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This article is in need of improvement!
  • Gameplay text needs rewriting:
    • Do not state the obvious. It's pretty standard for a six-button character to have light, medium and heavy punches and kicks.
    • You should be writing primarily about how the character plays, not how the character is cheap.
    • The information is all clumped together with really short sentences.
  • Categories need to be added.

Please help us rectify this!

Stickguy is just your everyday MS Paint stickman, complete with one-frame Normal Attacks and an unoriginal moveset—yes, he's even got his own Shun Goku Satsu, dubbed Shaun Goku Satsu. The inconsistent hitboxes can raise difficulty when trying to hit the character and the aforementioned one-frame Normals often lead to infinites, made worse by how overpowered Stickguy's attacks are.

Stickguy
Stickguyportrait
Character portrait

Creator

Backburner26

Download

nightgiygas43/pomtt's mugen chars

Resolution

Low

Gameplay[]

Stickguystance

Stickguy is a six-button character with light, medium and heavy moves that mainly consist of kicks and punches, many of his attacks involving one frame moves that combo together very quickly. Most of his attacks are overpowered like his heavy attacks doing over 100 damage. Most of Stickguy's hypers are projectiles, meaning that he can cover a wide range along with multi hitting melee hypers. Stickguy however has somewhat poor AI that will mainly preform a quick barrage of standard melee attacks and hardly uses his hypers. However the AI does prefer to use the Shaun Goku Statsu hyper, which can make him a fearsome foe. His Jumping Light Kick and Jumping Medium Kick can be spammed in conjunction with each other to cause an infinite, which is because of the short frame number of the attacks and the pause time. He has poor CLSN boxes on most of his animations, meaning that he is only hittable on his body. His legs, arms and head have no hit detection most of the time.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Asura Warp
Command Input Properties
Right C+Z Move grants full invincibility
Stickguyasura

Hypers[]

bow'n'arrow
Command Input Properties
Down Down X Move is attributed as a projectile
Uses 1000 Power
BnAstartArrow
Flame Thrower
Command Input Properties
Down, Down-Right, Right X+A Uses 2000 Power
Flame
Sword Throw
Command Input Properties
Down, Down-Left, Left X+A Move is attributed as a projectile
Uses 2000 Power
STstartStickguySword
Shotgun
Command Input Properties
Down, Down-Right, Right Y+B Move is attributed as a projectile
Uses 2000 Power
SGshotgunner
Car
Command Input Properties
Down, Down-Left, Left Y+B Uses 2000 Power
Stickguycar
Shaun Goku Statsu
Command Input Properties
X X Right A Z Move is guaranteed to K.O
Uses 3000 Power
StickguyasuraStickguygrabStickguygrabwin
Accel Combo
Command Input Properties
X+A Increases attack speed
Uses 1000 Power
SGaccelcombo

Palette Gallery[]

SGPal1
Button-a
SGPal2
Button-b
SGPal3
Button-c
Stickman1 Stickman2 Stickman3
SGPal4
Button-x
SGPal5
Button-y
SGPal6
Button-z
Stickman4 Stickman5 Stickman6

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Trivia[]

  • Stickguy has two character-specific intros, one for fighting Homer Simpson and another for certain cheap and boss characters.

Edits[]

This character has not been edited.
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