With the power to summon two goddesses to her side, in addition to actually being deified as a goddess, Sanae is far from a pushover. By controlling the wind at will, Sanae can redirect projectiles just when you think they can't hit you, as well as using the wind to cancel its actions, so as to be no slouch in the comboing department either.
This version uses a customized gameplay with less reliance on projectiles. Unlike Ricepigeon's other version, this version is a four-button character using Ⓧ, Ⓐ, Ⓨ, and Ⓑ. Many of her attacks gain bonuses on counterhit, such as increased damage and hitstun, allowing for combos that are not otherwise possible. Some moves will also gain new properties on counterhit, such as .
Like with most versions of Sanae, she can summon Kanako and Suwako through the use of attacks, both of which will display a cooldown meter that shows when Sanae will be able to summon the goddesses again. Sanae's +Ⓨ, , and moves will summon Kanako, while +Ⓑ, , and will summon Suwako instead. Each Kanako & Suwako attack apply different cooldown times to their respective meters. Instead of using Kanako's sprites from Hisoutensoku, this version uses sprites taken from Cabbage's Kanako.
Inspired by Hisoutensoku, Sanae's wind mechanic returns, performed by pressing Ⓧ+Ⓐ plus any direction. The wind's direction can be changed once before Sanae lands back on the ground, and once activated will last about 2 seconds, altering both Sanae's movement and the trajectory of some of Sanae's attacks. This includes her Kanako log toss, Wind Call, Kanako Thrust, Packet Toss and Charm of Good Commerce attacks. Unlike Hisoutensoku, however, Sanae can call up wind even while on the ground, and suffers from very few recovery time afterwards. Additionally, Sanae can cancel any non-throw action with the Wind Summon at the expense of 500 meter, allowing for extended combos.
Stats[]
Life
900
Power
3000
Attack
100
Defence
100
Movelist[]
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
Specials[]
Wind Summon
Command Input
Properties
Ⓧ+Ⓐ+any direction
Summons wind in specified direction for 2 seconds Wind alters Sanae's movement and behavior of certain attacks Can cancel any non-throw attack for 500 Power
Wind Call
Command Input
Properties
Ⓧ / Ⓨ
Remains inactive until activated by Wind Summon unless Wind is already present Projectile's trajectory affected by direction of Wind
Omikuji Bomb
Command Input
Properties
Ⓐ / Ⓑ
Projectile's trajectory affected by direction of Wind Random behavior depending on packet outcome; Homing on Bad Luck on Great Luck & Poor Luck Damages self on Poor Luck
Kanako: Thrust
Command Input
Properties
Ⓧ / Ⓨ
Overall trajectory affected by direction of Wind Requires full Kanako bar
Kanako: Pillar
Command Input
Properties
Ⓧ / Ⓨ
Ⓧ version: Requires full Kanako bar
Suwako: Shield
Command Input
Properties
Ⓐ / Ⓑ
Summons bubble with 200 Life for 10 seconds Bubble can be moved with direction of Wind Requires full Suwako bar
Suwako: Snare
Command Input
Properties
Ⓐ / Ⓑ
Remains inactive until opponent is directly above or after 6 seconds Can manually activate by inputting Ⓐ or Ⓑ a second time Requires full Suwako bar
Hypers[]
Prayer "Charm of Good Commerce"
Command Input
Properties
Ⓧ / Ⓨ
Vertical trajectory affected by direction of Wind Uses 1000 Power
This character uses a Palette Selector that allows for more than 12 palettes to be chosen, and as such, only the first 12 are shown here. For a full list of palettes, see Alternative palettes.
Victory quotes[]
This character does not have any victory quotes, meaning it uses the screenpack's default.
During Sanae's palette selection at the beginning of the match, entering or setting the character's name in the .def file to "Sanae Relica" will enable a hidden Time Trial mode. Nothing changes gameplay-wise, except that Sanae now displays a time counter in the corner. Defeating an opponent as quickly as possible will award the player with Sapphire, Gold, or Platinum Relics, depending on how fast she wins a round. The relics are awarded from winning the second round and onwards, and the time to get them is determined to how fast Sanae ends (doesn't matter if she wins, loses or ties) the first round. To maintain platinum, it's strictly necessary to keep winning best times in a row, since it's awarded from beating the best time, while Gold Relics are awarded from the best time to 30 seconds after said time and sapphire relics are awarded otherwise.
A feature that was leftover from testing involves setting Sanae's name in the .def file to "Full Faith Sanae", which keeps the Kanako and Suwako bars at full.
At any time during the match, if ⒸⒸ is pressed, an audio quote saying "I can circumcise penises" will play once. Setting Sanae's DEF file name to "ICCP" will result in the quote looping forever during the whole match.
Depending on the palette index used for Sanae in the match, Kanako will change to her own specific set of palettes, which corresponds to the 2nd palette group.