The final match in the Festival is a battle between TwinBee and Mahamba... it's a Clash of Konami characters in this one.
TwinBee is part of Konami's famed past as a well known master of shoot 'em up games. Unlike the past games, which were based in space, TwinBee was more... cute. Not that they were bad games, it just had more of a cute and cuddly look to it.
Mahamba comes from Martial Champion, which was Konami's attempt to cash in during the hype made by Street Fighter II... it even had to deal with character name changes much like the game it emulated (There's a female fighter named Titi and a Chinese styled vampire named Chaos. Well, since we Americans are afraid of anything that involves female body parts, the names were swapped... the female is now Chaos and the Chinese vampire is now Titi). This guy is a spear wielding tribesman from Kenya... that's it.
Now that this event has ended, it seems fair to me to make an assessment on these characters... Now, I'm impressed that Joey managed to get in all of these characters, especially characters that had no versions in MUGEN to begin with (namely those from BloodStorm). But, to me there is one very glaring issue that I cannot and will not let slide... accuracy.
I am a HUGE stickler for character accuracy. If you're going to port a character from it's parent game into MUGEN, it makes sense to keep it as close to a 1:1 conversion as possible as to help the player connect better. In layman terms, the closer the character plays like it's parent game counterpart, the easier it is for a player to adjust. I get that it's a fan game, but it still doesn't excuse this to me.
Some people will say that accuracy is overrated... well, I don't. When it's a custom character, then you don't worry about accuracy. When you port a character, then it does.
Battle Zone: Lost Beyond the Mist (Original) Battle Theme: For The Horde! (Killer Instinct )
Appears on these pages
--- The Real Hitmontop at your service. --- " I HATE when someone bashing out of my characters...