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RicePigeon's Utsuho returns after finally coming to her senses, and this time she's packing some real nuclear heat. Utsuho may still be slow and stupid, but her gameplan now revolves around blasting the enemy away at both close and long ranges, with the damage output akin to devastating nuclear explosions; what's more, she can charge attacks to deal even more damage, or even blow through the opponent's attacks without flinching.

Utsuho Reiuji (Utsuho_RP)
UtsuhoRP-por
Character portrait

Creator

RicePigeon

Download

RicePigeon Mirror
PlasmoidThunder's Heavy soundpack
The 14th Doctor's Soldier soundpack

Localcoord

320x240

Mugen Lab article

Utsuho Reiuji/RicePigeon's Version

Gameplay[]

Kohaku Utsuho idle

Utsuho Reiuji is technically a six-button character with the functionality of a standard three-button character, using the X, Y, or Z buttons for the vast majority of her moveset and the A, B, or C buttons as shortcuts; A acts as a shortcut for the character's back and forward dashes when either Right or Left (respectively) is being held, B is used as a shortcut for the Y+Z input that's assigned to the character's throw, while C is used as a shortcut for the X+Y+Z part of the command input that's used in the Level 3 Hypers. One of Utsuho's mutually exclusive level 3 spellcard Hypers has to be chosen at the beginning of every match, with Crow Sign "Yatagarasu Dive" being a close ranged attack attack that can serve as a powerful combo finisher and be used while either grounded or airborne, and Nuclear Heat "Uncontrollable Dive" being a powered up version of the Rocket Dive Special that lacks the Super Armour, but has quicker startup and projectile invincibility throughout the entirety of the attack's active frames.

True to self, Utsuho has very slow movement speed, but has an arsenal that consists of many hard hitting attacks. Utsuho's combo potential is limited as Utsuho cannot chain Y normals into Z normals. Each of Utsuho's special attacks and some hyper attacks can be charged by holding the button, which causes the move to gain additional properties, such as higher damage, more hits, increased hitbox size, or even armor on some moves. A fully charged Rocket Dive, for instance, can easily rival the damage of most level 1 Hyper attacks, while simultaneously allowing Utsuho to blaze past through the opponent's multi-hitting attacks completely uninterrupted. The most notable of these Special moves is Utsuho's Control Rod, which allows Utsuho to charge up the control rod while still being able to move around and attack, akin to Megaman and Zero's Mega Buster and Zero Buster attacks from the Marvel vs. Capcom games. For moves that have different charge levels, Utsuho will glow a different color to indicate the charge level; yellow or no glow for level 1, orange for level 2, and red for level 3. Most specials with a level 3 charge will occur automatically once Utsuho reaches that level 3 charge.

Of Utsuho's Hypers, Explosion Sign "Mega Flare" is unique in that charging the hyper will cause it to automatically cancel into another level Hyper, providing that Utsuho has the extra power to do so. With an additional 1000 power and a minimum of 50% charge, this Hyper will cancel into Explosion Sign "Giga Flare" once either X, Y, or Z is released, or if Utsuho has less than 2000 power remaining after using Mega Flare. Giga Flare, in addition to dealing more hits and more damage, has a much larger hitbox, covering the entire portion of the screen in front of Utsuho, as well as instantaneous startup after the super pause. If Mega Flare is charged to 100% and Utsuho has an additional 2000 power remaining, this Hyper will instead cancel into Nuclear Explosion "Tera Flare", which is an unblockable, true fullscreen attack that also hits OTG, however, the long charge time needed to successfully execute the Hyper may not make it practical in most situations, and should usually only be done to if the opponent is knocked down and a good distance away from Utsuho. Unlike Utsuho's other Level 3 Hypers, Tera Flare always accessible regardless of which Level 3 Hyper is chosen at the beginning of the match.

Stats[]

Life
1100

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Guard Cancel Counter
Command Input Properties
Left, Down-Left, Down X, Y, or Z during blockstun Move is attributed as a projectileMove has invincibility during startup framesMove knocks down opponent on hit
Uses 1000 Power
RPUtsuho2S1
Control Rod
Command Input Properties
[ X, Y, or Z ] Move can be used while grounded or airborneMove is attributed as a projectile
[ X, Y, or Z ] to charge
Level 2 charge: Move knocks down opponent on hit
Level 3 charge: Move knocks down opponent on hit
[ Down ] to aim up (ground) or down (air)
Release X, Y, or Z to fire
RPUtsuho2S2 1 RPUtsuho2S2 2 RPUtsuho2S2 3
Ground level 1 charge Ground level 2 charge Ground level 3 charge
RPUtsuho2S2 4 RPUtsuho2S2 5 RPUtsuho2S2 6
Aerial level 1 charge Aerial level 2 charge Aerial level 3 charge
[ Down ]
RPUtsuho2S2 7 RPUtsuho2S2 8 RPUtsuho2S2 9
Ground level 1 charge Ground level 2 charge Ground level 3 charge
RPUtsuho2S2 10 RPUtsuho2S2 11 RPUtsuho2S2 12
Aerial level 1 charge Aerial level 2 charge Aerial level 3 charge
Hell Geyser
Command Input Properties
Down, Down-Right, Right X, Y, or Z Move is attributed as a projectileMove knocks down opponent on hit
[ X, Y, or Z ] to charge
Down Down to cancel charge
Charge be cancelled into forward or back dash
Level 1 charge: 1 geyser
Level 2 charge: 2 geysers
Level 3 charge: 3 geysers
X
RPUtsuho2S3 1 RPUtsuho2S3 2 RPUtsuho2S3 3
Level 1 charge Level 2 charge Level 3 charge
Y
RPUtsuho2S3 4 RPUtsuho2S3 5 RPUtsuho2S3 6
Level 1 charge Level 2 charge Level 3 charge
Z
RPUtsuho2S3 7 RPUtsuho2S3 8 RPUtsuho2S3 9
Level 1 charge Level 2 charge Level 3 charge
Radiant Blade
Command Input Properties
Right, Down, Down-Right X, Y, or Z Move must be blocked while either standing or crouchingMove knocks down opponent on hit
Level 2 charge: Move knocks down opponent on hit
Z versions & Level 3 charge: Move knocks down opponent on hitMove causes opponent to bounce off the wall
[ X, Y, or Z ] to charge
Down Down to cancel charge
Charge be cancelled into forward or back dash
X
Y
Z
Rocket Dive
Command Input Properties
Left, Down, Down-Left X, Y, or Z Move can be used while grounded or airborneMove must be blocked while standingMove must be blocked while in the airMove knocks down opponent on hit
[ X, Y, or Z ] to charge
Down Down to cancel charge
Charge be cancelled into forward or back dash
Level 2 charge: Move grants user Armor/Super Armor for the duration of the attack*
Level 3 charge: Move grants user Armor/Super Armor for the duration of the attack, Move knocks down opponent on hit
X
RPUtsuho2S5 1 RPUtsuho2S5 2
Ground Aerial
Y
RPUtsuho2S5 3 RPUtsuho2S5 4
Ground Aerial
Z
RPUtsuho2S5 5 RPUtsuho2S5 6
Ground Aerial

Hypers[]

Nuclear Sign "Creeping Sun"
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left X, Y, or Z Move can be used while grounded or airborneMove is attributed as a projectileMove tracks the opponent's position during startup, but will not follow them once it becomes activeMove knocks down opponent on hit
[ X, Y, or Z ] to charge
Charge levels increase projectile size & damage
Uses 1000 Power
RPUtsuho2H1 1 RPUtsuho2H1 2 RPUtsuho2H1 3
Ground level 1 charge Ground level 2 charge Ground level 3 charge
RPUtsuho2H1 4 RPUtsuho2H1 5 RPUtsuho2H1 6
Aerial level 1 charge Aerial level 2 charge Aerial level 3 charge
Explosion Sign "Mega Flare"
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X, Y, or Z Move is attributed as a projectileMove knocks down opponent on hit
[ X, Y, or Z ] to charge when remaining Power is 1000 or more
50%~99% charge cancels into Explosion Sign "Giga Flare" when X, Y, or Z is released, or if remaining Power is less than 2000
100% charge cancels into Nuclear Explosion "Tera Flare"
Uses 1000 Power
RPUtsuho2H2
Explosion Sign "Giga Flare"
Command Input Properties
Occurs when Explosion Sign "Mega Flare" is 50%~99% charged Move is attributed as a projectileMove grants full invincibilityMove knocks down opponent on hit
Uses 1000 Power
RPUtsuho2H3
Nuclear Explosion "Tera Flare"
Command Input Properties
Occurs when Explosion Sign "Mega Flare" is 100% charged Move is attributed as a projectileMove's hitboxes cover the entire screen simultaneouslyMove cannot be blockedMove grants full invincibilityMove can hit opponents that are lying on the groundMove knocks down opponent on hit
Uses 2000 Power
RPUtsuho2H4
Crow Sign "Yatagarasu Dive"
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X+Y+Z / C Move can be used while grounded or airborneMove must be blocked while either standing or crouching*Move must be blocked while standing*Move must be blocked while in the air*Move has invincibility during startup frames*Move knocks down opponent on hit
Only usable if respective spellcard is selected prior to match
Uses 3000 Power
RPUtsuho2H5 1 RPUtsuho2H5 2
Ground Aerial
Nuclear Heat "Uncontrollable Dive"
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left X+Y+Z / C Move must be blocked while standingMove must be blocked while in the airMove has invincibility to enemy projectilesMove knocks down opponent on hit
Only usable if respective spellcard is selected prior to match
Uses 3000 Power
RPUtsuho2H6

Palette Gallery[]

RPUtsuho2pal1
Button-a
RPUtsuho2pal2
Button-b
RPUtsuho2pal3
Button-c
1,1 1,2 (Rin Kaenbyou's colours) 1,3 (Satori Komeiji's colours)
RPUtsuho2pal4
Button-x
RPUtsuho2pal5
Button-y
RPUtsuho2pal6
Button-z
1,4 (Utsuho's Hisoutensoku Player 2 Default colours) 1,5 (Koishi Komeiji's colours) 1,6 (Kanako Yasaka's colours)
RPUtsuho2pal7
Button-s+Button-a
RPUtsuho2pal8
Button-s+Button-b
RPUtsuho2pal9
Button-s+Button-c
1,7 (Mystia Lorelei's colours) 1,8 (Reisen Udongein Inaba's Inaba of the Moon & Inaba of the Earth colours) 1,9 (Kamen Rider Necrom's colours)
RPUtsuho2pal10
Button-s+Button-x
RPUtsuho2pal11
Button-s+Button-y
RPUtsuho2pal12
Button-s+Button-z
1,10 1,11 (Mega Man's colours) 1,12
This character uses a Palette Selector that allows for more than 12 palettes to be chosen, and as such, only the first 12 are shown here. For a full list of palettes, see Alternative palettes.

Victory quotes[]

General[]

Nobody can withstand the ultimate energy!
Compared to the Sun, you are but a puny existence. But I won't show any sympathy.
This still isn't enough to stop this surging feeling! The nuclear reactions within me force me to rage even more!
Upon contamination within the nuclear reactor core, reactor operations are to be halted and the foreign substance eradicated immediately!
Wait, what were we doing again?
I've raised the firepower so much that she got vaporized without a trace? I've overdone it a bit. Well, whatever.

Character-specific[]

Hey, it's a shrine maiden. I can't tell you shrine maidens apart from one another.
vs. Reimu Hakurei
I've already obtained the ultimate power. Every time I use it, the geyser gushes forth.
vs. Reimu Hakurei
You couldn't even roast a bird with that firepower.
vs. Marisa Kirisame
My ultimate nuclear energy melts up everything completely!
vs. Marisa Kirisame
You're always trying to close in on me. Are you trying to burn yourself to death?
vs. Lie Meiling
You call your killing intent the ultimate power? Nothing beats nuclear energy!
vs. Lie Meiling
I wonder what's become of the new Hell? I really want to take a peek.
vs. Komachi Onozuka
Do the fires of the new Hell burn as hot as the sun?
vs. Komachi Onozuka
Ah yes, the energetic hydrogens are magnificently fusing today as well!
vs. Kanako Yasaka
I was going to use this power to burn down the surface world. That's what you wanted right?
vs. Kanako Yasaka
If god is trying to make me a slave, then why do I have this power?
vs. Lightning Farron
I ate a god once. Thats how I got this power. Maybe you should eat the one who enslaved you too.
vs. Lightning Farron

Videos[]

Trivia[]

  • While Nuclear Explosion "Tera Flare" is not a spellcard that Utsuho uses in any of the official Touhou games, it continues the theme set by her Explosion Sign "Mega Flare" and Explosion Sign "Giga Flare" spellcards, with Mega-, Giga-, and Tera- all being prefixes for 1 million, 1 billion, and 1 trillion, respectively.
    • All three attacks are also references to the attacks of the same name used by the various forms of Bahamut from the Final Fantasy series. This is further emphasized by Nuclear Explosion "Tera Flare"'s animation bearing an almost identical execution to its Final Fantasy 7 counterpart.
  • Interestingly, Utsuho contains victory quotes against Lightning Farron from Final Fantasy XIII, a character which at the time of Utsuho's release had no known M.U.G.E.N conversion.
    • In any case, both victory quotes against Lightning refer to both the plot of Final Fantasy XIII, as well as Utsuho's own manipulation by Kanako.

Edits[]

This character has not been edited.
Touhou: Gensokyo Reloaded
Playable Characters Alice MargatroidByakuren HijiriChenCirnoEirin YagokoroFlandre ScarletFujiwara no MokouHong MeilingIchirin KumoiKanako YasakaKoakumaKoishi KomeijiKomachi OnozukaLie MeilingMarisa KirisameMeimuMimaPatchouli KnowledgeReimu HakureiReisen Udongein InabaRemilia ScarletSakuya IzayoiSanae KochiyaSuika IbukiUtsuho ReiujiYoumu KonpakuYukari YakumoYuuka KazamiYuyuko Saigyouji
Boss Characters Meimu
Stages Bamboo Forest of the Lost (Day) • Bamboo Forest of the Lost (Night) • Cemetery of Onbashira • Creek of Genbu • Eientei • Forest of Magic • Forest of Magic - Alice's House • Garden of the Sun • Hakugyokuro • Hakugyokuro - Graveyard • Hakurei Shrine - Border • Hakurei Shrine - DayHakurei Shrine - Night • Hakurei Shrine Ruins - ??? AD • Mare Tranquillitatis • Misty Lake • Moriya Shrine • Palanquin Ship - Exterior • Palanquin Ship - Interior • Scarlet Devil Mansion - Basement • Scarlet Devil Mansion - Clock Tower • Scarlet Devil Mansion - Front Gate • Scarlet Devil Mansion - Library • Scarlet Devil Mansion - Throne Room • The Palace of Earth Spirits • Underground Geyser Center - Elevator • Untrodden Valley
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