MUGEN Database
Advertisement

Possibly the only medium-sized Sonic Battle-based Sonic, this appearance of the blue blur comes from SeanAltly's Capcom vs. The World full game, sporting special monitors that first appeared in the second game of the Genesis trilogy, as well as other attacks from various sources.

Sonic ( Sonic)
SeanSonicPort
Character portrait

Creator

SeanAltly

Download

The Shades Team's S.H.A.D.E.S. Of Manhattan Project Site
Veanko's A.I. patch
Glisp's Ryan Drummond soundpack
Oliver As Latias' Super Smash Bros. 4 soundpack

Resolution

Low

Gameplay[]

SeanSonicIdle

Sonic is a six-button character, using A, B, X and Y for his Normals, C as a grab button, and Z to perform Item Box, as well as the only attack button in every Hyper. Sonic is fast and can outrun most characters, having a backwards run as well as air dashes to both directions, while also having all of his Specials move it forward in some way, a trait that makes up for having no projectiles with the exception of Electric Orb.

Sonic has an unique Item Box system, where he can break a monitor at any time, assuming the character doesn't have an active shield, by pressing Z. Sonic will randomly break one of 8 monitors, 4 of them being shields: a 10 rings monitor that restores 75 Life; an Invincibility monitor that, while making Sonic invincible, also makes him unable to perform Hypers; a Dr. Robotnik monitor that takes 50 Life from Sonic, while being unable to kill him; a Extra Life monitor that recovers all of Sonic's health, though it is extremely hard to get; a Normal Shield that makes Sonic capable of performing Shield Burst; a Fire Shield that makes Sonic capable of performing Fire Dash and Inferno Dash; a Bubble Shield that makes Sonic capable of performing Bubble Bounce and Bubble Blitz; and a Lightning Shield that makes Sonic capable of performing Electric Arch and Electric Orb, as well as occasionally atracting rings, each restoring 10 Life.

Sonic has 3 standard Hypers, though he can also perform 4 Hypers depending on which Shield the character has on: Shield Burst is a simple short reach knockdown attack; Inferno Dash is a flaming dash multi-hit attack; Bubble Blitz is an attack where Sonic bounces repeatedly on the opponent; Electric Orb is a basic and quick projectile attack; Sonic Spinball is an attack where Sonic repeatedly bounces on the screen; Blue Tornado is an attack where Sonic spins in the air creating a damaging tornado that sucks far opponents slowly; and Super Sonic, the only Hyper that doesn't use 1000 Power (it instead uses 3000 Power), is a powerful attack where Sonic flies back and forth damaging the opponent after going off-screen.

Sonic doesn't seem to have custom A.I., and doesn't make use of Sonic's comboability in its attacks, preferring to make standalone attack approaches.

Stats[]

Life
825

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Spin Dash
Command Input Properties
Down, Down-Right, Right X / Y Move knocks down opponent on hit
Y version: Move's duration can be extended by rapidly tapping buttons*
X
SeanSonicS1 1
Y
SeanSonicS1 2
Sonic Slash
Command Input Properties
Right, Down, Down-Right A / B Move knocks down opponent on hit
A
SeanSonicS2 1
B
SeanSonicS2 2
Homing Attack
Command Input Properties
Right, Down, Down-Right X / Y (ground)
Down, Down-Right, Right X / Y (aerial)
Move can be used while grounded or airborne
Y version: Move tracks the opponent's position during startup, but will not follow them once it becomes active
X
SeanSonicS3 1
Y
SeanSonicS3 2
Light Speed Dash
Command Input Properties
Right, Down-Right, Down, Down-Left, Left B Move does not deal damageMove can stun or make opponent dizzy
SeanSonicS4
Fire Dash
Command Input Properties
Down, Down-Right, Right A / B Move can only be used while airborneMove knocks down opponent on hit
Requires Fire Shield
SeanSonicS5
Bubble Bounce
Command Input Properties
Down, Down-Right, Right A / B Move can only be used while airborneMove knocks down opponent on hit
Can be repeated up to 3 times before landing
Requires Bubble Shield
SeanSonicS6
Electric Arch
Command Input Properties
Down, Down-Right, Right A / B Move knocks down opponent on hit
Requires Lightning Shield
A
SeanSonicS7 1
B
SeanSonicS7 2

Hypers[]

Sonic Spinball (aka Maximum Sonic)
Command Input Properties
Down, Down-Left, Left Z Move knocks down opponent on hit
Uses 1000 Power
SeanSonicH1
Blue Tornado
Command Input Properties
Right, Down, Down-Right Z Move knocks down opponent on hit
Uses 1000 Power
SeanSonicH2
Super Sonic
Command Input Properties
Left, Down, Down-Left Z Move knocks down opponent on hit
Uses 3000 Power
SeanSonicH3
Shield Burst
Command Input Properties
Down, Down-Right, Right Z Move knocks down opponent on hit
Uses 1000 Power
Uses Normal Shield
SeanSonicH4
Inferno Dash
Command Input Properties
Down, Down-Right, Right Z Move can be used while grounded or airborneMove knocks down opponent on hit
Uses Fire Shield
Uses 1000 Power
SeanSonicH5 1 SeanSonicH5 2
Ground Aerial
Bubble Blitz
Command Input Properties
Down, Down-Right, Right Z Move can only be used while airborneMove tracks the opponent's position during startup, but will not follow them once it becomes activeMove knocks down opponent on hit
Uses Bubble Shield
Uses 1000 Power
SeanSonicH6
Electric Orb
Command Input Properties
Down, Down-Right, Right Z Move is attributed as a projectileMove knocks down opponent on hit
Uses Lightning Shield
Uses 1000 Power
SeanSonicH7

Others[]

Item Box
Command Input Properties
Z Random behaviour depending on Item Box:
Normal Shield: negates damage for one hit
Fire Shield: negates damage for one hit
Bubble Shield: negates damage for one hit
Lightning Shield: negates damage for one hit, enables Air Jump
10 Rings: restores 75 Life
Dr. Robotnik Box: deals 50 self-damage*
Invincible Stars: Move grants full invincibility*
Extra Life: fully restores Life
SeanSonicO1 1 SeanSonicO1 2 SeanSonicO1 3
Normal Shield Fire Shield Bubble Shield
SeanSonicO1 4 SeanSonicO1 5 SeanSonicO1 6
Lightning Shield 10 Rings Dr. Robotnik Box
SeanSonicO1 7 SeanSonicO1 8
Invincible Stars Extra Life
Light Speed Loop
Command Input Properties
Right, Down-Right, Down, Down-Left, Left A
SeanSonicO2

Palette Gallery[]

CvTWSonic Palette1
Button-a
CvTWSonic Palette2
Button-b
CvTWSonic Palette3
Button-c
sonic3 sonic2 sonic1a
CvTWSonic Palette4
Button-x
CvTWSonic Palette5
Button-y
CvTWSonic Palette6
Button-z
sonic4 (Shadow the Hedgehog's colours) sonic5 (Silver the Hedgehog's colours) sonic6 (Amy Rose's colours)
CvTWSonic Palette7
Button-s+Button-a
CvTWSonic Palette8
Button-s+Button-b
sonic1 sonic7 (Knuckles the Echidna's colours)
For any additional palettes besides the above, see Alternative palettes.

Victory quotes[]

General[]

You can't keep up! Why even bother?
Eggman's robots get more and more lifelike every day!
Even tails could have outrun you!
That blue blur that just kicked your butt has a name -- Sonic the Hedgehog!
I'm the fastest thing alive!
You don't stand a chance of catching me! You're too slow!

Videos[]

Trivia[]

SeanSonicUnused

Sonic's unused Tornado Hyper.

  • Sonic has a normally unused Hyper called Tornado that summons Tails from the back of the screen with the Tornado (Sonic's plane), tackling opponents on the way multiple times. The Hyper, while completely functional (aside from a small graphical error), was left out of the character, but can easily replace Blue Tornado by uncommenting a state controller in the .cmd file.

Edits[]

This character has been edited, though its edit(s) have no page yet. You can help the MUGEN Database by creating it.
Advertisement