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After many Puyo Puyo matches with Arle Nadja, Witch decides to give up on using a set amount of potions and stars and instead rely on the compass from Madou Monogatari: The Final Test as a meter. With a few new tricks up her sleeve, Witch is back to using her heavy amount of magic spells to take down any opponent. Giggling is still going to happen with this Witch, so expect some more to come out of her mouth.

Witch (Witch)
SCrossWitchPort
Character portrait

Creator

Southern Cross

Download

OneDrive

Resolution

Low

Gameplay[]

SheyWitchidle

Witch is technically a six-button character, but plays like a three-button character, using A and B for her basic attacks, Specials and Hypers and C for either テレポート or sake. X, Y and Z are also used as shortcuts to most of her Hyper attacks.

Witch uses a special meter in the form of the compass from Madou Monogatari: The Final Test, the compass uses many different stages in the form of different colors, with the compass starting out green and then changing to orange over time. When the compass is the color orange, Witch gains an automatic power charge that lasts until the color of the compass goes back down to green or lower. Witch is also able to use sake to change the color of the compass to pink for a short amount of time, doing so grants access to meteor_strike if Witch's health is also below 400.

However, when Witch uses most of her Specials and テレポート, the compass' color will turn into a darker shade of whatever color it was previously until it goes to the color black. This would require Witch to wait around for a certain amount of time until it reaches orange again for her to gain the automatic power charge. This can be used to prevent players from spamming certain attacks if they want to keep the compass' color to orange, sake can also be used to circumvent this, with sake quickly changing the color of the compass back to pink until it goes back to orange.

Witch uses a custom A.I. that tends to uses most of her Specials to catch the opponent off guard with her mostly finishing it off with a quick combo, the A.I also tends to use most of her moves as a means to trap the opponent, so that Witch can pull off a lot of damage by doing a rather long combo of Special and Normal attacks. The A.I may also tend to make her use most of her Hypers as a means to pull off a combo.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Some or all of this character's movelist is in a language other than English. English translations for attack names can be viewed by hovering the mouse cursor over the non-English text.

Specials[]

senpujin
Command Input Properties
Left, Down, Down-Left A / B Move knocks down opponent on hit
A
SCrossWitchS1 1
B
SCrossWitchS1 2
thunder
Command Input Properties
Right, Down, Down-Right A / B Move causes opponent to bounce off the wall
B version: Move can hit opponents that are lying on the groundMove tracks the opponent's position during startup, but will not follow them once it becomes activeMove knocks down opponent on hit
A
SCrossWitchS2 1
B
SCrossWitchS2 2
milkyway
Command Input Properties
Down, Down-Left, Left A / B Move is attributed as a projectileMove knocks down opponent on hit*
A
SCrossWitchS3 1
B
SCrossWitchS3 2
flame
Command Input Properties
Down, Down-Right, Right A Move can be used while grounded or airborneMove is attributed as a projectileMove knocks down opponent on hit
SCrossWitchS4 1 SCrossWitchS4 2
Ground Aerial
iceslip
Command Input Properties
Down, Down-Right, Right B Move can be used while grounded or airborneMove is attributed as a projectileMove knocks down opponent on hit
SCrossWitchS5 1 SCrossWitchS5 2
Ground Aerial
comet
Command Input Properties
Down Down A / B Move can be used while grounded or airborneMove is attributed as a projectileMove knocks down opponent on hit
A
SCrossWitchS6 1 SCrossWitchS6 2
Ground Aerial
B
SCrossWitchS6 3 SCrossWitchS6 4
Ground Aerial

Hypers[]

tachyon
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right A or
Down, Down-Right, Right X
Move can be used while grounded or airborneMove is attributed as a projectileMove knocks down opponent on hit
Uses 1000 Power
SCrossWitchH1 1 SCrossWitchH1 2
Ground Aerial
shootingstar
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left A or
Down, Down-Left, Left X
Move is attributed as a projectileMove knocks down opponent on hit*
Uses 1000 Power
SCrossWitchH2
houkiranbu
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right B or
Down, Down-Right, Right Y
Move knocks down opponent on hit
Uses 2000 Power
SCrossWitchH3
meteor
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left B or
Down, Down-Left, Left Y
Move is attributed as a projectileMove knocks down opponent on hit
Uses 2000 Power
SCrossWitchH4 1 SCrossWitchH4 2
Above 200 Life Below 200 Life
blackhole
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right A+B or
Down, Down-Right, Right Z
Move knocks down opponent on hit
Uses 3000 Power
SCrossWitchH5
don_en
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left A+B or
Down, Down-Left, Left Z
Move can be used while grounded or airborneMove is attributed as a projectileMove knocks down opponent on hit*
Uses 3000 Power
SCrossWitchH6 1 SCrossWitchH6 2
Ground Aerial
bigbang
Command Input Properties
Down, Down-Right, Right C Move's hitboxes cover the entire screen simultaneouslyMove knocks down opponent on hit
Life must be less than or equal to 400
Uses 3000 Power
SCrossWitchH7
meteor_strike
Command Input Properties
Down, Down-Left, Left C Move is attributed as a throw, works against grounded opponentsMove is guaranteed to K.OMove cannot be blocked
Life must be less than or equal to 400
Compass' color must be pink
Uses 3000 Power
SCrossWitchH8

Others[]

guardcancel
Command Input Properties
A+B while guarding Move knocks down opponent on hit
Uses 1000 Power
SCrossWitchO1
sake
Command Input Properties
Down Down C Can only be used once per round
Causes compass' color to change to pink
SCrossWitchO2
テレポート
Command Input Properties
Right C or
Left C
Move grants full invincibility*
Right version: forwards
Left version: backwards
Right
SCrossWitchO3 1
Left
SCrossWitchO3 2

Palette Gallery[]

SheyWitchpal1
Button-a
SheyWitchpal4
Button-b
SCrossWitchpal3
Button-c
Witch1 Witch2 (Witch's Puyo Puyo~n colors) Witch3 (Squid Girl's colors)
SheyWitchpal6
Button-x
SheyWitchpal1
Button-y
SheyWitchpal1
Button-z
Witch4 (Schezo's colors) Witch1 Witch1
SheyWitchpal1
Button-s+Button-a
SheyWitchpal1
Button-s+Button-b
SheyWitchpal1
Button-s+Button-c
Witch1 Witch1 Witch1
SheyWitchpal1
Button-s+Button-x
SheyWitchpal1
Button-s+Button-y
SheyWitchpal2
Button-s+Button-z
Witch1 Witch1 Witch12 (Dark Witch's colors)

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Edits[]

This character has not been edited.
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