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This semi-accurate version of the atomic runner has the moveset and sprites of the character's Fighters History appearance, with the edition of two Hypers. Coming equipped with missiles, lasers, fireballs, and spiked balls, it has the tools to keep its foes at bay.

Chelnov (Atomic Runner Chelnov by Ryon)
RyonChelnovPort
Character portrait

Creator

Ryon

Download

OneDrive

Resolution

Low

Gameplay[]

RyonChelnovIdle

This version of Chelnov uses Kung Fu Man as a base, like all of Ryon's characters. The moveset consists of mostly projectiles, keeping all the original motions intact (even the more unconventional ones, like the motion for the Fireball). It uses four buttons, leaving out Z and C. Ryon has said that it is "semi-accurate," because while he feels that people deserve an accurate version of the character, he states he can't get it to 100% accuracy. The folder comes with a document pointing out the changes from the source game. He says that a more custom version is coming out at some point, harboring a similar combo system to his Leonardo character.

Unfortunately, this char has its fair share of bugs. The Double Spike Helix Hyper allows Chelnov to move while the Hyper is still active, allowing him to fire more projectiles for extra damage. The throw, done with Right+Y, does no damage to the opponent, as Ryon has stated before that he hates coding throws. The palettes will sporadically change at the start of each round. This is because since Fighter Factory 3 allows the coder to see only the first two palettes, Ryon makes the colors randomly change throughout the full twelve palettes during development in order to see if the color separation is correct. However, he forgot to take it out. If the midair Fireball is destroyed via collision with another projectile, or if it is simply punched, the Fireball will become a clone of Chelnov. Perhaps the worst problem of all, however, is that none of its attacks hit high or low. Its ducking kicks can be blocked while the foe is standing, and its air attacks can be blocked while crouching. This, coupled with the fact that the throw does no damage, makes it incredibly difficult for Chelnov to break through a turtler's shell.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Laser
Command Input Properties
Down, Down-Right, Right X / Y Move is attributed as a projectile
button pressed determines the speed
RyonChelnovLaserRyonChelnovLaserProj
Fireball
Command Input Properties
Right Right X / Y Move can only be used while airborneMove is attributed as a projectileMove knocks down opponent on hit
RyonChelnovFireballRyonChelnovFireballProj
Boomerang
Command Input Properties
Right, Down-Right, Down, Down-Left, Left X, Y / B Move is attributed as a projectile
X ver makes the boomerang fly forward then daigonally up
Y ver makes the boomerang forward and diagonally up, but it goes farther
B ver makes the boomerang hit the ground, then fly directly up
RyonChelnovBoomerangRyonChelnovBoomerangProj
Missile
Command Input Properties
Left Right X / Y Move is attributed as a projectileMove knocks down opponent on hit
X ver makes the missile fly down
Y ver launches a homing missile
RyonChelnovMissileRyonChelnovMissileProj

Hypers[]

Double Spike Helix
Command Input Properties
Right, Down-Right, Down, Down-Left, Left Y+B Move is attributed as a projectileMove grants full invincibility
uses 1000 Power
RyonChelnovSpikeBallsRyonChelnovSpikeBallsProj
Atomic Runner
Command Input Properties
Right, Down-Right, Down, Down-Left, Left X+A uses 1000 Power
RyonChelnovAtomicRunner

Palette Gallery[]

RyonChelnovPal1
Button-a
RyonChelnovPal2
Button-b
RyonChelnovPal3
Button-c
1 2 3
RyonChelnovPal4
Button-x
RyonChelnovPal5
Button-y
RyonChelnovPal6
Button-z
4 5 6
RyonChelnovPal7
Button-s+Button-a
RyonChelnovPal8
Button-s+Button-b
RyonChelnovPal9
Button-s+Button-c
7 8 9
RyonChelnovPal10
Button-s+Button-x
RyonChelnovPal11
Button-s+Button-y
RyonChelnovPal12
Button-s+Button-z
10 11 12

Victory quotes[]

General[]

You must defeat Shenlong to stand a chance.

Videos[]

Edits[]

This character has not been edited.
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