MUGEN Database
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Ladies and gentlemen, the Ooze is back! Taking inspiration from his appearance in Power Rangers: The Fighting Edition, Ivan is a boss character that retains his characteristic projectile spamming and flight mode from the source game, while taking things to a whole new level with a brand new Hyper move; his boss status is also reflected by his much higher Life and Defence stats, making sure you'll have to take another quack at it to win.

Ooze-o (Ooze-o)
OIluIvanOoze-port
Character portrait

Creator

O Ilusionista

Download

MEGA

Resolution

Low

Gameplay[]

OIluIvanOozeidle

Ivan Ooze is five-button character, using X, Y, Z, and A for attacks. C is reserved for Ivan Ooze's sole Hyper, Flaming Death, at the cost of 1000 Power.

Much like the source game, Ivan Ooze also cannot jump or crouch and instead has flight, which can be controlled with Any direction; as a major tradeoff, however, he is unable to block. Also like the source game, all of Ivan Ooze's Special attacks involve the use of single button commands with no directional inputs, with the exception of Energy Pillar, which uses Left or Right to control the distance at which the projectile is placed. With the exception of Spark Punch, all of Ivan Ooze's attacks are projectiles, which can become difficult to deal with when coupled with his ability to fly around the stage. Ivan Ooze's sole Hyper attack, Flaming Death, follows the same single-button input scheme as his Specials, and allows Ivan Ooze to regain control while the projectile remains on screen, but is unable to use any attacks while it is still active.

Ivan Ooze is not without several flaws. Perhaps his main weakness is the fact that he cannot block, rendering him susceptible to any attack, but can easily use his flight and positioning to make him difficult to hit. Additionally, as a result of his flight mechanic, he is perpetually in an aerial state, making it impossible to connect with most grounded throws. All of Ivan Ooze's attacks consist of the same block flags, so an opponent does not need to guess whether to block standing, crouching, or aerial, which makes up for how difficult it is for him to be hit.

Ivan Ooze does not have a custom A.I., relying on the engine's default and flying randomly while periodically attacking; however, given the nature of his limited moveset and the long range of many of his attacks, he can still prove to be a challenge even with this limitation.

Stats[]

Life
1500

Power
3000

Attack
100

Defence
150

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Spark Punch
Command Input Properties
X Move can be used while grounded or airborneMove must be blocked while standingMove must be blocked while in the airMove knocks down opponent on hit

Energy Void
Command Input Properties
Y Move can be used while grounded or airborneMove is attributed as a projectileMove tracks the opponent's position during startup, but will not follow them once it becomes activeMove must be blocked while standingMove must be blocked while in the airMove knocks down opponent on hit

Energy Pillar
Command Input Properties
Z Move can be used while grounded or airborneMove is attributed as a projectileMove must be blocked while standingMove must be blocked while in the air
Left or Right to alter initial placement of projectile

Homing Fireballs
Command Input Properties
A Move can be used while grounded or airborneMove is attributed as a projectileMove follows the opponentMove must be blocked while standingMove must be blocked while in the airMove knocks down opponent on hit

Flaming Death
Command Input Properties
C Move can be used while grounded or airborneMove is attributed as a projectileMove follows the opponentMove must be blocked while standingMove must be blocked while in the airMove knocks down opponent on hit
Uses 1000 Power
Cannot attack while projectile is active

Palette Gallery[]

OIluIvanOozePal1
Button-a
OIluIvanOozePal2
Button-b
OIluIvanOozePal3
Button-c
!Ooze-o1 !Ooze-o2 !Ooze-o3
OIluIvanOozePal4
Button-x
OIluIvanOozePal5
Button-y
OIluIvanOozePal6
Button-z
!Ooze-o4 (Goldar's colors) !Ooze-o5 !Ooze-o6

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Edits[]

This character has not been edited.

Trivia[]

  • The sprites for Ivan Ooze are modified from Ivan Ooze's sprites taken from Mighty Morphin Power Rangers: The Fighting Edition to make his appearance more consistent with his appearance in Mighty Morphin Power Rangers: The Movie.
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