Taking bits from different gameplay systems, this fast-paced wood gecko has a primarily melee-oriented moveset designed to pressure the opponent, though pulling off combos requires some degree of precision. Despite also having projectiles in its moveset, opting to play defensively may grant Sceptile a negative penalty that empties its Power bar and makes it hard to fill back up for a short period of time.
Sceptile is a five-button character that plays primarily like a four-button character, with Ⓐ and Ⓧ assigned to light attacks, and Ⓑ and Ⓨ assigned to heavy attacks; the additional button (Ⓩ) is mapped solely to a grab. Sceptile is somewhat combo-heavy, though its ground combos take some degree of precision to pull off; its aerial combos are far quicker and significantly more lax when it comes to timing.
Sceptile borrows most of its mechanics and play style from other fighting games, most notably Street Fighter, Marvel vs. Capcom 2 and Guilty Gear, with the latter being the base of Sceptile's ambiguous 'negative penalty' system, which punishes Sceptile for playing defensively by emptying its Power bar and making it hard to fill back up for a set duration, encouraging a rushdown style of play to compliment its decent array of combos. It is likely that Street Fighter and Marvel vs. Capcom 2 provide the cues for Sceptile's comboing, with the former inspiring the precision-based ground combos and the latter influencing the fast-paced air combos.
Despite its combo-focused nature, Sceptile has rather safe attacks on both hit and block that make it hard for the opponent to counterattack or escape a combo. Sceptile's somewhat inconsistent blue hitboxes provide difficulty when attempting to combo against it, particularly with characters that have short-ranged attacks; even Sceptile itself has trouble, being unable to connect with Ⓐ if comboed from Ⓧ unless timed perfectly.
Although Sceptile does appear to have a custom A.I. as seen in its .cmd file, it isn't particularly different from the M.U.G.E.N default, preferring to jump around and block over attacking, which isn't helped by Sceptile's negative penalty mechanic, though it may use Bullet Seed if at a distance.
Stats[]
Life
980
Power
3000
Attack
100
Defence
100
Movelist[]
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
Specials[]
Bullet Seed
Command Input
Properties
Ⓧ / Ⓨ
Projectile velocity varies with button pressed
Ⓧ
Ⓨ
Leaf Blade
Command Input
Properties
Ⓧ / Ⓨ
Vertical distance varies with button pressed
Ⓧ
Ⓨ
Iron Tail
Command Input
Properties
Ⓐ / Ⓑ
Ⓑ version:
Ⓐ
Ⓑ
Iron Tail Air
Command Input
Properties
Ⓐ / Ⓑ
Ⓑ version:
Ⓐ
Ⓑ
Quick Attack
Command Input
Properties
[ ] Ⓐ / Ⓑ
Distance varies with button pressed
Ⓐ
Ground
Aerial
Ⓑ
Ground
Aerial
Seed Bomb
Command Input
Properties
Ⓧ+Ⓨ
Uses 500 Power
Fury Cutter
Command Input
Properties
Ⓧ+Ⓨ
*** Uses 500 Power
Dragon Tail
Command Input
Properties
Ⓐ+Ⓑ
Uses 500 Power
Dragon Tail Air
Command Input
Properties
Ⓐ+Ⓑ
Uses 500 Power
Acrobatics
Command Input
Properties
[ ] Ⓐ+Ⓑ
Uses 500 Power
Hypers[]
X-Scissor
Command Input
Properties
Ⓧ / Ⓨ
Uses 1000 Power
Dual Chop
Command Input
Properties
Ⓧ / Ⓨ
First hit: Second hit: [ Ⓧ / Ⓨ ] to delay second hit Uses 1000 Power