A Reimu that may have looked into the feats of her ancestor, as she's exchanged most of her usual projectile-based toolkit for a more conventional style of gameplay that revolves around close-quarters melee comboing and immense pressuring of her opponents. Though she may appear similar to Guile on the surface, Reimu is actually a more offensively oriented fighter with a larger pool of Specials, so as to have a tool for almost every situation.
Reimu is a three-button character that is fast and for the most part easy to combo with. Reimu is fairly versatile as a whole, being able to deal with a variety of situations by piercing an opponent's defenses via Dimensional Rift and chipping away at their Life with a few projectiles. Reimu is a Charge Character that may take some getting used to at first, but those familiar with playing with Guile should pick up on it pretty fast.
Reimu has quite a lot of tools for keeping pressure on her opponent. +Ⓨ and Aerial Ⓨ are probably Reimu's best zoning tools, as they hit multiple times. Outside of these, Reimu also has quite a number of command normals available. +Ⓧ/+Ⓧ allow Reimu to advance on the opponent while still maintaining a charge, while +Ⓩ helps push them into a corner. +Ⓩ acts as a psuedo-launcher, allowing Reimu to follow up with combos. Like most of RicePigeon's character's Reimu also has a grounded overhead attack in +Ⓨ, though it loses its overhead property if cancelled into from Ⓧ or +Ⓧ, retaining this property if cancelled into from +Ⓨ.
At the beginning of the match, Reimu must choose between one of two Level 3 hypers available, as Reimu will not have access to both simultaneously. Fantasy Heaven summons 7 orbs that light up each time Reimu strikes the opponent with a melee attack, and will automatically perform a fullscreen attack once all 7 orbs are lit up. Fantasy Nature is unique in that it acts as either a throw or an overhead melee attack depending on the spacing of the opponent. The throw variant is unblockable, but cannot hit airborne opponents, nor can it hit opponents in hitstun, so it cannot be comboed into. The melee variant can be comboed into and can hit airborne opponents, but can also be blocked and also deals less raw damage than the throw variant.
Stats[]
Life
1000
Power
3000
Attack
100
Defence
100
Movelist[]
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
Specials[]
Guard Cancel Counter
Command Input
Properties
during blockstun
* Uses 1000 Power
Hakurei Amulet
Command Input
Properties
[ ]
* Ground versions: projectile velocity varies with button pressed Aerial versions: projectile launch angle varies with button pressed
Ⓧ
Ground
Aerial
Ⓨ
Ground
Aerial
Ⓩ
Ground
Aerial
Ascension Kick
Command Input
Properties
[ ]
* Height and distance vary with button pressed
Ⓧ
Ⓨ
Ⓩ
Dimensional Rift
Command Input
Properties
* Ⓧ version: , , , , Ⓨ version: , Ⓩ version: , *
Ⓧ
Ⓨ
Ⓩ
Rain Dance
Command Input
Properties
Distance varies with button pressed
Ⓧ
Ground
Aerial
Ⓨ
Ground
Aerial
Ⓩ
Ground
Aerial
Hypers[]
Divine Spirit "Fantasy Seal"
Command Input
Properties
Uses 1000 Power
Ground
Aerial
Divine Arts "Omnidirectional Demon Binding Circle"
Command Input
Properties
[ ]
or
[ ]
Uses 1000 Power
"Fantasy Heaven"
Command Input
Properties
/ Ⓒ
* Only usable if respective spellcard is selected prior to match Spawns 7 orbs that last 15 seconds Lights 1 orb for every successful melee attack Activates once all 7 orbs are lit Uses 3000 Power
Initial activation
Activated
"Fantasy Nature"
Command Input
Properties
/ Ⓒ
*** Only usable if respective spellcard is selected prior to match Becomes a melee attack if throw doesn't connect Uses 3000 Power
This character uses a Palette Selector that allows for more than 12 palettes to be chosen, and as such, only the first 12 are shown here. For a full list of palettes, see Alternative palettes.
Victory quotes[]
General[]
“
This year's summer sure is peaceful. It's good to be bored, probably.”
“
Well, we'll fight after we have tea.”
“
I win, again.”
“
Ah, geez! Where's the person who's gonna rebuild my shrine?”
“
Geez, another fighter from the outside? Yukari's really going to get it now.”
Reimu's taunt animation when using her 18th palette is a direct reference to Guile's Shades of Glory taunt from Street Fighter IV.
The music that plays during "Fantasy Nature" is a remix of "G Free" from ZUN's album, Magical Astronomy. While it is not explicitly stated to be one of Reimu's music themes, a remix of the track is used during the final boss battle with Reimu in the Touhou fangame Concealed the Conclusion.[1]
Reimu uses Ibuki's voice from Super Street Fighter IV.
Edits[]
This character has been edited. For a full list of edits, see Edits.