Like most of Rakurai's creations, E-nagamori is one that can easily combo using a cello as the main weapon, achieving such combos mainly through a combination of projectiles and dash attacks. All Specials are inputted in a similar manner using the kick buttons, save for a few moves that do special things. Make no mistake, music is powerful stuff.
E-Nagamori has an IC gauge to the top-right or top-left. Changes from blue to red to light-blue over time. When it is red, RF and IC moves can be used but it turns the gauge blue. When it is light-blue, it allows usage of several RF moves. When it is light blue, one IC move will turn it blue. Taking damage while it is light-blue will make the gauge go down.
This character exhibits damage dampening. The damage goes down to 0 in combos eventually. After a certain number of hits, combos stop connecting. By using IC, combos can be extended. E-nagamori features a certain resistance to knockback.
The main play using this character usually involves repeated usages of the "Slow and Keying" move followed by follow-ups like the Slash or the Dash Slash. By doing "Slow and Keying" and then a "Dash Slash" over and over, a combo can be achieved. The unlimited meter granted in higher palettes allows you to use the powered-up version of "Slow and Keying" that searches out for the enemy rather than go in a specific direction, allowing you to enter into attacks anywhere on the screen. The "Reverb and Awakening" move is usually used as a finisher, but can also be used as a combo starter by tossing out a "Slow and Keying" right after. The move "Slash and Prologue" can be used as part of a combo that tosses the opponent to the wall.
The instant charge allows canceling of the lag after a move and allow movement right after. If it is a normal move, it allows the input of a special. But if it is an RF special, it cannot be canceled. It is similar to a "Romantic Cancel" in guilty gear. It also allows resetting of damage dampening and allows combo extensions. When it is blue, it means that more is recovered by using the IC gauge.
About palettes: 2p gives full RF gauge. 3F gives full power gauge. 4p is a combination of 2p and 3p. 5p has gametime state escapes, nullifies grab instant kills (recovers to 444), nullifies big damage (above 400), has small regen while using melody of power, and ignores RF gauge and power gauge. 6p has helper armor unlike 5p, has damage taken depending on the insta-guard rate, changes in ability depending on whether the "special switch" is on or not, has gametime state escapes, always has armor, has internal life management, has small regen while using melody of power, and ignores RF gauge and power gauge. Palettes 7-12p are not implemented.
Nagamori has several settings where you can change the strength of the AI as well as the power of a certain move. These settings are located within nagamori-2.cns. The AI level can be changed near where it says AIフラグ at "value = 3" and it can go from 1-5. Below that is the recoil guard rate (リコイルガード). The default is 5, max is 10. Below that is the special switch (特殊スイッチ). Below that is the IC gauge meter position (ICゲージの位置), controlling where it appears on the screen.
Stats[]
Life
1000
Power
3000
Attack
100
Defence
100
Movelist[]
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
Specials[]
スラッシュ
Command Input
Properties
Ⓐ
Has resonance
ダッシュスラッシュ
Command Input
Properties
Ⓑ
* Has resonance
トリプルスラッシュ(RF技)
Command Input
Properties
Ⓒ
** Has resonance Uses RF
スラッシュ&プロローグ
Command Input
Properties
Ⓐ
Has resonance
スラッシュ&プロローグ
Command Input
Properties
Ⓑ
Has resonance
RFスラッシュ&プロローグ
Command Input
Properties
Ⓒ
on final hit
トーン&セットアップ(近距離)
Command Input
Properties
Ⓐ
Projectile explodes after 5 seconds or if an attack with resonance makes contact with it Projectile explosions have resonance
トーン&セットアップ(中距離下)
Command Input
Properties
Ⓑ
Projectile explodes after 5 seconds or if an attack with resonance makes contact with it Projectile explosions have resonance
トーン&セットアップ(中距離上)
Command Input
Properties
Ⓒ
Projectile explodes after 5 seconds or if an attack with resonance makes contact with it Projectile explosions have resonance
スロウ&キーイング
Command Input
Properties
Ⓐ
Has resonance
スロウ&キーイング
Command Input
Properties
Ⓑ
Has resonance
スロウ&キーイングRF
Command Input
Properties
Ⓒ
Has resonance Can be powered up by turning on the "special switch" Uses RF
Hypers[]
トレ・カルム
Command Input
Properties
Ⓐ
>Uses 1000 Power
コンチェルト
Command Input
Properties
Ⓑ
Uses 2000 Power
ミュージックロンド
Command Input
Properties
Ⓒ
Arrows already on the screen will also become Uses 3000 Power
リバーヴ&アウェイキング
Command Input
Properties
Ⓐ
Has resonance Uses 1000 Power
リバーヴ&アウェイキング
Command Input
Properties
Ⓑ
Has resonance Uses 2000 Power
リバーヴ&アウェイキング
Command Input
Properties
Ⓒ
Has resonance Uses 3000 Power
トーン&セットアップ+(ト音)
Command Input
Properties
Ⓐ
Uses 2000 Power
トーン&セットアップ+(フォルテ)
Command Input
Properties
Ⓑ
Uses 2000 Power
トーン&セットアップ+(連結音符)
Command Input
Properties
Ⓒ
Uses 2000 Power
ピア・チェーレ
Command Input
Properties
Ⓐ
Has resonance Uses 1000 Power
アルペジオ
Command Input
Properties
Ⓑ
Ignore's opponent's Defence stat Has resonance Uses 2000 Power
グラディオーソ
Command Input
Properties
Ⓒ
Deals damage equal to 50% of opponent's maximum Life stat Uses 3000 Power
永遠の詩
Command Input
Properties
Ⓢ
Life must be less than or equal to 30% Stops time for 8.7 seconds Disables usage of Hypers スロウ&キーイング limitations no longer apply Uses 3000 Power
Others[]
力の調べ
Command Input
Properties
Ⓧ
Gradually increases Power Gradually restores Life*
バニッシュ&エマージ
Command Input
Properties
Position varies with button pressed
インスタントチャージ
Command Input
Properties
Ⓒ
Empties IC gauge
急降下
Command Input
Properties
when aerial Ⓒ makes contact
リコイルガード
Command Input
Properties
just before opponent's attack makes contact
Negates damage
Palette Gallery[]
nagamori_01
nagamori_02
nagamori_03
nagamori_04
nagamori_05
nagamori_06
Victory quotes[]
This character does not have any victory quotes, meaning it uses the screenpack's default.