MUGEN Database
Register
Advertisement
Suave Dude Icon
This article is in need of improvement!
  • Animations for Wind Goddess ~ Pillar need to be replaced to reflect the most recent version of the character.

Please help us rectify this!

The deified shrine maiden of the Moriya shrine returns, alongside Kanako and Suwako's guidance. Sanae has apparently taken some time to master wind control in Kanako's footsteps, possibly having taken lessons from Rachel Alucard as her ability to shift the wind has been drastically changed, giving Sanae much more control than before. Other notable buffs that were given ensures that Sanae makes up for past shortcomings.

Sanae Kochiya (Sanae_RP)
Sanae RP-por2nd
Character portrait

Creator

RicePigeon

Download

RicePigeon Mirror
Boomer's A.I. patch

Localcoord

320x240

Gameplay[]

Sanae RP-Idle

Sanae is technically a six-button character, but plays like a standard three-button character, using the extra buttons for shortcut; A, when used combined with Right or Left acts as a shortcut for her Left Left and Right Right dash commands. B is used as a shortcut for Y+Z, while C is used as a shortcut for X+Y+Z, used in her Level 3 Hypers. One of Sanae's mutually exclusive level 3 Hypers has to be chosen at the beginning of every match; Miracle "Night of the Supernova Storm" provides Sanae with an unblockable psuedo-fullscreen attack that can only hit airborne opponents, while Sea Opening "Moses's Miracle" provides Sanae with a high-hitting tracking melee attack akin to Misogi.

Like with most versions of Sanae, Kanako and Suwako can be summoned through the use of attacks, both of which will display a cooldown meter that shows when Sanae will be able to summon the goddesses again; Sanae's Right+Z, Wind Goddess ~ Pillar and Wind Goddess ~ Thrust attacks will summon Kanako, while Left+Z, Earth Goddess ~ Shield and Earth Goddess ~ Snare will summon Suwako, with each Kanako and Suwako attack apply different cooldown times to their respective meters.

Unlike Hisoutensoku, Sanae's wind mechanic is drastically different, more closely resembling Rachel Alucard's version of the mechanic. Wind currents can be summoned at any time Sanae is not in a hit state, including during the middle of an attack, by pressing X+Y plus any direction, though the wind cannot be repeatedly spammed due to a limit on how many times she can summon the wind over a particular time period, represented by a blue gauge indicating how much wind the character is able to summon; summoning wind will drain 1/3 of Sanae's wind gauge, though it will slowly refill over time as long as Sanae remains grounded, albeit refilling faster the more remaining wind she has left. Just like in Hisoutensoku, the wind current will affect the velocities of Sanae's Right+Z, Wind Call, Wind Goddess ~ Thrust, Omikuji Bomb, Earth Goddess ~ Shield, Cobalt Spread and Prayer "Charm of Good Commerce" attacks, as well as affecting her horizontal movement, which can be used to greatly extend the range of her attacks and allow for combos that are not normally possible without wind or even push the character backwards so that she can avoid an opponent's punish if they block an attack.

Sanae has a very rudimentary custom A.I. that doesn't take advantage of the character's full moveset or try to chain more than a couple of attacks together. The A.I. will almost never utilize Sanae's wind mechanic nor her Level 3 Hypers, and only reacts to basic directives.

Stats[]

Life
900

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Guard Cancel Counter
Command Input Properties
Left, Down-Left, Down X, Y, or Z during blockstun Move is attributed as a projectileMove has invincibility during startup framesMove can hit opponents that are lying on the groundMove knocks down opponent on hitMove causes opponent to bounce off the ground
Uses 1000 Power
RPSanae2S1
Wind Call
Command Input Properties
Down, Down-Right, Right X, Y, or Z Move is attributed as a projectileMove knocks down opponent on hit
Hitbox does not activate until Wind Summon is active
Projectile can be moved with direction of wind
X
RPSanae2S2 1
Y
RPSanae2S2 2
Z
RPSanae2S2 3
Omikuji Bomb
Command Input Properties
Down Down X, Y, or Z Move is attributed as a projectile
Projectile trajectory affected by direction of wind
Random behavior depending on packet outcome:
Good Luck (25%/35% chance): Move knocks down opponent on hit
Great Luck (25%/35% chance): Move knocks down opponent on hit
Bad Luck (25%/15% chance): Move follows the opponent, Move knocks down opponent on hit*
Poor Luck (25%/15% chance): Move knocks down opponent on hit, can damage user
X
RPSanae2S3 1 RPSanae2S3 2 RPSanae2S3 3
Good Luck Great Luck Bad Luck
RPSanae2S3 4
Poor Luck
Y
RPSanae2S3 5 RPSanae2S3 6 RPSanae2S3 7
Good Luck Great Luck Bad Luck
RPSanae2S3 8
Poor Luck
Z
RPSanae2S3 9 RPSanae2S3 10 RPSanae2S3 11
Good Luck Great Luck Bad Luck
RPSanae2S3 12
Poor Luck
Wind Goddess ~ Thrust
Command Input Properties
Left, Down-Left, Down, Down-Right, Right X, Y, or Z Move can be used while grounded or airborneMove must be blocked while either standing or crouching*Move must be blocked while standing*Move must be blocked while in the air*Move has invincibility to enemy projectilesMove knocks down opponent on hit
Requires full Kanako bar
Velocity and trajectory affected by direction of wind
X
RPSanae2S4 1 RPSanae2S4 2
Ground Aerial
Y
RPSanae2S4 3 RPSanae2S4 4
Ground Aerial
Z
RPSanae2S4 5 RPSanae2S4 6
Ground Aerial
Wind Goddess ~ Pillar
Command Input Properties
Right, Down, Down-Right X, Y, or Z Move can be used while grounded or airborneMove is attributed as a projectileMove can hit opponents that are lying on the groundMove knocks down opponent on hitMove causes opponent to bounce off the ground
X version: Move has invincibility during startup frames
Requires full Kanako bar
X
RPSanae2S5 1 Blank
Ground Aerial
Y
RPSanae2S5 3 Blank
Ground Aerial
Z
RPSanae2S5 5 Blank
Ground Aerial
Earth Goddess ~ Snare
Command Input Properties
Left, Down, Down-Left X, Y, or Z Move is attributed as a projectileMove knocks down opponent on hit
Requires full Suwako bar
Remains inactive until opponent is directly above or after 6 seconds
Can manually activate by inputting Left, Down, Down-Left X, Y, or Z a second time
X
RPSanae2S6 1
Y
RPSanae2S6 2
Z
RPSanae2S6 3
Cobalt Spread
Command Input Properties
Down, Down-Left, Left Y / Z Move is attributed as a projectileMove knocks down opponent on hit*
Y version: Move knocks down opponent on hit
Remains inactive until opponent is directly above or adjacent
Velocity and trajectory affected by direction of wind
Y
RPSanae2S7 1
Z
RPSanae2S7 2

Hypers[]

Prayer "Charm of Good Commerce"
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X, Y, or Z Move can be used while grounded or airborneMove is attributed as a projectileMove can hit opponents that are lying on the ground*Move knocks down opponent on hit
Projectile velocity and trajectory affected by direction of wind
Uses 1000 Power
RPSanae2H1
Esoterica "Forgotten Ritual"
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left X, Y, or Z Move must be blocked while either standing or crouchingMove has invincibility during startup framesMove knocks down opponent on hit
Uses 1000 Power
RPSanae2H2
Miracle "Night of the Supernova Storm"
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left X+Y+Z / C Move is attributed as a projectileMove cannot be blockedMove knocks down opponent on hit
Only usable if respective spellcard is selected prior to match
Can only hit airborne opponents
Uses 3000 Power
RPSanae2H3
Sea Opening "Moses's Miracle"
Command Input Properties
Down Down Down X+Y+Z / C Move must be blocked while standingMove tracks the opponent's position during startup, but will not follow them once it becomes activeMove can hit opponents that are lying on the groundMove knocks down opponent on hit
Only usable if respective spellcard is selected prior to match
Uses 3000 Power
RPSanae2H4

Other[]

Wind Summon
Command Input Properties
Any direction+X+Y Summons wind current in respective direction
Affects Sanae's movement and velocities of projectiles
Can be done at any time except during hitstun or blockstun
Requires at least 33% of wind gauge
Uses 33% of wind gauge
RPSanae2O1
Earth Goddess ~ Shield
Command Input Properties
Down, Down-Left, Left X Move grants full invincibility*
Requires full Suwako bar
Summons bubble with 200 Life for 10 seconds
Bubble can be moved with direction of wind
RPSanae2O2

Palette Gallery[]

RPSanae2pal1
Button-a
RPSanae2pal2
Button-b
RPSanae2pal3
Button-c
1,1 1,2 (Kanako Yasaka's colours) 1,3 (Suwako Moriya's colours)
RPSanae2pal4
Button-x
RPSanae2pal5
Button-y
RPSanae2pal6
Button-z
1,4 (Reimu Hakurei's colours) 1,5 (Utsuho Reiuji's colours) 1,6 (Nitori Kawashiro's colours)
RPSanae2pal7
Button-s+Button-a
RPSanae2pal8
Button-s+Button-b
RPSanae2pal9
Button-s+Button-c
1,7 1,8 (Luigi's colours) 1,9 (Green Heart's colours)
RPSanae2pal10
Button-s+Button-x
RPSanae2pal11
Button-s+Button-y
RPSanae2pal12
Button-s+Button-z
1,10 (Aang's colours) 1,11 (Air Man's colours) 1,12
This character uses a Palette Selector that allows for more than 12 palettes to be chosen, and as such, only the first 12 are shown here. For a full list of palettes, see Alternative palettes.

Victory quotes[]

General[]

Something like winning a match can't be compared to a miracle!
Fortunes have no credibility if there wasn't a fee.
Truly, anywhere I go, there always seems be someone wanting to fight. Everyone in Gensokyo seems so rough.
No matter what sort of godly spirit we encounter, it's profitable for our shrine!
Like I said, I'm a god while acting as a shrine maiden on the side.
...... This is kind of fun.

Character-specific[]

You should present yourself in a more divine manner.
vs. Reimu Hakurei
I'm not the one responsible for these circumstances, nor am I the one in control of them.
vs. Reimu Hakurei
Why is it that the Forest of Magic is called the Forest of Magic?
vs. Marisa Kirisame
Your 'anything goes shop' act really threw me. Are you really some sort of hero?
vs. Marisa Kirisame
Oh my, I heard fairies are just small fry but...
vs. Cirno
You picked up that sculpture technique from that video game, didn't you? Good thing spellcard duels don't permit Fatalities.
vs. Cirno
Tai Chi Chuan sure is amazing. I've even seen goalkeepers that can do it.
vs. Hong Meiling
I met someone claiming to be you the other day. You didn't dye your hair by any chance did you?
vs. Hong Meiling
Thats the Shun Goku Satsu, isn't it? You really are a raging demon.
vs. Lie Meiling
So you play C*pcom fighters as well? You'd probably be S+ tier if you were in one.
vs. Lie Meiling
Jeez, no wonder Reimu gets annoyed at you.
vs. Yukari Yakumo
Since you're familiar with computers, have you heard about this PC fighting game that lets you pit anyone against anyone? It was originally supposed to be a shooting game engine, but...
vs. Yukari Yakumo

Videos[]

Trivia[]

  • Both Sanae's select screen portrait and her Lv 3 spellcard portrait originate from the Touhou Project fangames Mystical Power Plant and The Last Comer, respectively.
  • Sanae's second victory quote against Hong Meiling is a reference to Lie Meiling.
  • Both of Sanae's victory quotes against Lie Meiling are direct references to both Akuma and the Street Fighter series, which Sanae would most likely recognize due to originally living in the outside world.
    • Her second victory quote, in particular, references Akuma's status as a cheap, overpowered character in Super Street Fighter II Turbo.
    • Likewise, Sanae's second victory quote against Cirno is directly referencing Mortal Kombat.
  • Sanae's second victory quote against Yukari is referencing the M.U.G.E.N engine.
  • Although Sanae uses sprites ripped from an official Touhou Project game, her default palette is different than the one used in Hisoutensoku. Sanae shares this trait with RicePigeon's Reimu and Yukari.
    • Interestingly enough, while Reimu and Yukari's default colors from Hisoutensoku are still present as alternate palettes, Sanae's is not.
  • Many comments and code from RicePigeon & Daniel9999999's version of Sanae are still present, indicating that this version of Sanae used that version as a base, albeit heavily modified.
    • RicePigeon stated during development that this was due in part to both authors' dissatisfaction at the final product.[1]

References[]

Touhou: Gensokyo Reloaded
Playable Characters Alice MargatroidByakuren HijiriChenCirnoEirin YagokoroFlandre ScarletFujiwara no MokouHong MeilingIchirin KumoiKanako YasakaKoakumaKoishi KomeijiKomachi OnozukaLie MeilingMarisa KirisameMeimuMimaPatchouli KnowledgeReimu HakureiReisen Udongein InabaRemilia ScarletSakuya IzayoiSanae KochiyaSuika IbukiUtsuho ReiujiYoumu KonpakuYukari YakumoYuuka KazamiYuyuko Saigyouji
Boss Characters Meimu
Stages Bamboo Forest of the Lost (Day) • Bamboo Forest of the Lost (Night) • Cemetery of Onbashira • Creek of Genbu • Eientei • Forest of Magic • Forest of Magic - Alice's House • Garden of the Sun • Hakugyokuro • Hakugyokuro - Graveyard • Hakurei Shrine - Border • Hakurei Shrine - DayHakurei Shrine - Night • Hakurei Shrine Ruins - ??? AD • Mare Tranquillitatis • Misty Lake • Moriya Shrine • Palanquin Ship - Exterior • Palanquin Ship - Interior • Scarlet Devil Mansion - Basement • Scarlet Devil Mansion - Clock Tower • Scarlet Devil Mansion - Front Gate • Scarlet Devil Mansion - Library • Scarlet Devil Mansion - Throne Room • The Palace of Earth Spirits • Underground Geyser Center - Elevator • Untrodden Valley
Advertisement