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Taking bits from different gameplay systems, this fast-paced wood gecko has a primarily melee-oriented moveset designed to pressure the opponent, though pulling off combos requires some degree of precision. Despite also having projectiles in its moveset, opting to play defensively may grant Sceptile a negative penalty that empties its Power bar and makes it hard to fill back up for a short period of time.

Sceptile (SceptileJG)
SceptileJGPort
Character portrait

Creator

Jetgoshi & Dylanius9000

Download

Jetgoshi M.U.G.E.N Project

Resolution

Low

Mugen Lab article

Sceptile/Jetgoshi And Dylanius9000's Version

Gameplay[]

SceptileJG

Sceptile is a five-button character that plays primarily like a four-button character, with A and X assigned to light attacks, and B and Y assigned to heavy attacks; the additional button (Z) is mapped solely to a grab. Sceptile is somewhat combo-heavy, though its ground combos take some degree of precision to pull off; its aerial combos are far quicker and significantly more lax when it comes to timing.

Sceptile borrows most of its mechanics and play style from other fighting games, most notably Street Fighter, Marvel vs. Capcom 2 and Guilty Gear, with the latter being the base of Sceptile's ambiguous 'negative penalty' system, which punishes Sceptile for playing defensively by emptying its Power bar and making it hard to fill back up for a set duration, encouraging a rushdown style of play to compliment its decent array of combos. It is likely that Street Fighter and Marvel vs. Capcom 2 provide the cues for Sceptile's comboing, with the former inspiring the precision-based ground combos and the latter influencing the fast-paced air combos.

Despite its combo-focused nature, Sceptile has rather safe attacks on both hit and block that make it hard for the opponent to counterattack or escape a combo. Sceptile's somewhat inconsistent blue hitboxes provide difficulty when attempting to combo against it, particularly with characters that have short-ranged attacks; even Sceptile itself has trouble, being unable to connect with A if comboed from X unless timed perfectly.

Although Sceptile does appear to have a custom A.I. as seen in its .cmd file, it isn't particularly different from the M.U.G.E.N default, preferring to jump around and block over attacking, which isn't helped by Sceptile's negative penalty mechanic, though it may use Bullet Seed if at a distance.

Stats[]

Life
980

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Bullet Seed
Command Input Properties
Down, Down-Left, Left X / Y Move is attributed as a projectile
Projectile velocity varies with button pressed
X
JGSceptileS1 1
Y
JGSceptileS1 2
Leaf Blade
Command Input Properties
Right, Down, Down-Right X / Y Move has invincibility on upper bodyMove knocks down opponent on hit
Vertical distance varies with button pressed
X
JGSceptileS2 1
Y
JGSceptileS2 2
Iron Tail
Command Input Properties
Down, Down-Left, Left A / B Move can nullify or absorb enemy projectiles
B version: Move knocks down opponent on hit
A
JGSceptileS3 1
B
JGSceptileS3 2
Iron Tail Air
Command Input Properties
Down, Down-Left, Left A / B Move can only be used while airborneMove must be blocked while standingMove can nullify or absorb enemy projectiles
B version: Move knocks down opponent on hit
A
JGSceptileS4 1
B
JGSceptileS4 2
Quick Attack
Command Input Properties
[ Left ] Right A / B Move can be used while grounded or airborneMove has invincibility during startup framesMove knocks down opponent on hit
Distance varies with button pressed
A
JGSceptileS5 1 JGSceptileS5 3
Ground Aerial
B
JGSceptileS5 2 JGSceptileS5 4
Ground Aerial
Seed Bomb
Command Input Properties
Down, Down-Left, Left X+Y Move is attributed as a projectileMove must be blocked while crouchingMove launches the opponent upwards to initiate an air comboMove knocks down opponent on hit
Uses 500 Power
JGSceptileS6
Fury Cutter
Command Input Properties
Right, Down, Down-Right X+Y Move has invincibility on upper body*Move launches the opponent upwards to initiate an air combo*Move knocks down opponent on hit*
Uses 500 Power
JGSceptileS7
Dragon Tail
Command Input Properties
Down, Down-Left, Left A+B Move has invincibility to enemy projectilesMove causes opponent to bounce off the wall
Uses 500 Power
JGSceptileS8
Dragon Tail Air
Command Input Properties
Down, Down-Left, Left A+B Move can only be used while airborneMove must be blocked while standingMove has invincibility to enemy projectilesMove causes opponent to bounce off the ground
Uses 500 Power
JGSceptileS9
Acrobatics
Command Input Properties
[ Left ] Right A+B Move must be blocked while standingMove tracks the opponent's position during startup, but will not follow them once it becomes activeMove has invincibility during startup framesMove knocks down opponent on hit
Uses 500 Power
JGSceptileS10

Hypers[]

X-Scissor
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left X / Y Move has invincibility during startup framesMove knocks down opponent on hit
Uses 1000 Power
JGSceptileH1
Dual Chop
Command Input Properties
Right, Down-Right, Down, Down-Left, Left Right X / Y Move has invincibility during startup framesMove knocks down opponent on hit
First hit: Move must be blocked while standingMove causes opponent to bounce off the ground
Second hit: Move causes opponent to bounce off the wall
[ X / Y ] to delay second hit
Uses 1000 Power
JGSceptileH2
Dragon Breath
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X / Y Move is attributed as a projectileMove knocks down opponent on hit
Uses 2000 Power
JGSceptileH3
Solar Leaf Storm
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X+Y Move is attributed as a projectileMove knocks down opponent on hit
Uses 3000 Power
JGSceptileH4
Mega Sceptile
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left A+B Move is guaranteed to K.O
Opponent's Life must be less than or equal to 33%
Sceptile must have won at least one round
Does not K.O. Fujiwara no Mokou, Eirin Yagokoro or Kaguya Houraisan
Uses 3000 Power
JGSceptileH5

Palette Gallery[]

SceptileJG-1
Button-a
SceptileJG-2
Button-b
SceptileJG-3
Button-c
Sceptile1 Sceptile2 Sceptile3
SceptileJG-4
Button-x
SceptileJG-5
Button-y
SceptileJG-6
Button-z
Sceptile4 Sceptile5 Sceptile6
SceptileJG-7
Button-s+Button-a
SceptileJG-8
Button-s+Button-b
SceptileJG-9
Button-s+Button-c
Shiny (Shiny colors) Yoshi (Yoshi's colors) Charizard (Charizard's colors)
SceptileJG-10
Button-s+Button-x
SceptileJG-11
Button-s+Button-y
SceptileJG-12
Button-s+Button-z
Reverse Dark Gold

Victory quotes[]

General[]

Sceptile!

Videos[]

Edits[]

This character has not been edited.
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