MUGEN Database
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Hina Kagiyama
Th10Hina
Artwork from Mountain of Faith

Creator(s)

Minoo
Ricepigeon
Mikoshi Nyuudo

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Minoo's version
Ricepigeon's version
Mikoshi Nyuudo's version

Origin

Touhou Project

This article is about the character from Touhou Project. For the character from DoDonPachi, see Hina.

Hina Kagiyama is the goddess of misfortune from Touhou Project. She first appeared as the Stage 2 boss in Mountain of Faith.

Hina is the leader of the nagashi-bina doll army. Her job is to gather misfortune from humans, which she stores inside herself to prevent it from affecting others. Hina often uses her nagashi-bina in order to accomplish this, as humans often use them to place their misfortune in before sending them down the river. Staying within close proximity to her, however, can inadvertently cause a person to become affected by the various curses stored in her body. During the events of Mountain of Faith, Hina attempts to scare the heroine away from the Youkai Mountain for their own safety. Despite Hina's good intentions, the heroine isn't too happy with her interference.

In M.U.G.E.N, Hina has been made by Minoo, RicePigeon and Mikoshi Nyuudo.

RicePigeon's version[]

Ricepigeon Hina idle

This version plays like a traditional fighter. She is a 3 button fighter with X, Y, and Z and has a power charge that can be done with Start. Hina also has a curse gauge that fills up when performing certain attacks, allowing her to hold a maximum of 3 curses. Curses will enhance the properties of Hina's specials and supers. Unless otherwise stated, each special only uses a curse if Hina has any.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Curse Absorb
Command Input Properties
X, Y, or Z During any special attack when making contact
Adds 1 curse

Cursed Fate
Command Input Properties
Down Down X Adds one curse

Curse Release
Command Input Properties
Down Down Y Move knocks down opponent on hit
Uses all curses and 100 Power for each curse
Damage increases with each curse

Spin Crusher
Command Input Properties
[ Left ] Right X or
[ Left ] Right Y
Move can be used while grounded or airborneMove knocks down opponent on hit
X, Y, or Z on move contact to gain 1 curse
  • With 1 curse - gains 2 Move is attributed as a projectile
  • With 2 curses - gains 4 Move is attributed as a projectile
  • With 3 curses - gains 4 Move is attributed as a projectile

EX Spin Crusher
Command Input Properties
[ Left ] Right Z Move can be used while grounded or airborneMove knocks down opponent on hit
X, Y, or Z on move contact to gain 1 curse
Uses 1 curse and 500 Power
  • With 1 curse - gains 2 Move is attributed as a projectile
  • With 2 curses - gains 4 Move is attributed as a projectile
  • With 3 curses - gains 4 Move is attributed as a projectile

Wheel of Misfortune
Command Input Properties
X+Y or
X+Z
Move knocks down opponent on hit
X, Y, or Z on move contact to gain 1 curse
Uses 1 curse
  • With 1 curse - 25% guard break chance
  • With 2 curses - 50% guard break chance
  • With 3 curses - Move cannot be blocked

EX Wheel of Misfortune
Command Input Properties
Y+Z Move knocks down opponent on hit
X, Y, or Z on move contact to gain 1 curse
Uses 1 curse and 500 Power
  • With 1 curse - 25% guard break chance
  • With 2 curses - 50% guard break chance
  • With 3 curses - Move cannot be blocked

Purification Doll
Command Input Properties
Down, Down-Right, Right X or
Down, Down-Right, Right Y
Move is attributed as a projectile
Drains opponents health on hit, damage increased for each curse
  • X version - adds 0.8 curses
  • Y version - adds 1.2 curses

EX Purification Doll
Command Input Properties
Down, Down-Right, Right Z Move is attributed as a projectile
Drains opponents health on hit, damage increased for each curse
Adds 1.6 curses
Uses 500 Power

Doll Calvary
Command Input Properties
Right, Down, Down-Right X or
Right, Down, Down-Right Y
Move can be used while grounded or airborneMove is attributed as a projectile
  • With 1 curse - +4 damage per doll (total +16)
  • With 2 curses - +8 damage per doll (total +32)
  • With 3 curses - +12 damage per doll (total +48)

EX Doll Calvary
Command Input Properties
Right, Down, Down-Right Z Move can be used while grounded or airborne
Uses 500 Power

Allows for additional attack with X, Y, or Z during normals

  • With 1 curse - +4 damage per doll (total +16)
  • With 2 curses - +8 damage per doll (total +32)
  • With 3 curses - +12 damage per doll (total +48)

Hypers[]

Cursed Install
Command Input Properties
Down Down Z Gains infinite 3 curses for set amount of time
Duration increases with each curse
Uses all curses and 1000 Power

Flawed Sign "Broken Amulet"
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left X Move knocks down opponent on hit
Uses 1 curse and 1000 Power
Requires spellcard selected
  • With 1 curse - 16% guard break chance on first hit
  • With 2 curses - 32% guard break chance on first hit
  • With 3 curses - 48% guard break chance on first hit

Cursed Field "Purification River Deposit"
Command Input Properties
Left, Down-Left, Down, Down-Right, Right X Move is attributed as a projectileMove knocks down opponent on hit
Uses 1 curse and 1000 Power
Requires spellcard selected
  • With 1 curse - Water level and damage increases
  • With 2 or 3 curses - Water level and damage increases, can hit airborne opponents

Bad Luck Sign "Bad Luck"
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X Move is attributed as a projectile
Uses 1000 Power
Requires spellcard selected

Wound Sign "Pain Flow"
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left Y Move is attributed as a throw, works against grounded opponents
Uses 1 curse and 2000 Power
Requires spellcard selected
  • With 0 curses - 50/50 split between sum of Hina and opponent's life
  • With 1 curse - 58/42 split between sum of Hina and opponent's life
  • With 2 curses - 66/33 split between sum of Hina and opponent's life
  • With 3 curses - 75/25 split between sum of Hina and opponent's life

Scar "Broken Amulet of Protection"
Command Input Properties
Left, Down-Left, Down, Down-Right, Right Y Move can be used while grounded or airborneMove knocks down opponent on hit
Uses 1 curse and 2000 Power
Requires spellcard selected
  • With 1 curse - Number of hits +2
  • With 2 curses - Number of hits +4
  • With 3 curses - Number of hits +6

Bad Luck Sign "Biorhythm of the Apotropaic God"
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right Y Move is attributed as a projectileMove grants user Armor/Super Armor for the duration of the attackMove knocks down opponent on hit
Uses 1 curse and 2000 Power
Requires spellcard selected
Bullet pattern dependent on number of curses and Hina's Life

Fate "Old Lady Ohgane's Fire"
Command Input Properties
Right, Down-Right, Down, Down-Left, Left Z Move can be used while grounded or airborneMove is attributed as a projectileMove knocks down opponent on hit
Uses 1 curse and 3000 Power
Requires spellcard selected.
  • With 1 curse - Number of hits +2
  • With 2 curses - Number of hits +4
  • With 3 curses - Number of hits +6

Calamity "Cursed Dolls"
Command Input Properties
Down, Down-Left, Left Left, Down-Left, Down, Down-Right, Right Z Move can be used while grounded or airborneMove is attributed as a projectileMove knocks down opponent on hit
Uses 1 curse and 3000 Power
Requires spellcard selected
  • With 1 curse - Number of dolls +2
  • With 2 curses - Number of dolls +4
  • With 3 curses - Number of dolls +6

Wound Sign "Exiled Doll"
Command Input Properties
Left, Down-Left, Down, Down-Right, Right Z Move is attributed as a throw, works against grounded opponentsMove can hit opponents that are lying on the ground
Uses 1 curse and 3000 Power
Requires spellcard selected
  • With 1 curse - Damage +33
  • With 2 curses - Damage +66
  • With 3 curses - Damage +100

Mikoshi Nyuudo's version[]

MN Hina Idle

When playing as Hina, a secondary power bar is displayed at the bottom of the screen which behaves uniquely, to go with her primary gimmick: This power meter is used for powerful special attacks that are not supers, as well as powering up her other attacks with additional strikes and effects. Initially, it is empty and does not fill itself automatically, but she can convert her normal power into charge for this meter, and can also fill it up via a very close-range ability that must be performed on her opponent. As long as there is any charge in the secondary power meter, it will slowly replenish over time, but if it is empty, it will remain so until it is refilled via either converting normal power into it or the aforementioned close-range attack. The second meter will also charge if the normal power meter is full. A notable disadvantage is that using the close-range ability to charge up the second meter will give a large amount of power to the opponent, making it a risky tactic to use it excessively.

Hina's A.I. is weak, and spends most of the time charging up their Power.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

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