Super Mario 64 is, unsurprisingly, based on Mario's appearance in Super Mario 64. Sometimes referred to as "Cheap Mario", it's no surprise that this character has severely overpowered attacks with dubious invincibility frames that make it hit hard but hard to hit. Stealing all those Power Stars did Bowser no good, as this Mario uses the once final boss as an attack.
Super Mario 64 is a six-button character using Ⓧ, Ⓐ, Ⓨ, and Ⓑ for his Normals and Specials while Ⓩ and Ⓒ are used for his Hypers. Mario has a glitch where using his dive attack right after the tornado will make him stand in the air, which its A.I. pulls often and usually does not make an attempt to go back down, which can effectively end a match, or prevent the fight from ending.
Super Mario 64's projectiles are very potent and can easily lock an enemy into a blocking or hitstun position when spammed. It also possesses various helpers, which include the Piranha Plant, Penguin, Captain Falcon, Luigi, Banjo-Kazooie and Link; each of them cost very little to summon and deal potent amounts of damage. Captain Falcon is the only helper that goes away when hit by the opponent, while the others are immune to attacks.
Super Mario 64's most notorious moves are his Mario Kart 64 and Pego Pelo Rabo Hypers. Mario Kart 64 transforms into the Mario Kart 64 version of himself. It then proceeds to drive over his foe, with the rest of the racers from Mario Kart 64 following him. Regardless if one of the racers is hit, with the exception of Mario or the attack successfully finishes, Mario will appear hanging on Diddy Kong's airplane and will crash into the ground. Yoshi's kart is unblockable and deals about an eighth to a third of a normal character's HP. Pego Pelo Rabo makes him spin Bowser around by his tail, and it is unavoidable because it takes up the entire screen and can shred half of any normal character's HP in just one use.
Super Mario 64 has a custom A.I. that is infamous for being very cheap. It allows him to spam every one of his attacks without delay or reliance on the power bar whatsoever. This allows him to summon a ton of assists that cover up the screen very quickly, drain the time counter (if not set to infinite) with his long Mario Kart technique, as well as stop matches with the aforementioned tornado Special glitch, kite his enemies infinitely with its overpowered projectiles, or just K.O. them outright with two Pego Pelo Rabo executions. Not only that, but the A.I. can also activate it when having 1000 Power despite it requiring 2000 Power to activate by a player. This makes Super Mario 64 an extremely challenging opponent to beat, mainly because of the Pego Pelo Rabo move.
Stats[]
Life
1000
Power
3000
Attack
100
Defence
100
Movelist[]
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.