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Even harder to find than Very Uncommon Akuma, this joke edit of everyone's favourite street-fighting demon is capable of defeating the opponent with ease due to his plethora of attacks, easy infinites and high damage output. There really is no escape from this cliché.

Rare Akuma (Rare Akuma)
RarePortrait
Character portrait

Creator

PotS

Download

PotS' MUGEN
The_None's soundpack
ShadowWolf's soundpack
Oliver as Latias' soundpack

Localcoord

320x240

Gameplay[]

RareStand

Rare Akuma is a character that uses all six buttons, plus an attack activated by Start while on the ground. His combo ability is highly erratic; for example, he is able to chain every Normal, regardless of his current state type, into another Normal or even into the same Normal. This example stems farther than just his Normals, evidenced by the ability of cancelling almost every move he is capable of doing, including his taunt, into his Specials. The same applies with his Hypers, with the added ability to chain Hypers into each other. Combined with high amounts of hitstun, these lead for effortless infinites and questionable combos.

With his mobile capabilities and very easy to perform combo strings, Rare Akuma specializes in a rushdown style of gameplay, overwhelming his opponents with loads of projectiles and other long-ranged attacks that come out in short amounts of time, leaving no chance for any sort of opening. Besides infinites, Rare Akuma has a wide variety of unreasonable properties. In particular, his variation of the Shun Goku Satsu, named the DISCO TRIP SATSU, is able to hit an opponent from anywhere on the screen. The move is able to instantly OHKO most opponents, essentially giving Rare Akuma a free win if he happens to perform the move.

He has a few more tricks up his sleeve, adding onto his status as a cheap character, one such example being his notorious Resurrection whenever he is about to be K.O'd. All of his moves are a subject of infinite priority, in addition to absurd hitboxes, making landing a hit on him a challenge. Even if Rare Akuma were to be hit by a combo, there is a chance that he will break out of the combo early on and teleport to the other side of the screen, giving him an opportunity to punish the opponent. He also slowly gains Power as time passes, meaning that the opponent is faced with another challenge - they must defeat Rare Akuma quickly before he is able to use any of his Hypers. He has the ability of nullifying a select few types of attacks, such as throws and projectiles, even being immune to the F1 and F2 keys.

Rare Akuma's A.I. is no different from what you'd expect, taking advantage of his unfair attacks to great extent. He will also take advantage of his fast speed, usually approaching with a TATSUMAKI ZANKUU KYAKU. Rare Akuma is almost impossible to defeat with normal characters, especially with zoners and grapplers, due to his aforementioned resistance against throws and projectiles, although characters with Super Armor fare a slight chance against him, as they are unable to normally be hit by his grabs. One way to instantly K.O. Rare Akuma is with the use of a ReversalDef as Rare Akuma has no protection against them. Due to the massive popularity of this character, many characters, including Rare Akuma himself, possess special "anti-cheap" modes that trigger only when fighting Rare Akuma, such as Slightly Pissed Off Ryu.

Stats[]

Life
2000

Power
9001

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

GOU HADOU KEN
Command Input Properties
Down, Down-Right, Right X, Y, or Z Move is attributed as a projectileMove can hit opponents that are lying on the groundMove knocks down opponent on hit
Can be charged for extra damage, hits, and full control of the projectile
RareAkuma-236-PunchSKULL FIREBALL
ZANKUU HADOU KEN
Command Input Properties
Down, Down-Right, Right X, Y, or Z Move can only be used while airborneMove is attributed as a projectileMove can hit opponents that are lying on the groundMove knocks down opponent on hit
RareAkuma-236-PunchAirSKULL FIREBALL
GOU SHORYUU KEN
Command Input Properties
Right, Down, Down-Right X, Y, or Z Move can be used while grounded or airborneMove must be blocked while either standing or crouching*Move can hit opponents that are lying on the groundMove knocks down opponent on hit
Distance varies with button pressed
RareAkuma-623-Punch
TATSUMAKI ZANKUU KYAKU
Command Input Properties
Down, Down-Left, Left A, B, or C Move can be used while grounded or airborneMove has invincibility during startup framesMove can hit opponents that are lying on the groundMove knocks down opponent on hit
Distance varies with button pressed
RareAkuma-214-Kick
ZENPOU TENSHIN
Command Input Properties
Down, Down-Left, Left X, Y, or Z Move is attributed as a projectileMove follows the opponentMove grants full invincibilityMove can hit opponents that are lying on the ground
Distance varies with button pressed
RareAkuma-214-PunchSKULL FIREBALL
ASHURA SENKUU
Command Input Properties
Right, Down, Down-Right X+Y, X+Z, or Y+Z or
Right, Down, Down-Right A+B, A+C, or B+C
Move grants full invincibility
Distance varies with buttons pressed
RareAkuma-SGS
TENMA SHURETTOU
Command Input Properties
Down Down X, Y, or Z Move counterattacks if struck by an opposing attack
RareAkuma-22-PunchWood
CHOCOLATE
Command Input Properties
Down, Down-Right, Right A, B, or C Move is attributed as a projectileMove does not deal damageMove can hit opponents that are lying on the groundMove can nullify or absorb enemy projectilesMove knocks down opponent on hit*
RareAkuma-236-KickCHOCOLATE LAZOR

Hypers[]

MESSATSU GOU HADOU
Command Input Properties
Down, Down-Left, Left X+Y, X+Z, or Y+Z Move is attributed as a projectileMove can hit opponents that are lying on the groundMove knocks down opponent on hit
Uses 1000 Power
RareAkuma-214-Punch2HUGE GREEN LAZOR
MESSATSU GOU SHORYUU
Command Input Properties
Down, Down-Right, Right X+Y, X+Z, or Y+Z Move must be blocked while either standing or crouching*Move can hit opponents that are lying on the groundMove has invincibility during startup framesMove knocks down opponent on hit
Uses 1000 Power
RareAkuma-623-Punch
TENMA SHINZUI WARIO
Command Input Properties
Down, Down-Right, Right A+B, A+C, or B+C Move can only be used while airborneMove must be blocked while standingMove must be blocked while in the airMove can hit opponents that are lying on the groundMove knocks down opponent on hit
Uses 1000 Power
RareAkuma-236-Kick2Air
MESSATSU GOU RASEN
Command Input Properties
Down, Down-Left, Left A+B, A+C, or B+C Move can be used while grounded or airborneMove follows the opponentMove's hitboxes cover the entire screen simultaneouslyMove has invincibility during startup framesMove can hit opponents that are lying on the groundMove knocks down opponent on hit
Uses 1000 Power
RareAkuma-214-Kick
TENMA GOU ZANKUU
Command Input Properties
Down, Down-Right, Right X+Y, X+Z, or Y+Z Move can only be used while airborneMove is attributed as a projectileMove's hitboxes cover the entire screen simultaneouslyMove must be blocked while either standing or crouchingMove must be blocked while standingMove has invincibility during startup framesMove can hit opponents that are lying on the groundMove knocks down opponent on hit
Uses 2000 Power
RareAkuma-236-Punch2AirSKULL FIREBALL
CHARAMARI
Command Input Properties
Down, Down-Right, Right A+B, A+C, or B+C Move is attributed as a throw, works against grounded opponentsMove cannot be blockedMove's hitboxes cover the entire screen simultaneouslyMove can hit opponents that are lying on the groundMove can nullify or absorb enemy projectilesMove knocks down opponent on hit
Uses 2000 Power
RareAkuma-236-Kick2GKoRC
DESS SUTARU DA!
Command Input Properties
Down Down Down A+B, A+C, or B+C Move must be blocked while standingMove must be blocked while in the airMove grants full invincibilityMove can hit opponents that are lying on the groundMove knocks down opponent on hit
Uses 2000 Power
RareAkuma-WRY
MOOOONDEATH STAAAR
KONGOU KOKURETSU ZAN
Command Input Properties
Down Down Down X+Y, X+Z, or Y+Z Move is attributed as a projectileMove must be blocked while either standing or crouchingMove must be blocked while standingMove has invincibility during startup framesMove can hit opponents that are lying on the groundMove knocks down opponent on hit
Uses 2000 Power
RareAkuma-22-Punch2SKULL FIREBALL
MISOGI
Command Input Properties
Right, Down-Right, Down, Down-Left, Left A+B, A+C, or B+C Move is attributed as a projectileMove's hitboxes cover the entire screen simultaneouslyMove can hit opponents that are lying on the groundMove knocks down opponent on hit*
Uses 3000 Power
RareAkuma-63214-Kick2RareAkuma-63214-Kick2RareAkuma-63214-Kick2RareAkuma-63214-Kick2RareAkuma-63214-Kick2RareAkuma-63214-Kick2
DISCO TRIP SATSU
Command Input Properties
X X Right A Z Move is attributed as a throw, works against grounded opponentsMove cannot be blockedMove's hitboxes cover the entire screen simultaneouslyMove is guaranteed to K.OMove can hit opponents that are lying on the ground
Uses 3000 Power
RareAkuma-SGS
SUICIDE
Command Input Properties
Z A Left X X Move cannot be blockedMove's hitboxes cover the entire screen simultaneouslyMove is guaranteed to K.OMove grants full invincibilityMove can hit opponents that are lying on the groundMove knocks down opponent on hit
K.O.s Rare Akuma if the explosion fails to K.O.
Uses 3000 Power
RareAkuma-Suicide

Others[]

AKUMA JUNIORS
Command Input Properties
Right, Down-Right, Down, Down-Left, Left X, Y, or Z Summons an A.I.-controlled clone
RareAkuma-63214-Punch
ZA WARULO
Command Input Properties
Z+C Uses 3000 Power
RareAkuma-WRY

Palette Gallery[]

Rarepal
Button-a
Rarepal2
Button-b
Rarepal3
Button-c
Itorres32 Blunted Renzo
Rarepal4
Button-x
Rarepal5
Button-y
Rarepal6
Button-z
Holy Joker (Joker's colours) Orochi Hadou
Rarepal7
Button-s+Button-a
Rarepal8
Button-s+Button-b
Rarepal9
Button-s+Button-c
Internet Jesus Vegeta (Vegeta's colours) Mr. Karate (Mr. Karate's colours)
Rarepal10
Button-s+Button-x
Rarepal11
Button-s+Button-y
Rarepal12
Button-s+Button-z
NightmareSSJ2000 Eric GodCybaster

Victory quotes[]

General[]

There can be only one.
And time resumes flowing.
You must defeat my HitOverride to stand a chance.
Must find more candy... Hmmm candy...
What have they done to me?! I am a monster!
Must train harder to surpass my damage scaling!
You died for my sins...
In space, no one can hear you complain.
I was just kidding back there, we can't be friends.
Behold my mighty feet and despair!
Call your mother, you are not going home!
This is no longer funny!
That wasn't a bug, just my awesome new feature!
Can't touch this!
I would've beaten you sooner if it wasn't for the download queue.
I'm not unbalanced, it is you who are underpowered.
If a character dies offline, does it make a KO scream?
Oh boy this one's going straight to YouTube!

Videos[]

Trivia[]

  • PotS refers to this character as Rare Akuma, when usually he uses the Japanese names of his characters (e.g. his own Shin Akuma is named Shin Gouki).
  • While PotS' other characters have proper movelists, this one doesn't, with the ReadMe telling players to find the moves by themselves.
  • If the player's Crouching Strong Punch successfully connects with an opponent, there is a chance that Dan Hibiki will show on the side of the screen Rare Akuma is facing and say, "Chou yoyuusu!", before disappearing. This is a reference to the Mortal Kombat series, where in most games, sound designer Dan Forden would sometimes appear on the bottom-right side of the screen and say, "Toasty!", whenever an uppercut successfully connected.
  • Rare Akuma's power stat being at 9001 is likely a reference to the famous internet meme, "It's Over Nine-Thousand!"
  • Rare Akuma's ZA WARULO is a reference to Dio Brando's Za Warudo, even paying tribute to the stance Dio makes when performing said move.
  • One of Rare Akuma's win poses wherein he punches the ground, leaving a crack in the Earth, is a direct reference to the Megaton Punch minigame in Kirby Super Star.
  • The yell of, "Turn off that light!", that happens randomly throughout the battle is from the 1941 Bugs Bunny short, Elmer's Pet Rabbit, in which it is said by an angry Bugs Bunny in bed after Elmer Fudd turns on the light in his bedroom.
  • One of Rare Akuma's winquotes, "You must defeat my HitOverride to stand a chance." is a reference to Ryu's notorious winquote in Street Fighter II, "You must defeat Sheng Long to stand a chance."

Edits[]

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