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A Reimu that may have looked into the feats of her ancestor, as she's exchanged most of her usual projectile-based toolkit for a more conventional style of gameplay that revolves around close-quarters melee comboing and immense pressuring of her opponents. Though she may appear similar to Guile on the surface, Reimu is actually a more offensively oriented fighter with a larger pool of Specials, so as to have a tool for almost every situation.

Reimu Hakurei (Reimu_RP)
RPReimuport
Character portrait

Creator

RicePigeon

Download

RicePigeon Mirror
sonikun's Japanese Ibuki soundpack
The 14th Doctor's Soldier soundpack
EdgyReimu's Touhou Sky Arena soundpack

Localcoord

320x240

Mugen Lab article

Reimu Hakurei/RicePigeon's Version

Gameplay[]

RPReimuidle

Reimu is a three-button character that is fast and for the most part easy to combo with. Reimu is fairly versatile as a whole, being able to deal with a variety of situations by piercing an opponent's defenses via Dimensional Rift and chipping away at their Life with a few projectiles. Reimu is a Charge Character that may take some getting used to at first, but those familiar with playing with Guile should pick up on it pretty fast.

Reimu has quite a lot of tools for keeping pressure on her opponent. Down+Y and Aerial Y are probably Reimu's best zoning tools, as they hit multiple times. Outside of these, Reimu also has quite a number of command normals available. Left+X/Right+X allow Reimu to advance on the opponent while still maintaining a charge, while Right+Z helps push them into a corner. Down-Right+Z acts as a psuedo-launcher, allowing Reimu to follow up with combos. Like most of RicePigeon's character's Reimu also has a grounded overhead attack in Right+Y, though it loses its overhead property if cancelled into from X or Down+X, retaining this property if cancelled into from Down+Y.

At the beginning of the match, Reimu must choose between one of two Level 3 hypers available, as Reimu will not have access to both simultaneously. Fantasy Heaven summons 7 orbs that light up each time Reimu strikes the opponent with a melee attack, and will automatically perform a fullscreen attack once all 7 orbs are lit up. Fantasy Nature is unique in that it acts as either a throw or an overhead melee attack depending on the spacing of the opponent. The throw variant is unblockable, but cannot hit airborne opponents, nor can it hit opponents in hitstun, so it cannot be comboed into. The melee variant can be comboed into and can hit airborne opponents, but can also be blocked and also deals less raw damage than the throw variant.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Guard Cancel Counter
Command Input Properties
Left, Down-Left, Down X, Y, or Z during blockstun Move must be blocked while either standing or crouching*Move has invincibility during startup framesMove knocks down opponent on hit
Uses 1000 Power
RPReimuS1
Hakurei Amulet
Command Input Properties
[ Left ]
Right X, Y, or Z
Move can be used while grounded or airborneMove is attributed as a projectileMove knocks down opponent on hit*
Ground versions: projectile velocity varies with button pressed
Aerial versions: projectile launch angle varies with button pressed
X
RPReimuS2 1 RPReimuS2 2
Ground Aerial
Y
RPReimuS2 3 RPReimuS2 4
Ground Aerial
Z
RPReimuS2 5 RPReimuS2 6
Ground Aerial
Ascension Kick
Command Input Properties
[ Down ]
Up X, Y, or Z
Move must be blocked while either standing or crouching*Move has invincibility during startup framesMove knocks down opponent on hit
Height and distance vary with button pressed
X
RPReimuS3 1
Y
RPReimuS3 2
Z
RPReimuS3 3
Dimensional Rift
Command Input Properties
Left, Down, Down-Left X, Y, or Z Move grants full invincibility*
X version: Move must be blocked while standing, Move must be blocked while in the air, Move tracks the opponent's position during startup, but will not follow them once it becomes active, Move can hit opponents that are lying on the ground, Move knocks down opponent on hit
Y version: Move must be blocked while crouching, Move knocks down opponent on hit
Z version: Move is attributed as a projectile, Move knocks down opponent on hit*
X
RPReimuS4 1
Y
RPReimuS4 2
Z
RPReimuS4 3
Rain Dance
Command Input Properties
Right, Down, Down-Right X, Y, or Z Move can be used while grounded or airborneMove must be blocked while standingMove must be blocked while in the airMove knocks down opponent on hit
Distance varies with button pressed
X
RPReimuS5 1 RPReimuS5 2
Ground Aerial
Y
RPReimuS5 3 RPReimuS5 4
Ground Aerial
Z
RPReimuS5 5 RPReimuS5 6
Ground Aerial

Hypers[]

Divine Spirit "Fantasy Seal"
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X, Y, or Z Move can be used while grounded or airborneMove is attributed as a projectileMove follows the opponentMove has invincibility during startup framesMove knocks down opponent on hit
Uses 1000 Power
RPReimuH1 1 RPReimuH1 2
Ground Aerial
Divine Arts "Omnidirectional Demon Binding Circle"
Command Input Properties
[ Down-Left ]
Down-Right, Down-Left, Up-Right X, Y, or Z or
[ Down-Left ]
Down, Down-Right, Right Up-Right X, Y, or Z
Move must be blocked while either standing or crouchingMove can hit opponents that are lying on the groundMove has invincibility during startup framesMove knocks down opponent on hit
Uses 1000 Power
RPReimuH2
"Fantasy Heaven"
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left X+Y+Z / C Move is attributed as a projectileMove's hitboxes cover the entire screen simultaneouslyMove does not deal damage*Move knocks down opponent on hit
Only usable if respective spellcard is selected prior to match
Spawns 7 orbs that last 15 seconds
Lights 1 orb for every successful melee attack
Activates once all 7 orbs are lit
Uses 3000 Power
RPReimuH3 1 RPReimuH3 2
Initial activation Activated
"Fantasy Nature"
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X+Y+Z / C Move is attributed as a throw, works against grounded opponents*Move must be blocked while standing*Move must be blocked while in the air*Move knocks down opponent on hit
Only usable if respective spellcard is selected prior to match
Becomes a melee attack if throw doesn't connect
Uses 3000 Power
RPReimuH4

Palette Gallery[]

RPReimupal1
Button-a
RPReimupal2
Button-b
RPReimupal3
Button-c
1,1 1,2 1,3 (Sanae Kochiya's colors)
RPReimupal4
Button-x
RPReimupal5
Button-y
RPReimupal6
Button-z
1,4 1,5 (Marisa Kirisame's colors) 1,6 (Yukari Yakumo's colors)
RPReimupal7
Button-s+Button-a
RPReimupal8
Button-s+Button-b
RPReimupal9
Button-s+Button-c
1,7 (Reimu's PC-98 colors) 1,8 (Byakuren Hijiri's colors) 1,9 (Kasen Ibaraki's colors)
RPReimupal10
Button-s+Button-x
RPReimupal11
Button-s+Button-y
RPReimupal12
Button-s+Button-z
1,10 (Cirno's colors) 1,11 1,12
This character uses a Palette Selector that allows for more than 12 palettes to be chosen, and as such, only the first 12 are shown here. For a full list of palettes, see Alternative palettes.

Victory quotes[]

General[]

This year's summer sure is peaceful. It's good to be bored, probably.
Well, we'll fight after we have tea.
I win, again.
Ah, geez! Where's the person who's gonna rebuild my shrine?
Geez, another fighter from the outside? Yukari's really going to get it now.

Character-specific[]

Haven't seen you in a long time...
vs. Mima
... Who are you, again?
vs. Mima
There's no place for you in this world anymore
vs. Mima
Don't you think it's peaceful lately? Feels like the calm before the storm.
vs. Yukari Yakumo
You always show up at the worst times... since you're not around at the worst times.
vs. Yukari Yakumo
All these different fighters running around. This is your doing isn't it?
vs. Yukari Yakumo
Isn't Tai chi chuan just a form of exercise?
vs. Hong Meiling
Don't you have a main entrance to a mansion you should be guarding?
vs. Hong Meiling
Well, you're China after all. Yep, you definately lost
vs. Hong Meiling
This isn't your usual self. What happened? Got bored of being a doorguard?
vs. Lie Meiling
I never sensed any real evil from you until now. Did you get possessed by a vengeful spirit?
vs. Lie Meiling
I see... so this is all Yukari's doing. She thinks she's so funny, yet I'm the one who has to clean it up
vs. Lie Meiling
Speaking of dolls, there were some nailed to the trees behind the shrine the other day. Was that your doing?
vs. Alice Margatroid
Is holding services for dolls on the side profitable? But holding services sounds more like something a temple would do.
vs. Alice Margatroid
Thought of holding services for dolls? You know, there are lots of things possessing the stuff that's been made into human form.
vs. Alice Margatroid
It's so hot, I've thought about not moving at all....
vs. Patchouli Knowledge
You wouldn't have any problem messing with the weather and the seasons, right? That's not the problem, isn't it.
vs. Patchouli Knowledge
Don't play with fire in front of me. You can't beat me with fire.
vs. Patchouli Knowledge
How stupid. There's no way you can win against me.
vs. Cirno
Brr, it's starting to get cold. I'll catch an air-conditioner cold!
vs. Cirno
Well at least having you around the shrine in summer makes the heat less brutal...
vs. Cirno
Who the hell are you?
vs. Meimu
This is Yukari's doing, isn't it?
vs. Meimu
You're dangerous... Too dangerous.
vs. Meimu

Videos[]

Trivia[]

  • Reimu's taunt animation when using her 18th palette is a direct reference to Guile's Shades of Glory taunt from Street Fighter IV.
  • The music that plays during "Fantasy Nature" is a remix of "G Free" from ZUN's album, Magical Astronomy. While it is not explicitly stated to be one of Reimu's music themes, a remix of the track is used during the final boss battle with Reimu in the Touhou fangame Concealed the Conclusion.[1]
  • Reimu uses Ibuki's voice from Super Street Fighter IV.

Edits[]

This character has been edited. For a full list of edits, see Edits.

References[]

Touhou: Gensokyo Reloaded
Playable Characters Alice MargatroidByakuren HijiriChenCirnoEirin YagokoroFlandre ScarletFujiwara no MokouHong MeilingIchirin KumoiKanako YasakaKoakumaKoishi KomeijiKomachi OnozukaLie MeilingMarisa KirisameMeimuMimaPatchouli KnowledgeReimu HakureiReisen Udongein InabaRemilia ScarletSakuya IzayoiSanae KochiyaSuika IbukiUtsuho ReiujiYoumu KonpakuYukari YakumoYuuka KazamiYuyuko Saigyouji
Boss Characters Meimu
Stages Bamboo Forest of the Lost (Day) • Bamboo Forest of the Lost (Night) • Cemetery of Onbashira • Creek of Genbu • Eientei • Forest of Magic • Forest of Magic - Alice's House • Garden of the Sun • Hakugyokuro • Hakugyokuro - Graveyard • Hakurei Shrine - Border • Hakurei Shrine - DayHakurei Shrine - Night • Hakurei Shrine Ruins - ??? AD • Mare Tranquillitatis • Misty Lake • Moriya Shrine • Palanquin Ship - Exterior • Palanquin Ship - Interior • Scarlet Devil Mansion - Basement • Scarlet Devil Mansion - Clock Tower • Scarlet Devil Mansion - Front Gate • Scarlet Devil Mansion - Library • Scarlet Devil Mansion - Throne Room • The Palace of Earth Spirits • Underground Geyser Center - Elevator • Untrodden Valley
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