. redzone summons Vector Strong Bad as he shoots multiple squares at the opponent, and notably Vector Strong Bad cannot be hit or interrupted due to a lack of hitboxes. marshie (Left Right A) summons Marshie from behind the opponent, who launches the opponent very high upon contact and is generally hard to block, due to the short amount of time an opponent has to turn around and block Marshie correctly. trogdor (Right, Down, Down-Right Z) summons an almost full-screen image of Trogdor that repeatedly hits the opponent, and although it requires 1000 Power to activate, it does not actually consume said Power. trogdor is also not limited in terms of how many Trogdors can be active at a time, meaning it's possible to spam the move as an infinite.

Strong Bad's A.I. has a tendency to repeatedly spam Shit Ball, and occasionally will dash towards the opponent and try to initiate a combo. While this does make him rather predictable, due to the aeformentioned hitbox issues Strong Bad is still somewhat difficult to K.O. as attacks won't connect much of the time.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

on fire
Command Input Properties
Left Left RightB Move must be blocked while either standing or crouchingMove tracks the opponent's position during startup, but will not follow them once it becomes active
Strong Bad MUGEN Special 1Strong Bad MUGEN Special 1 pt 2
Special1
Command Input Properties
Down, Down-Left, Left A Move must be blocked while either standing or crouchingMove grants full invincibility
Strong Bad MUGEN Special 3
Shit Ball
Command Input Properties
Down Down-Right A Move is attributed as a projectileMove must be blocked while either standing or crouchingMove grants full invincibilityMove can hit opponents that are lying on the ground
Strong Bad MUGEN Special 2Strong Bad MUGEN Special 2 pt 2
knife
Command Input Properties
Down Down-Right A Move must be blocked while either standing or crouching
Strong Bad MUGEN Special 4
mega beam
Command Input Properties
A.I. only Move is attributed as a projectileMove must be blocked while either standing or crouchingMove can hit opponents that are lying on the ground
Uses 1000 Power
Strong Bad MUGEN Hyper 1Strong Bad MUGEN Hyper 1 pt 2
redzone
Command Input Properties
Down, Down-Right, Right B Move is attributed as a projectileMove must be blocked while either standing or crouchingMove can hit opponents that are lying on the ground
Uses 3000 Power
Strong Bad MUGEN Hyper 5Strong Bad MUGEN Hyper 5 pt 2

Others[]

old machine SB
Command Input Properties
Right Y Move grants full invincibility
Strong Bad MUGEN Special 6

Palette Gallery[]

Weegeeisgoingtokillm-Strong Bad-strongbad
Button-a
Weegeeisgoingtokillm-Strong Bad-strongbadblue
Button-b
strongbad strongbadblue

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Edits[]

This character has not been edited.
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