MUGEN Database
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While Recoome might lack in speed, it makes up for its tremendous power, packing in multiple hard hitting attacks to keep foes at bay. Unlike many of Miaoyu's characters, as well as many other CHOUJIN style Dragon Ball characters for that matter, Recoome has two gameplay styles, "Throwing Skill" and "Hitting Skill".

Recoom (Recoom)
RecoomMiaoyuPort
Character Portrait

Creator

Miaoyu

Download

Sendspace

Resolution

Low

Gameplay[]

RecoomMIdle

One of the special things about Recoom to keep it from playing similar to other CHOUJIN style characters is the fact that you can select between two different fighting skills to fight with. "Hitting Skill" mode (also called EX mode), can be selected by holding Start while choosing Recoom at the select screen.

In "Throwing Skill" mode (also called Normal mode), Recoom relies on grapples and throws to attack an opponent, making it much more of a heavy grappler of sorts. In "Hitting Skill" mode, Recoom uses brute combat instead (two of his Hypers also change).

In terms of A.I., Recoom uses the default M.U.G.E.N engine A.I., wasting its powerful potential and instead just charges up power and occasionally attack for the most part.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Ki Shots
Command Input Properties
Down, Down-Right, Right X/Y Move is attributed as a projectile
Move can be used while grounded or airborne
Uses 100 Power
RecoomMKi1RecoomMKi2RecoomMKi3
Dash Punch
Command Input Properties
Down, Down-Left, Left X/Y

RecoomMDash

Rising Punch
Command Input Properties
Right, Down, Down-Right X/Y

RecoomMRPunch

Ground Smash
Command Input Properties
Down Down X Normal Mode only

RecoomMGSmash

Rising Slam
Command Input Properties
Down, Down-Right, Right A/B Move can be used while grounded or airborne
Normal Mode only

RecoomMRSlamRecoomMRSlam1

Big Punch
Command Input Properties
Down, Down-Left, Left A/B EX Mode only

RecoomMBPunch

Hop and Knee
Command Input Properties
Left, Down, Down-Left X/Y EX Mode only

RecoomMHKnee

Rising Knee*
Command Input Properties
Down, Down-Left, Left A/B Move can only be used while airborne
EX Mode only
*No official name was given in the readme.

RecoomMRKnee

Hypers[]

Recoom Boom Blast
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right Y Move is attributed as a projectile
Move can be used while grounded or airborne
Uses 1000 Power
RecoomMBBlast1RecoomMBBlast3
Guildo Frieze
Command Input Properties
Down, Down-Left, Left Right Y Move is attributed as a projectile
Uses 1000 Power
RecoomMGuldo1RecoomMGuldo

Edits[]

This character has not been edited.
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