Here, the former NESTS agent is tailored towards its King of Fighters 2002 incarnation. As such, it contains very chainable Specials and multiple Hypers, some even being based off later games K' has appeared in.
K' is based off King of Fighters 2002 and uses six buttons. Of those six buttons, Ⓩ is a Heavy Attack and Ⓒ activates MAX mode. These are merely shortcuts, and K' also possesses a dodge.
K' is very combo heavy, but it may not seem as if so at first. The majority of its Specials are activated through pulling off another simple motion during either Ein Trigger or Crow Bite. However, after getting used to this, K''s true potential is unlocked, making it a very deadly adversary. In addition, K' also includes its MAX mode, giving it a power boost for a short time or until a Hyper is used. Overall, K', when used correctly, can be very hard for opponents to overcome and shows great accuracy to King of Fighters 2002
Much like Ikaruga's other KOF characters, K' has an advanced A.I, leaving newer and inexperienced players at a stand, as it takes advantage of many of its tools.
Stats[]
Life
1000
Power
5000
Attack
100
Defence
100
Movelist[]
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
Specials[]
Ein Trigger
Command Input
Properties
Ⓧ or Ⓨ
Second Shoot
Command Input
Properties
(During Ein Trigger) Ⓐ
Second Shell
Command Input
Properties
(During Ein Trigger) Ⓑ
Blackout (Derivation)
Command Input
Properties
(During Ein Trigger) Ⓐ or Ⓑ
Minute Spike (Derivation)
Command Input
Properties
(During Ein Trigger) Ⓐ or Ⓑ
Crow Bite
Command Input
Properties
Ⓧ or Ⓨ
Secondary Bite
Command Input
Properties
(During ⓎCrow Bite) Ⓐ or Ⓑ
Minute Spike
Command Input
Properties
Ⓐ or Ⓑ
Narrow Spike
Command Input
Properties
(During Minute Spike Ground) Ⓐ or Ⓑ
Blackout
Command Input
Properties
Ⓐ or Ⓑ
Hypers[]
Heat Drive
Command Input
Properties
Ⓧ or Ⓨ
Uses 1000 Power *
Heaven Drive
Command Input
Properties
Ⓐ or Ⓑ
Uses 1000 Power XI version only
Chain Drive
Command Input
Properties
Ⓧ or Ⓨ* Ⓩ*
Uses 1000 */2000 * Power *
Chain Drive EX
Command Input
Properties
Ⓧ or Ⓨ
Uses 3000 Power * 2002 UM version only
Crimson Star Road
Command Input
Properties
Ⓧ or Ⓨ
Uses 3000 Power * Life must be below 30% 2002 UM version only
Palette Gallery[]
act01
act02 (Kula Diamond's colors)
act03
act04
act05
act06
Victory quotes[]
This character does not have any victory quotes, meaning it uses the screenpack's default.