MUGEN Database
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This subpage contains any edits of Ria Corst's version of Pikaman. What is listed here is limited to what the edits change, meaning information should not be duplicated from the article about the original version outside of the idle animation and portrait, even if they haven't changed.

Ryun's edit (pikaman_R)[]

pikaman_R (pikaman_R)
RyunRCPikamanport
Character portrait

Editor

ryun

Download

OneDrive
Poyochan's A.I. patch

Resolution

Low

RyunRCPikamanidle

Ryun's edit makes pikaman a six-button character while still retaining the fundamental playstyle of a three-button character like the original, though the button layout has been changed to make it more traditional and easier to use, with the regular Normals now assigned to A, B, and C. The additional button (Z) is used exclusively in Simul mode when pikaman_R is paired up with itself or a character compatible with its tag system, tagging the partner in when used on its own, or calling the partner in for an assist when used in conjunction with Down. While pikaman_R features a total of seven palettes, the seventh palette functions identically to the first six as a result of the unused palette-based coding present in the original for palettes 7-12 being removed.

One of the biggest changes made to pikaman is the expanded moveset that assigns variants of each Special to the main attack buttons, complete with EX Specials, and a brand new attack similar to Zangief's Spinning Piledriver. Inputting A+C activates a teleport-esque move when used during a combo, causing pikaman_R to go through the opponent and slightly launch them into the air at the cost of 1000 Power; when used outside of a combo in conjunction with [ Right ], it makes pikaman_R jump forward a specific distance relative to the opponent's position, allowing for pikaman_R to close the gap between it and its opponent quickly while also increasing the effectiveness of its aerial attacks when used against grounded opponents. Pikaman_R is also faster in its attacks than the original pikaman, and even though it deals much less damage with its individual attacks, the damage dampener is far less prominent than it was originally, allowing pikaman_R to take out large chunks of the opponent's Life through comboing. In addition to the expanded moveset, the Specials that used Power in the original version are now attributed as Hypers.

Stats[]

Unchanged from original version.

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Some or all of this character's movelist is in a language other than English. English translations for attack names can be viewed by hovering the mouse cursor over the non-English text.

Original names, activation methods and properties for moves that have been modified are faded. Only animations that have changed are shown. Moves that have only been renamed are not listed.

Removed Specials[]

ロケット頭突き
Command Input Properties
C Move can be used while grounded or airborneMove can hit opponents that are lying on the groundMove knocks down opponent on hit
Uses 1000 Power

Command Input Properties
Down+C Move can be used while grounded or airborneMove tracks the opponent's position during startup, but will not follow them once it becomes activeMove can hit opponents that are lying on the groundMove knocks down opponent on hit
Uses 2000 Power

魔人拳
Command Input Properties
Right+C Move is guaranteed to K.OMove can hit opponents that are lying on the ground
Requires 地上オーバードライブ to be active
Overdrive Gauge must be at less than or equal to half
Uses 2000 Power

Modified Specials[]

突進
Command Input Properties
Down, Down-Left, Left A, B, or C or
Down, Down-Left, Left A+B
Down, Down-Left, Left X / B
Move knocks down opponent on hit
A, B and A+B versions: Move must be blocked while crouching
A version: Move has invincibility on upper body
B version: does not hit airborne opponents
C version: Move must be blocked while either standing or crouching
A+B version: Move has invincibility to enemy projectiles, uses 500 Power
Move is attributed as a throw, works against grounded opponentsMove must be blocked while crouchingMove must be blocked while in the air
X version: Move can hit opponents that are lying on the ground
A
RCPikamanS1 1
B
RCPikamanS1 2
C
RyunRCPikamanS1 3
A+B
RyunRCPikamanS1 4
突進キック
Command Input Properties
Down, Down-Right, Right A, B, or C or
Down, Down-Right, Right A+B
Down, Down-Right, Right A
Move knocks down opponent on hit
C version: Move can be used while grounded or airborne
A+B version: Move has invincibility during startup frames, uses 500 Power
A
RyunRCPikamanS2 1
B
RCPikamanS2
C
RyunRCPikamanS2 3 RyunRCPikamanS2 4
Ground Aerial
A+B
RyunRCPikamanS2 5

Modified others[]

地上オーバードライブ
Command Input Properties
A+X
X+Y
Move can be used while grounded or airborne
Decreases opponent's hit state velocities
Overdrive Gauge must be full
Gradually empties Overdrive Gauge
Ends when Overdrive Gauge runs out

まもる
攻性防御
Command Input Properties
B+C just before opponent's attack makes contact
A+B just before opponent's attack makes contact
Move can be used while grounded or airborne
Negates all damage
A to activate カウンター if hit by melee attack
Y to counterattack

高速移動
Command Input Properties
Right during 後退ダッシュ Move can be used while grounded or airborne
Teleports behind opponent
RyunRCPikamanO3 1 RyunRCPikamanO3 2
Ground Aerial

Added Specials[]

対空投げ
Command Input Properties
Down Down A, B, or C or
Down Down A+B
Move is attributed as a throw, works against airborne opponentsMove cannot be blockedMove knocks down opponent on hit
C and A+B versions: Move must be blocked while either standing or crouching*, becomes a throw if melee attack doesn't connect
A version: Move has invincibility on upper body
A+B version: Move has invincibility during startup frames, uses 500 Power
A
RyunRCPikamanS3 1
B
RyunRCPikamanS3 2
C
RyunRCPikamanS3 3
A+B
RyunRCPikamanS3 4
電光石火
Command Input Properties
A+C when previous attack makes contact Move does not deal damageMove has invincibility during startup framesMove knocks down opponent on hit
Uses 1000 Power
RyunRCPikamanS5
カウンター
Command Input Properties
A when hit by melee attack during まもる Move can be used while grounded or airborneMove has invincibility during startup frames
Standing and crouching versions: Move knocks down opponent on hit
Aerial version: Move knocks down opponent on hit
RyunRCPikamanS6 1 RyunRCPikamanS6 2 RyunRCPikamanS6 3
Standing Crouching Aerial

Added Hypers[]

ロケット頭突き
Command Input Properties
Y Move can be used while grounded or airborneMove has invincibility to enemy projectilesMove knocks down opponent on hit
Uses 1000 Power
RCPikamanS3 1 RCPikamanS3 2
Ground Aerial
Command Input Properties
Down+Y Move can be used while grounded or airborneMove tracks the opponent's position during startup, but will not follow them once it becomes activeMove knocks down opponent on hit
Uses 2000 Power
RyunRCPikamanH2 1 RyunRCPikamanH2 2
Ground Aerial
魔人拳
Command Input Properties
Right+Y Move knocks down opponent on hit
Overdrive Gauge must be full
Empties Overdrive Gauge
Uses 2000 Power
RyunRCPikamanH3
ガードシフト
Command Input Properties
Right+C while stand guarding Move must be blocked while either standing or crouchingMove does not deal damageMove has invincibility during startup framesMove knocks down opponent on hit
Uses 1000 Power
RyunRCPikamanH4
バースト
Command Input Properties
A+X during hit state Move can be used while grounded or airborneMove does not deal damageMove knocks down opponent on hit
Cancels remaining frames of current hit state
Overdrive Gauge must be full
Empties Overdrive Gauge
RyunRCPikamanH5 1 RyunRCPikamanH5 2
Ground Aerial

Added others[]

高速移動
Command Input Properties
Down during 後退ダッシュ Move can be used while grounded or airborne
Negates momentum from 後退ダッシュ
RyunRCPikamanO4 1 RyunRCPikamanO4 2
Ground Aerial

Palette Gallery[]

RyunRCPikamanpal1
Button-a
RyunRCPikamanpal2
Button-b
RyunRCPikamanpal3
Button-c
01 02 03
RyunRCPikamanpal4
Button-x
RyunRCPikamanpal5
Button-y
RyunRCPikamanpal6
Button-z
04 05 06
RyunRCPikamanpal7
Button-s+Button-a
07
For any additional palettes besides the above, see Alternative palettes.

Victory quotes[]

Unchanged from original version.


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