MUGEN Database
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CHOUJIN's second iteration of Goku rebels against Akira Toriama's logic that SSJ Goku is light years more powerful than his base form, in order to prevent it from being stupidly overpowered. Its abilities are almost identical to what CHOUJIN's other Goku can do in Kaioken mode.

SSJ Son Goku (ssjsongoku)
SSJGokuCHOUJIN
Character portrait

Creator

CHOUJIN

Download

CHOUJIN☆WORLD
SonicZX's English soundpack
TotallyFishy's English soundpack

Resolution

Low

Gameplay[]

Ssjgokuchoujin

The sprites are based on a custom edit of base Goku's sprites from the first arcade game and not the sequel, Dragon Ball Z 2: Super Battle which featured sprites which were sort of a cross between the first game's style and the SNES Super Butouden games. This character is essentially the same as the previous except that it is sort of like kt is permanently in their Kaioken state. The changes are that their standard Kamehameha can no longer be rapidly repeated and they have a new teleport move and the Instant Transmission Kamehameha. This Goku has a special intro when placed against CHOUJIN's Frieza where Goku jumps in to the arena to find Frieza choking Vegeta with their tail, and afterwards they throws the lifeless body to the ground. Enraged, Goku angrily yells out Frieza's name as they transform into a Super Saiyan. Regardless of the slight increase of its attack power that this character has, it is still relatively balanced and they possess most of the same traits that the previous "Son Goku" character had.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Abise-Geri
Command Input Properties
Down, Down-Left, Left X / Y
Ssjgokuabise-geki
Kamehameha
Command Input Properties
Down, Down-Right, Right X / Y Move is attributed as a projectile

SsjgokukamehamehaSsjgokukamehameha2Gokuryukamehameha3Gokuryukamehameha4

Ryu-Geki-Ken
Command Input Properties
Right, Down, Down-Right X / Y

Ssjgokuryu-geki-kenSsjgokuryu-geki-ken2

Hypers[]

Cho-Kamehameha
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right Y Move is attributed as a projectile
Uses 1000 power
Ssjgokucho-kamehamehaGokuryukamehameha2
Dragon Rush
Command Input Properties
Down, Down-Left, Left Right B Uses 2000 power

SsjgokudragonrushSsjgokudragonrush2

Ryu-Ken
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right B Move is attributed as a projectile
Uses 3000 power

Ssjgokuryu-kenGokudragonfist

Palette Gallery[]

ChoujinSSJGokuPal1
Button-a
ChoujinSSJGokuPal2
Button-b
ChoujinSSJGokuPal3
Button-c
goku manga vegetto
ChoujinSSJGokuPal4
Button-x
ChoujinSSJGokuPal5
Button-y
ChoujinSSJGokuPal6
Button-z
user anime gt

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Edits[]

This character has not been edited.
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