He can combo weaker attacks into stronger attacks. He can also chain Normals into Specials and Specials into Hypers, as well as Normals into Hypers. While he has the Kung Fu Palm and the Triple Kung Fu Palm, he has nothing else that Kung Fu Man has to offer, nor does he have any other moves of his own, giving him a very small moveset. The main difference between him and Kung Fu Man is that he can do much more damage.
He can combo the Fast Kung Fu Palm into itself twice. Raw, the Triple Kung Fu Palm does 438 damage to the average character. One of the few things that wasn't take directly from Kung Fu Man was the Ⓐ in the air. The air Ⓐ is a dive attack that knocks down. Holding and hitting Ⓐ repeatedly in the corner causes an infinite combo.
Namor has no A.I., so he uses the engine's default.
Stats[]
Life
1000
Power
3000
Attack
100
Defence
100
Movelist[]
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
Specials[]
Kung Fu Palm
Command Input
Properties
Ⓧ/Ⓨ/Ⓧ+Ⓨ
Ⓧ+Ⓨ is an EX version
Hypers[]
Triple Kung Fu Palm
Command Input
Properties
Ⓧ/Ⓨ
Uses 1000 Power
Palette Gallery[]
Namor1
Victory quotes[]
This character does not have any victory quotes, meaning it uses the screenpack's default.