MUGEN Database
Register
Advertisement
Suave Dude Icon
This article is in need of improvement!
  • Edits page needs to be created to accommodate for Daniel9999999's Patoelitoe edit.

Please help us rectify this!

After Flandre accidentally destroys another Nintendo handheld, RicePigeon's Patchouli decides to venture outside with a spellbook in order to take her frustrations out on anyone unfortunate enough to get in the way; while the character is armed with potent elemental projectiles, being holed up in a library for 100 years does do a number on one's health, which is reflected in the reduced Life stat.

Patchouli Knowledge (Patchouli_RP)
RPPatchyport
Character portrait

Creator

RicePigeon

Download

RicePigeon Mirror

Localcoord

320x240

Mugen Lab article

Patchouli Knowledge/RicePigeon's Version

Gameplay[]

Patch-Idle

Patchouli Knowledge is technically a six-button character that plays like a standard three-button character, using the X, Y, or Z buttons for the vast majority of her moveset and the A, B, or C buttons as shortcuts; A acts as a shortcut for the character's back and forward dashes when either Right or Left (respectively) is being held, B is used as a shortcut for the Y+Z input that's assigned to the character's throw, while C is used as a shortcut for the X+Y+Z part of the command input that's used in the Level 3 Hypers. One of Patchouli's mutually exclusive level 3 spellcard Hypers has to be chosen at the beginning of every match, with Sun Sign "Royal Flare" being a powerful fullscreen attack that comes at the cost of having a long startup time and being highly punishable on block, while Five Elements "Philosopher's Stone" is a passive 20-second Hyper that provides Patchouli with strengthened Specials and additional projectiles every time a Special is used when its corresponding crystal is available.

Although Patchouli is geared toward a more conventional gameplay without reliance on projectiles, a large number of Special attacks are projectile based, and many of Patchouli's normal attacks have large range. While Patchouli is geared mostly towards keepaway zoning, it would be a mistake to believe that Patchouli is incapable of being a severe offensive threat. To compensate for these qualities, both offensively and defensively, Patchouli has a lower-than-average Life stat of 900.

Patchouli uses M.U.G.E.N's default A.I..

Stats[]

Life
900

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Guard Cancel Counter
Command Input Properties
Left, Down-Left, Down X, Y, or Z during blockstun Move must be blocked while either standing or crouchingMove has invincibility during startup framesMove knocks down opponent on hit
Uses 1000 Power
RPPatchyS1
Summer Red
Command Input Properties
Down, Down-Right, Right X, Y, or Z Move can be used while grounded or airborneMove is attributed as a projectileMove knocks down opponent on hit*
Projectile velocity varies with button pressed
If Five Elements "Philosopher's Stone" red crystal is active: fires a second projectile 45 degrees upward / forward
X
RPPatchyS2 1 RPPatchyS2 2 RPPatchyS2 3
Ground default Ground Five Elements "Philosopher's Stone" red crystal active Aerial default
RPPatchyS2 4
Aerial Five Elements "Philosopher's Stone" red crystal active
Y
RPPatchyS2 5 RPPatchyS2 6 RPPatchyS2 7
Ground default Ground Five Elements "Philosopher's Stone" red crystal active Aerial default
RPPatchyS2 8
Aerial Five Elements "Philosopher's Stone" red crystal active
Z
RPPatchyS2 9 RPPatchyS2 10 RPPatchyS2 11
Ground default Ground Five Elements "Philosopher's Stone" red crystal active Aerial default
RPPatchyS2 12
Aerial Five Elements "Philosopher's Stone" red crystal active
Sylphae Horn
Command Input Properties
Right, Down, Down-Right X, Y, or Z Move is attributed as a projectileMove tracks the opponent's position during startup, but will not follow them once it becomes activeMove knocks down opponent on hit*
If Five Elements "Philosopher's Stone" green crystal is active: increased damage

Winter Element
Command Input Properties
Down Down X, Y, or Z Move is attributed as a projectileMove must be blocked while either standing or crouchingMove knocks down opponent on hit
If Five Elements "Philosopher's Stone" blue crystal is active: fires an additional geyser, increased geyser height
X
RPPatchyS3 1 RPPatchyS3 2
Default Five Elements "Philosopher's Stone" blue crystal active
Y
RPPatchyS3 3 RPPatchyS3 4
Default Five Elements "Philosopher's Stone" blue crystal active
Z
RPPatchyS3 5 RPPatchyS3 6
Default Five Elements "Philosopher's Stone" blue crystal active
Autumn Blade
Command Input Properties
Right, Down-Right, Down, Down-Left, Left X, Y, or Z Move is attributed as a projectileMove knocks down opponent on hit
Projectile trajectory varies with button pressed
If Five Elements "Philosopher's Stone" yellow crystal is active: increased damage
X
RPPatchyS4 1
Y
RPPatchyS4 2
Z
RPPatchyS4 3
Emerald City
Command Input Properties
Left, Down, Down-Left X, Y, or Z Move must be blocked while either standing or crouchingMove knocks down opponent on hit
If Five Elements "Philosopher's Stone" brown crystal is active: Move grants full invincibility*, all versions use Z version's hitboxes
X and Y versions: Move has invincibility during startup frames
X
RPPatchyS5 1 RPPatchyS5 2
Default Five Elements "Philosopher's Stone" brown crystal active
Y
RPPatchyS5 3 RPPatchyS5 2
Default Five Elements "Philosopher's Stone" brown crystal active
Z
RPPatchyS5 4 RPPatchyS5 2
Default Five Elements "Philosopher's Stone" brown crystal active
Crystal Projectile
Command Input Properties
N/A Move is attributed as a projectileMove knocks down opponent on hit*
Attack occurs automatically during Five Elements "Philosopher's Stone" whenever a crystal is broken
RPPatchyS6

Hypers[]

Fire Metal Sign "St. Elmo's Pillar"
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X, Y, or Z Move is attributed as a projectileMove must be blocked while either standing or crouchingMove tracks the opponent's position during startup, but will not follow them once it becomes activeMove knocks down opponent on hit
Uses 1000 Power
RPPatchyH1
Wood Metal Sign "Elemental Harvester"
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left X, Y, or Z Move can be used while grounded or airborneMove has invincibility during startup framesMove knocks down opponent on hit
Uses 1000 Power
RPPatchyH2
Sun Sign "Royal Flare"
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X+Y+Z / C Move is attributed as a projectileMove must be blocked while either standing or crouchingMove's hitboxes cover the entire screen simultaneouslyMove knocks down opponent on hit
Only usable if respective spellcard is selected prior to match
Uses 3000 Power
RPPatchyH3

Others[]

Five Elements "Philosopher's Stone"
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left X+Y+Z / C Only usable if respective spellcard is selected prior to match
Specials gain additional attributes when used while their respective crystals are intact, but also break their respective crystals
Crystals regenerate after 3 seconds
Effect lasts 20 seconds
Uses 3000 Power
RPPatchyO2

Palette Gallery[]

RPPatchypal1
Button-a
RPPatchypal2
Button-b
RPPatchypal3
Button-c
1,1 1,2 (Marisa Kirisame's colours) 1,3 (Mima's colours)
RPPatchypal4
Button-x
RPPatchypal5
Button-y
RPPatchypal6
Button-z
1,4 (Koakuma's colours) 1,5 (Vergil's colours) 1,6
RPPatchypal7
Button-s+Button-a
RPPatchypal8
Button-s+Button-b
RPPatchypal9
Button-s+Button-c
1,7 1,8 1,9
RPPatchypal10
Button-s+Button-x
RPPatchypal11
Button-s+Button-y
RPPatchypal12
Button-s+Button-z
1,10 1,11 1,12
This character uses a Palette Selector that allows for more than 12 palettes to be chosen, and as such, only the first 12 are shown here. For a full list of palettes, see Alternative palettes.
For each palette in group 1 listed here, this character also has a corresponding palette in group 2. Palettes in group 2 are simply mirrors of their group 1 counterparts, used to simulate the asymmetrical color scheme in the character's sprites when the character is facing left.

Victory quotes[]

General[]

If you can find their weaknesses, you can defeat anyone.
Whatever the weather, it doesn't matter to me if I stay at home.
The power of magic is like those of science. Meaning, it's at the forefront of the times!
More fighters from the outside... I see the gap youkai is trying to amuse herself again.
Just what were you doing in my library?

Character-specific[]

There have been a lot of mice in the library recently, but it seems our cats are just sieves.
vs. Hong Meiling
So? Are you properly doing your job?
vs. Hong Meiling
Use your head for once and put that grimoire back. You have no business using magic you do not understand.
vs. Hong Meiling
*sigh* ... I told you not to touch that damn thing.
vs. Lie Meiling
I knew this would happen. The only thing that can beat you now is with the power of nothingness.
vs. Lie Meiling
If only you'd have used your head, you wouldn't have become another of the gap youkai's attempts at self-amusement.
vs. Lie Meiling
You... Judging from the seasons you're active in, you're probably weak against dried plums.
vs. Yukari Yakumo
The rain that falls when it's sunny is the deceitful weather. It is what they call a fox's wedding, after all.
vs. Yukari Yakumo
The magic outside sure has advanced. There are too few researchers in Gensokyo.
vs. Yukari Yakumo
I was prepared. To beat you... wasabi's good.
vs. Reimu Hakurei
Clear sunny skies harm living creatures from time to time. Sunlight is one of those harmful substances that you can't hide from.
vs. Reimu Hakurei
The shrine isn't a good place for using magic. It needs to be more chaotic.
vs. Reimu Hakurei
I was prepared. To beat you... use chili peppers, I guess?
vs. Alice Margatroid
Falling hail cannot adapt to the warm summer air. It had no effect other than causing damage.
vs. Alice Margatroid
Though you're using magical strings to control the dolls, controlling so many is quite a feat
vs. Alice Margatroid

Videos[]

Trivia[]

  • The back throw is a direct reference to Vergil's Summoned Swords attack from Devil May Cry 3, including the sound effect.
  • Patchouli's voice is MAGES. from Hyperdimension Neptunia; the voice clips specifically are taken from Victory and Re;Birth 1.
    • In reference to this, Patchouli's 13th palette is based on MAGES.

Edits[]

This character has not been edited.
Touhou: Gensokyo Reloaded
Playable Characters Alice MargatroidByakuren HijiriChenCirnoEirin YagokoroFlandre ScarletFujiwara no MokouHong MeilingIchirin KumoiKanako YasakaKoakumaKoishi KomeijiKomachi OnozukaLie MeilingMarisa KirisameMeimuMimaPatchouli KnowledgeReimu HakureiReisen Udongein InabaRemilia ScarletSakuya IzayoiSanae KochiyaSuika IbukiUtsuho ReiujiYoumu KonpakuYukari YakumoYuuka KazamiYuyuko Saigyouji
Boss Characters Meimu
Stages Bamboo Forest of the Lost (Day) • Bamboo Forest of the Lost (Night) • Cemetery of Onbashira • Creek of Genbu • Eientei • Forest of Magic • Forest of Magic - Alice's House • Garden of the Sun • Hakugyokuro • Hakugyokuro - Graveyard • Hakurei Shrine - Border • Hakurei Shrine - DayHakurei Shrine - Night • Hakurei Shrine Ruins - ??? AD • Mare Tranquillitatis • Misty Lake • Moriya Shrine • Palanquin Ship - Exterior • Palanquin Ship - Interior • Scarlet Devil Mansion - Basement • Scarlet Devil Mansion - Clock Tower • Scarlet Devil Mansion - Front Gate • Scarlet Devil Mansion - Library • Scarlet Devil Mansion - Throne Room • The Palace of Earth Spirits • Underground Geyser Center - Elevator • Untrodden Valley
Advertisement