MUGEN Database
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Like most of Rakurai's creations, E-nagamori is one that can easily combo using a cello as the main weapon, achieving such combos mainly through a combination of projectiles and dash attacks. All Specials are inputted in a similar manner using the kick buttons, save for a few moves that do special things. Make no mistake, music is powerful stuff.

E-nagamori (dayomon)
E Nagamori portrait
Character portrait

Creator

Rakurai

Download

永遠の紙を語る場所 (download link is the text that says "mugenキャラ公開場所")

Resolution

Low

Gameplay[]

RakuraiENagamoriidle

E-Nagamori has an IC gauge to the top-right or top-left. Changes from blue to red to light-blue over time. When it is red, RF and IC moves can be used but it turns the gauge blue. When it is light-blue, it allows usage of several RF moves. When it is light blue, one IC move will turn it blue. Taking damage while it is light-blue will make the gauge go down.

This character exhibits damage dampening. The damage goes down to 0 in combos eventually. After a certain number of hits, combos stop connecting. By using IC, combos can be extended. E-nagamori features a certain resistance to knockback.

The main play using this character usually involves repeated usages of the "Slow and Keying" move followed by follow-ups like the Slash or the Dash Slash. By doing "Slow and Keying" and then a "Dash Slash" over and over, a combo can be achieved. The unlimited meter granted in higher palettes allows you to use the powered-up version of "Slow and Keying" that searches out for the enemy rather than go in a specific direction, allowing you to enter into attacks anywhere on the screen. The "Reverb and Awakening" move is usually used as a finisher, but can also be used as a combo starter by tossing out a "Slow and Keying" right after. The move "Slash and Prologue" can be used as part of a combo that tosses the opponent to the wall.

The instant charge allows canceling of the lag after a move and allow movement right after. If it is a normal move, it allows the input of a special. But if it is an RF special, it cannot be canceled. It is similar to a "Romantic Cancel" in guilty gear. It also allows resetting of damage dampening and allows combo extensions. When it is blue, it means that more is recovered by using the IC gauge.

About palettes: 2p gives full RF gauge. 3F gives full power gauge. 4p is a combination of 2p and 3p. 5p has gametime state escapes, nullifies grab instant kills (recovers to 444), nullifies big damage (above 400), has small regen while using melody of power, and ignores RF gauge and power gauge. 6p has helper armor unlike 5p, has damage taken depending on the insta-guard rate, changes in ability depending on whether the "special switch" is on or not, has gametime state escapes, always has armor, has internal life management, has small regen while using melody of power, and ignores RF gauge and power gauge. Palettes 7-12p are not implemented.

Nagamori has several settings where you can change the strength of the AI as well as the power of a certain move. These settings are located within nagamori-2.cns. The AI level can be changed near where it says AIフラグ at "value = 3" and it can go from 1-5. Below that is the recoil guard rate (リコイルガード). The default is 5, max is 10. Below that is the special switch (特殊スイッチ). Below that is the IC gauge meter position (ICゲージの位置), controlling where it appears on the screen.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

スラッシュ
Command Input Properties
Down, Down-Right, Right A Has resonance

ダッシュスラッシュ
Command Input Properties
Down, Down-Right, Right B Move grants full invincibility*
Has resonance

トリプルスラッシュ(RF技)
Command Input Properties
Down, Down-Right, Right C Move grants full invincibility*Move tracks the opponent's position during startup, but will not follow them once it becomes active*
Has resonance
Uses RF

スラッシュ&プロローグ
Command Input Properties
Right, Down, Down-Right A Move can be used while grounded or airborne
Has resonance

スラッシュ&プロローグ
Command Input Properties
Right, Down, Down-Right B Move can be used while grounded or airborne
Has resonance

RFスラッシュ&プロローグ
Command Input Properties
Right, Down, Down-Right C Move can be used while grounded or airborne
Move causes opponent to bounce off the wall on final hit

トーン&セットアップ(近距離)
Command Input Properties
Down, Down-Left, Left A Move can be used while grounded or airborne
Projectile explodes after 5 seconds or if an attack with resonance makes contact with it
Projectile explosions have resonance

トーン&セットアップ(中距離下)
Command Input Properties
Down, Down-Left, Left B Move can be used while grounded or airborne
Projectile explodes after 5 seconds or if an attack with resonance makes contact with it
Projectile explosions have resonance

トーン&セットアップ(中距離上)
Command Input Properties
Down, Down-Left, Left C Move can be used while grounded or airborne
Projectile explodes after 5 seconds or if an attack with resonance makes contact with it
Projectile explosions have resonance

スロウ&キーイング
Command Input Properties
Left, Down-Left, Down, Down-Right, Right A Move can be used while grounded or airborneMove is attributed as a projectile
Has resonance

スロウ&キーイング
Command Input Properties
Left, Down-Left, Down, Down-Right, Right B Move can be used while grounded or airborneMove is attributed as a projectile
Has resonance

スロウ&キーイングRF
Command Input Properties
Left, Down-Left, Down, Down-Right, Right C Move can be used while grounded or airborneMove is attributed as a projectileMove follows the opponent
Has resonance
Can be powered up by turning on the "special switch"
Uses RF

Hypers[]

トレ・カルム
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right A Move cannot be blocked
>Uses 1000 Power

コンチェルト
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right B Move grants full invincibility
Uses 2000 Power

ミュージックロンド
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right C Move causes opponent to bounce off the wall
Arrows already on the screen will also become Move causes opponent to bounce off the wall
Uses 3000 Power

リバーヴ&アウェイキング
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left A Move can be used while grounded or airborneMove causes opponent to bounce off the wall
Has resonance
Uses 1000 Power

リバーヴ&アウェイキング
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left B Move can be used while grounded or airborneMove grants user Armor/Super Armor for the duration of the attack
Has resonance
Uses 2000 Power

リバーヴ&アウェイキング
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left C Move can be used while grounded or airborneMove grants full invincibility
Has resonance
Uses 3000 Power

トーン&セットアップ+(ト音)
Command Input Properties
Down, Down-Left, Left Left, Down-Left, Down, Down-Right, Right A Move can be used while grounded or airborne
Uses 2000 Power

トーン&セットアップ+(フォルテ)
Command Input Properties
Down, Down-Left, Left Left, Down-Left, Down, Down-Right, Right B Move can be used while grounded or airborne
Uses 2000 Power

トーン&セットアップ+(連結音符)
Command Input Properties
Down, Down-Left, Left Left, Down-Left, Down, Down-Right, Right C Move can be used while grounded or airborne
Uses 2000 Power

ピア・チェーレ
Command Input Properties
Down, Down-Right, Right Right, Down-Right, Down, Down-Left, Left A Move traps the opponent for a set duration
Has resonance
Uses 1000 Power

アルペジオ
Command Input Properties
Down, Down-Right, Right Right, Down-Right, Down, Down-Left, Left B Ignore's opponent's Defence stat
Has resonance
Uses 2000 Power

グラディオーソ
Command Input Properties
Down, Down-Right, Right Right, Down-Right, Down, Down-Left, Left C Deals damage equal to 50% of opponent's maximum Life stat
Uses 3000 Power

永遠の詩
Command Input Properties
Start Move grants full invincibility
Life must be less than or equal to 30%
Stops time for 8.7 seconds
Disables usage of Hypers
スロウ&キーイング limitations no longer apply
Uses 3000 Power

Others[]

力の調べ
Command Input Properties
X Gradually increases Power
Gradually restores Life*

バニッシュ&エマージ
Command Input Properties
Left, Down, Down-Left A, B, or C Move can be used while grounded or airborne
Position varies with button pressed

インスタントチャージ
Command Input Properties
Down Down C Move can be used while grounded or airborne
Empties IC gauge

急降下
Command Input Properties
Down when aerial C makes contact Move can only be used while airborne

リコイルガード
Command Input Properties
Left just before opponent's attack makes contact Negates damage

Palette Gallery[]

RakuraiENagamoripal1
Button-a
RakuraiENagamoripal2
Button-b
RakuraiENagamoripal3
Button-c
nagamori_01 nagamori_02 nagamori_03
RakuraiENagamoripal4
Button-x
RakuraiENagamoripal5
Button-y
RakuraiENagamoripal6
Button-z
nagamori_04 nagamori_05 nagamori_06

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Camera
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Edits[]

This character has not been edited.
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