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This version of the demon king uses custom sprites, albeit slightly miscolored, with a four-button gameplay sporting many attacks based on his source game, including two assists and several powerful Hypers, while also having some moves taken from "shoto" characters, although he is slightly underpowered because of his incredibily limited comboability, forcing him to rely on his Specials and Hypers to defeat his opponents.

Magus (Maou)
RaisuMagusPortrait
Character portrait

Creator

Raisu

Download

Mugen Trigger

Resolution

Low

Gameplay[]

RaisuMagusIdle

Magus is a simple four-button character, using the A and X buttons for light attacks and the B and Y buttons for heavy attacks; Magus' gameplay style is fairly simple, similar to Kung Fu Man, although he has a few gameplay features that set him apart, including two assists in the form of Crono and Lucca, which cost 250 Power to perform, and a Guard Cancel, which is completely different from traditional Guard Cancels apart from being only usable during blockstun, as it strangely doesn't deal any damage and requires 600 Power, but doesn't use any. Magus' movement speed is unusually sluggish, as he cannot run and his Forward Dash only gives him a small amout of distance, but fortunately, he has an evasive move that can help him cross gaps between him and his opponent.

The attack animations of Magus' Normals generally have few frames in them and have a high priority, but in spite of this, Magus' comboability is incredibily poor, as he can barely chain any attacks together or make combos that are significant enough; he can chain light Normals into heavy Normals, although this requires strict timing, and his only Normals that can chain into themselves are his crouching and airborne X; in addition, he can chain Normals into Specials, but not Hypers or any moves that use Power. To rub the salt into the wound, his damage output isn't spectacular either, making him a very hard character to play as, as any combos he can perform are incredibily short and don't deal much damage.

As for Magus' Specials, he has several Specials with light and heavy versions, as well as two assists and three moves that use Power and behave like Hypers but are mistakenly atrributed as Specials, and he has only one Hyper that is actually attributed as such. Some of his Specials seem have taken inspriration from shoto clones, as he has a variation of the Shoryuken and Akuma's Zanku Hadoken, as well as a Hyper version of the latter which is attributed as a Special, although his movelist isn't centered to shoto clones enough to be considered one himself. To mitigate his weak melee options due to his low comboability, Magus has several projectile Specials at his disposal, although he also has a few melee Specials, with マジックバリア being attributed as a projectile but functioning more like a melee attack with infinite priority, which can easily repel opponents trying to approach Magus. As for his Hypers, including the misattributed ones, they deal huge damage for their Power cost but deal neglegible chip damage, save for ダークマター which is unblockable, and ダークミスト also possesses a ridiculous amount of range, making it almost impossible to avoid.

Magus has no custom A.I. and uses the engine's default; when controlled by the A.I., Magus prefers jumping around and blocking over attacking and randomly executes attacks, whiffing often, and he also tends not to use Specials and Hypers often, making him a very underwheming opponent.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Some or all of this character's movelist is in a language other than English. English translations for attack names can be viewed by hovering the mouse cursor over the non-English text.

Specials[]

ダークボム
Command Input Properties
Down, Down-Right, Right X / Y Move is attributed as a projectileMove knocks down opponent on hit
Projectile velocity varies depending on button pressed
X
RaisuMagusS1 1
Y
RaisuMagusS1 2
ダークアッパー
Command Input Properties
Down, Down-Left, Left X / Y Move knocks down opponent on hit
Distance varies depending on button pressed
X
RaisuMagusS2 1
Y
RaisuMagusS2 2
ダークショット
Command Input Properties
Down, Down-Right, Right X / Y Move can only be used while airborneMove is attributed as a projectile
Projectile velocity varies depending on button pressed
X
RaisuMagusS3 1
Y
RaisuMagusS3 2
マジックバリア
Command Input Properties
Down, Down-Right, Right A / B Move is attributed as a projectileMove knocks down opponent on hit
Duration varies depending on button pressed
A
RaisuMagusS4 1
B
RaisuMagusS4 2
ヘルパー呼び出し(クロノ)
Command Input Properties
Right A Move is attributed as a projectileMove knocks down opponent on hit
Pins opponent to the ground
Uses 250 Power
RaisuMagusS5
ヘルパー呼び出し(マール)
Command Input Properties
Right B Move is attributed as a projectileMove knocks down opponent on hit
Uses 250 Power
RaisuMagusS6
ダークミスト
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X / Y Move is attributed as a projectileMove knocks down opponent on hit
Uses 1000 Power
RaisuMagusS7
ファイガ
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X / Y Move can only be used while airborneMove is attributed as a projectileMove knocks down opponent on hit
Uses 1000 Power
RaisuMagusS8
クロノ・クロス
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X+Y Move knocks down opponent on hit
Uses 3000 Power
RaisuMagusS9
ガードキャンセル攻撃
Command Input Properties
A+B during blockstun Move does not deal damageMove knocks down opponent on hit
Requires 600 Power
Uses 0 Power
RaisuMagusS10

Hypers[]

ダークマター
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right A+B Move cannot be blockedMove knocks down opponent on hit
Uses 3000 Power
RaisuMagusH1

Others[]

魔王閃空(前)
Command Input Properties
Right, Down, Down-Right A+B / X+Y Move grants full invincibility
Speed and distance vary depending on buttons pressed
A+B
RaisuMagusO1 1
X+Y
RaisuMagusO1 2
魔王閃空(後)
Command Input Properties
Left, Down, Down-Left A+B / X+Y Move grants full invincibility
Speed and distance vary depending on buttons pressed
A+B
RaisuMagusO2 1
X+Y
RaisuMagusO2 2

Palette Gallery[]

RaisuMaguspal1
Button-a
maou

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Camera
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Trivia[]

RaisuMagusT1

Unused Helper Select icons.

  • Unused coding and sprites in Magus' files suggests that he was originally going to have a helper select.

Edits[]

This character has not been edited.
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