MUGEN Database
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Coded by Ryon and sprited by Flammableking, this character definitely looks fearsome, but it is hindered by lack of overheads, low attacks, and chip damage (aside from the Atomic Grand Slam Hyper). However, this Juggernaut sprite edit is capable of clearing out three quarters of its opponents health by chaining three Fatal Fist attacks together, so it's not a fighter one should take lightly.

BuckDozer (Buck Dozer By Ryon)
RyonBuckDozerPort
Character portrait

Creator

Ryon & Flammableking

Download

MediaFire

Resolution

Low


Gameplay[]

RyonBuckDozerIdle

Buck Dozer has somewhat of a minimalist moveset, coming with only two Special Moves and two Hypers. It is made to play like a Marvel vs. Capcom character, with Chain Comboing, a Launcher mapped to Down+Z and simple Hyper motions like Ryon's previous requested character. It has multiple colors to pick from, unlike all of the other Wrecking Crew characters. The only projectile move it has is the Atomic Grand Slam Hyper, so it relies on getting up close and personal to the opponent. Its size is very large, so its a big target for projectiles, but it has quite a large range to compensate.

It has some bugs though. Its Specials do way more damage than its Normals, most notably the Fatal Fist, which can be chained three times in a row for massive damage against characters without an air recover. Not only this, but it has an easy Infinite by doing endlessly chaining crouching Y into crouching B. Although these advantages would make it easy to win with this character, it has several handicaps, such as not having any low/overhead attacks, having no throws, and none of the moves (save for the Atomic Grand Slam) do any chip damage. These limitations make it hard for it to defeat a turtling opponent. It will return to the ground state in midair if the player were to press Down+C in midair.

It has no A.I., meaning it jumps around, blocks a lot, and accidentally racks up a combo once in a while.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Shoulder Charge
Command Input Properties
Down, Down-Right, Right X, Y, or Z
RyonBuckDozerShoulderRam
Fatal Fist
Command Input Properties
Down, Down-Right, Right A, B, or C
RyonBuckDozerFatalFist

Hypers[]

Atomic Grand Slam
Command Input Properties
Down, Down-Right, Right A+B, A+C, or B+C Move is attributed as a projectileMove grants full invincibility
Uses 1000 Power
RyonBuckDozerAtomicGrandSlam
Dozer
Command Input Properties
Down, Down-Right, Right X+Y, X+Z, or Y+Z Uses 1000 Power
RyonBuckDozerDozer

Palette Gallery[]

RyonBuckDozerPal1
Button-a
RyonBuckDozerPal2
Button-b
RyonBuckDozerPal3
Button-c
1 2 3
RyonBuckDozerPal4
Button-x
RyonBuckDozerPal5
Button-y
RyonBuckDozerPal6
Button-z
4 5 6
RyonBuckDozerPal7
Button-s+Button-a
RyonBuckDozerPal8
Button-s+Button-b
RyonBuckDozerPal9
Button-s+Button-c
7 8 9
RyonBuckDozerPal10
Button-s+Button-x
RyonBuckDozerPal11
Button-s+Button-y
RyonBuckDozerPal12
Button-s+Button-z
10 11 12

Victory quotes[]

General[]

I'm a peaceful creature...until given a reason not to be.
You will never get that hammer from me...
I'm centimeters from lifting you by your throat, off of the ground, and crushing you again...
Consider that vicious thrashing a warning...
You would not have to keep suffering my wrath if you would stop giving people reason to send me after you...
You entered the arena in good shape, and willingness to fight me...you left in separate medical vehicles...what did we learn?
You look as though you've gone through a trash-compactor and a wood chipper...I would apologize, but I simply do not care...

Videos[]

Edits[]

This character has not been edited.
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