MUGEN Database
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With knives in tow, Sakuya takes zoning to a new level. Each individual hit may be weak, but with multiple knives, this character can easily beat out other projectiles. This version is quite nimble as well, so don't let this combination take you off guard.

Sakuya Izayoi (Sakuya_RP)
SakuyaRP-por
Character portrait

Creator

RicePigeon

Download

RicePigeon Mirror
The 14th Doctor's Spy soundpack

Localcoord

320x240

Mugen Lab article

Sakuya Izayoi/RicePigeon's Version

Gameplay[]

RPSakuyaidle

Sakuya Izayoi is technically a six-button character with the functionality of a standard three-button character, using the X, Y, or Z buttons for the vast majority of her moveset and the A, B, or C buttons as shortcuts; A acts as a shortcut for the character's back and forward dashes when either Right or Left (respectively) is being held, B is used as a shortcut for the Y+Z input that's assigned to the character's throw, while C is used as a shortcut for the X+Y+Z part of the command input that's used in the Level 3 Hypers. One of Sakuya's mutually exclusive level 3 spellcard Hypers has to be chosen at the beginning of every match, with "Sakuya's World" being a non-offensive Hyper that has a noticeable period of startup, but will completely immobilise all opponents and allies for a brief period of time so that the character can set up a highly damaging barrage of knives, and "Deflation World" being an attack that can only be blocked while the opponent is standing, having the potential to serve as a powerful combo finisher; while "Jill the Ripper" is not technically a level 3 Hyper, it can only be used while "Sakuya's World" is active, though its use will end the effects of said move.

This version of Sakuya plays mostly as a fast offensive zoning character. Each of the individual attacks are on the weak side compared to most other characters, but have the advantage of hitting multiple times or allowing relative flexibility in combos. The Right+Y move, for example, leaving a frame advantage on both hit and block, so it can be used as a combo opener. The forward dash brings the character low to the ground, easily dodging most projectiles and high hitting attacks. Sakuya's pressure game, however, comes from the projectile specials; while each one is weak individually, she spawns multiples of them. This allows easy wins on projectile wars.

Sakuya is not without flaws, however. The Down, Down-Right, Right special has a long delay, leaving Sakuya vulnerable, so this move is best used when the opponent cannot react, such as during a knockdown. Also, because many of Sakuya's attacks deal multiple hits, damage scaling tends to rack up rather quickly, reducing the damage output of combos. Sakuya also lacks any proper reversal moves other than the Down, Down-Left, LeftDown, Down-Left, LeftX, Y, or Z Hyper, which requires meter.

Sakuya does not have a custom A.I., so it uses M.U.G.E.N's default A.I. It rarely ever attacks, preferring to simply guard against the majority of oncoming attacks.

Stats[]

Life
900

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Guard Cancel Counter
Command Input Properties
Left, Down-Left, Down X, Y, or Z during blockstun Move has invincibility during startup framesMove knocks down opponent on hit
Uses 1000 Power
RPSakuyaS1
Sense of Thrown Edge
Command Input Properties
Down, Down-Right, Right X, Y, or Z Move can be used while grounded or airborneMove is attributed as a projectileMove does not deal damage*Move knocks down opponent on hit
Knives hover intangibly in mid-air for about 2.5 seconds, until Sense of Thrown Edge is used again, or until Sakuya is hit
Projectile positioning and spread vary with button pressed
X
RPSakuyaS2 1 RPSakuyaS2 2
Ground Aerial
Y
RPSakuyaS2 3 RPSakuyaS2 4
Ground Aerial
Z
RPSakuyaS2 5 RPSakuyaS2 6
Ground Aerial
Cross-up Magic
Command Input Properties
Right, Down, Down-Right X, Y, or Z Move can be used while grounded or airborneMove knocks down opponent on hit
Aerial versions: Move must be blocked while standing, Move must be blocked while in the air
X
RPSakuyaS3 1 RPSakuyaS3 2
Ground Aerial
Y
RPSakuyaS3 3 RPSakuyaS3 4
Ground Aerial
Z
RPSakuyaS3 5 RPSakuyaS3 6
Ground Aerial
Bounce/No-Bounce
Command Input Properties
Down, Down-Left, Left X, Y, or Z Move is attributed as a projectileMove knocks down opponent on hit*
Knives disappear if Sakuya is hit
X
RPSakuyaS4 1
Y
RPSakuyaS4 2
Z
RPSakuyaS4 3
Time Paradox
Command Input Properties
Left, Down, Down-Left X, Y, or Z Move must be blocked while standingMove knocks down opponent on hit*
X and Y versions: Move is attributed as a projectile*
Z version: Move is attributed as a projectile*
X
RPSakuyaS5 1
Y
RPSakuyaS5 2
Z
RPSakuyaS5 3

Hypers[]

Illusory Sign "Killing Doll"
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X, Y, or Z Move is attributed as a projectileMove tracks the opponent's position during startup, but will not follow them once it becomes activeMove knocks down opponent on hit
Uses 1000 Power
RPSakuyaH1
Wound Sign "Inscribed Red Soul"
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left X, Y, or Z Move can be used while grounded or airborneMove is attributed as a projectileMove has invincibility during startup framesMove knocks down opponent on hit
Uses 1000 Power
RPSakuyaH2 Blank
Ground Aerial
"Jill the Ripper"
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X+Y+Z / C during Sakuya's World Move cannot be blockedMove can hit opponents that are lying on the groundMove knocks down opponent on hit
Only usable if "Sakuya's World" is selected prior to match
Requires "Sakuya's World" timer to have at least 2 seconds remaining
Ends "Sakuya's World"
RPSakuyaH3
"Deflation World"
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X+Y+Z / C Move is attributed as a projectile*Move must be blocked while standing*Move knocks down opponent on hit
Only usable if respective spellcard is selected prior to match
Uses 3000 Power
RPSakuyaH4 1 RPSakuyaH4 2
Melee Projectile

Others[]

Vanishing Everything
Command Input Properties
Right, Down, Down-Right X+Y+Z or
Left, Down, Down-Left X+Y+Z
Move can be used while grounded or airborneMove grants full invincibility*
Direction varies between Right, Down, Down-Right and Left, Down, Down-Left
Right, Down, Down-Right
RPSakuyaO1 1 RPSakuyaO1 2
Ground Aerial
Left, Down, Down-Left
RPSakuyaO1 3 RPSakuyaO1 4
Ground Aerial
"Sakuya's World"
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left X+Y+Z / C Only usable if respective spellcard is selected prior to match
Stops all movement of opponents and teammates for 7 seconds
Can be cancelled into "Jill the Ripper" if at least 2 seconds remain
Uses 3000 Power
RPSakuyaO2

Palette Gallery[]

RPSakuyapal1
Button-a
RPSakuyapal2
Button-b
RPSakuyapal3
Button-c
1,1 1,2 (Yumeko's colors) 1,3 (Koakuma's colors)
RPSakuyapal4
Button-x
RPSakuyapal5
Button-y
RPSakuyapal6
Button-z
1,4 (Hong Meiling's colors) 1,5 (Patchouli Knowledge's colors) 1,6 (Remilia Scarlet's colors)
RPSakuyapal7
Button-s+Button-a
RPSakuyapal8
Button-s+Button-b
RPSakuyapal9
Button-s+Button-c
1,7 (Mugetsu's colors) 1,8 (Hisui's colors) 1,9 (Kohaku's colors)
RPSakuyapal10
Button-s+Button-x
RPSakuyapal11
Button-s+Button-y
RPSakuyapal12
Button-s+Button-z
1,10 (Ruukoto's colors) 1,11 (VIVIT's colors) 1,12 (Dio Brando's colors)
This character uses a Palette Selector that allows for more than 12 palettes to be chosen, and as such, only the first 12 are shown here. For a full list of palettes, see Alternative palettes.

Victory quotes[]

General[]

It's customary to clean up after oneself. I have to retrieve my knives quickly...
Your time is mine. Well, it'd be nice if you had something else besides time, but...
If this cool summer continues, I'm worried about what fall will be like.
To deal with thieves, we planted mandrakes in the garden at regular intervals.
Seems like time is not your ally after all.
Judging by the amount of people from the outside, there can be only one possible culprit.

Character-specific[]

I don't believe we have met, have we?
vs. Mima
You say you encountered someone like me in Makai? Tell me more about this imposter...
vs. Mima
Alot[sic] of your magic seems familiar. Did you happen to know an ordinary magician by any chance?
vs. Mima
Congratulations, as it's become clear that you're the main cause of these strange incidents. As of now.
vs. Yukari Yakumo
Have you been up to something lately? That usually means that things are about to get noisy...
vs. Yukari Yakumo
For what purpose have you decided to make Meiling your apprentice without lady Remilia's permission?
vs. Yukari Yakumo
Don't slack off. Unlike me, you have limited time.
vs. Hong Meiling
Come now, get back to work.
vs. Hong Meiling
You can't be a gatekeeper if you're that weak, you know?
vs. Hong Meiling
Goodbye, Meiling...
vs. Lie Meiling
Before now the very thought of defying your fate given to you was unheard of.
vs. Lie Meiling
For lady Remilia's sake, you will be avenged. Yukari shall be brought to justice.
vs. Lie Meiling
To be able to control so many dolls at once... I won't lose at dexterity, though.
vs. Alice Margatroid
Your dolls are filled with gunpowder? That's hardcore.
vs. Alice Margatroid
Do you clean the remaining gunpowder after your dolls explode? It's only courteous to do so.
vs. Alice Margatroid
Oh, today's red tea... Did it not please you?
vs. Patchouli Knowledge
Oh my, the tea is about to boil.
vs. Patchouli Knowledge
The weather's fine today, it's great whether you go out or not.
vs. Patchouli Knowledge
Well, let's stop with the greetings and have tea, shall we?
vs. Reimu Hakurei
You're always welcome to borrow some of our fairy maids, should they be free.
vs. Reimu Hakurei
The shrine really got fixed back to the way it was before. Even though that was a chance to renovate....
vs. Reimu Hakurei
Since I've won, tonight's dinner will be Japanese-style.
vs. Sakuya Izayoi
Since I've won... Tonight's dinner will be assorted delicacies.
vs. Sakuya Izayoi
Since I've won... We'll have rice with forest mushrooms tonight.
vs. Sakuya Izayoi

Videos[]

Trivia[]

  • The animation sequence for "Deflation World" is a direct nod to Ultimecia's Time Compression EX Burst from Dissidia: Final Fantasy.
  • While "Jill the Ripper" is not a spellcard that Sakuya uses in the Touhou Project series, it fits the theme of Sakuya's association with attacks named or derived from the historical Jack the Ripper, such as Illusion Sign "Killing Doll" and Ambitious Jack, as well as a nod to the theory that Jack the Ripper was female, implying that Sakuya is, in fact, Jack the Ripper herself.
  • The internal coding for Illusory Sign "Killing Doll" and Wound Sign "Inscribed Red Soul" contains a piece of code that suggests that both attacks were originally meant to be used during the timestop effect of "Sakuya's World"; however, because these attacks cannot be used during the timestop effect, this piece of code is effectively unused.
  • Sakuya's voice is Jill Valentine from the Resident Evil series, using her English voice clips from Marvel vs. Capcom 3.

Edits[]

This character has not been edited.
Touhou: Gensokyo Reloaded
Playable Characters Alice MargatroidByakuren HijiriChenCirnoEirin YagokoroFlandre ScarletFujiwara no MokouHong MeilingIchirin KumoiKanako YasakaKoakumaKoishi KomeijiKomachi OnozukaLie MeilingMarisa KirisameMeimuMimaPatchouli KnowledgeReimu HakureiReisen Udongein InabaRemilia ScarletSakuya IzayoiSanae KochiyaSuika IbukiUtsuho ReiujiYoumu KonpakuYukari YakumoYuuka KazamiYuyuko Saigyouji
Boss Characters Meimu
Stages Bamboo Forest of the Lost (Day) • Bamboo Forest of the Lost (Night) • Cemetery of Onbashira • Creek of Genbu • Eientei • Forest of Magic • Forest of Magic - Alice's House • Garden of the Sun • Hakugyokuro • Hakugyokuro - Graveyard • Hakurei Shrine - Border • Hakurei Shrine - DayHakurei Shrine - Night • Hakurei Shrine Ruins - ??? AD • Mare Tranquillitatis • Misty Lake • Moriya Shrine • Palanquin Ship - Exterior • Palanquin Ship - Interior • Scarlet Devil Mansion - Basement • Scarlet Devil Mansion - Clock Tower • Scarlet Devil Mansion - Front Gate • Scarlet Devil Mansion - Library • Scarlet Devil Mansion - Throne Room • The Palace of Earth Spirits • Underground Geyser Center - Elevator • Untrodden Valley
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