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The infamous evil spirit Mima is back for revenge once again. As a spirit, Mima takes flight to bring the fight to the air. Though Mima cannot block while airborne, with an arsenal of ranged attacks, hitting Mima out of the air is a task easier said than done.

Mima (Mima_RP)
MimaRP-por
Character portrait

Creator

RicePigeon

Download

MEGA

Resolution

Low

Gameplay[]

28-Mima

Mima is a four button character that would almost be a three-button character if it weren't for it using Start for a Power Charge, as it utilizes X, Y and Z for every other attack. Unlike most characters, Mima cannot jump. Instead, pressing Up-Left, Up, or Up-Right will put Mima into a flight state. Mima's flight can be controlled by using Any direction, however, Mima will not be able to block attacks while flying. Mima can return to a grounded state at any time by touching the ground during flight.

Mima can also perform a Super Jump with [ Down ] Up, which will automatically put Mima into the flight state at the end of the jump, allowing Mima to reach certain heights faster than simply flying up from the ground. When dashing, holding [ Up ] or [ Down ] will alter Mima's dash trajectory slightly upward or slightly downward. Many of Mima's attacks will also change properties depending on whether Mima is grounded or airborne. For example, Mima's Normals will change to Mima's aerial Normals when in the flying state, which can allow Mima to use aerial attacks close to the ground with careful positioning. Mima's throw will also only hit grounded opponents while on the ground, and only hitting airborne opponents while flying.

Mima uses M.U.G.E.N's default AI, and as such can be a rather unchallenging opponent.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Orreries Satellite
Command Input Properties
Down, Down-Right, Right X, Y, or Z Move can be used while grounded or airborneMove is attributed as a projectileMove knocks down opponent on hit*
Not usable if Ritual Sign "Orreries Sun" is active
Z version: uses 500 Power

Stellar Missile
Command Input Properties
Right, Down, Down-Right X, Y, or Z Move can be used while grounded or airborneMove is attributed as a projectileMove must be blocked while standing
Does not hit crouching opponents
X and Y versions: Move knocks down opponent on hit
Z version: Move causes opponent to bounce off the wall, uses 500 Power

Elemental Spark
Command Input Properties
Up, Up-Right, Right X, Y, or Z Move can be used while grounded or airborneMove is attributed as a projectileMove knocks down opponent on hit
[ Left ] or [ Right ] to alter beam direction
Z version: uses 500 Power

Darkness Meteor
Command Input Properties
[ Left ]
Right X, Y, or Z
Move can be used while grounded or airborneMove causes opponent to bounce off the wall
X version: Move must be blocked while standing, Move must be blocked while in the air, Move has invincibility during startup frames*
Y version: Move must be blocked while standing Move must be blocked while in the air
Z version: Move counterattacks if struck by an opposing attack, uses 500 Power*

Hypers[]

Ritual Sign "Orreries Sun"
Command Input Properties
Left, Down-Left, Down, Down-Right, Right X Move can be used while grounded or airborneMove does not deal damage*
Only usable if respective spellcard is selected prior to match
Down, Down-Right, Right X / Y for followup attacks
Down, Down-Right, Right X followup: Move is attributed as a projectile, Move knocks down opponent on hit*
Down, Down-Right, Right Y followup: Move is attributed as a projectile, Move knocks down opponent on hit
Uses 1000 Power

Star Sign "Escape Velocity"
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X Move can be used while grounded or airborneMove must be blocked while either standing or crouchingMove knocks down opponent on hit
Only usable if respective spellcard is selected prior to match
Uses 1000 Power

Flash Sign "Earthlight Nova"
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left X Move can be used while grounded or airborneMove is attributed as a projectileMove knocks down opponent on hit
Only usable if respective spellcard is selected prior to match
Uses 1000 Power

Astronomical Instrument "Orreries Solar System"
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right Y Move can be used while grounded or airborneMove is attributed as a projectileMove can nullify or absorb enemy projectilesMove knocks down opponent on hit
Only usable if respective spellcard is selected prior to match
Uses 2000 Power

Black Magic "Event Horizon"
Command Input Properties
Left, Down-Left, Down, Down-Right, Right Y Move can be used while grounded or airborneMove is attributed as a projectileMove must be blocked while either standing or crouchingMove's hitboxes cover the entire screen simultaneouslyMove grants full invincibilityMove knocks down opponent on hit
Only usable if respective spellcard is selected prior to match
Uses 2000 Power

Star Sign "Flare Star"
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left Y Move can be used while grounded or airborneMove is attributed as a projectileMove can hit opponents that are lying on the groundMove knocks down opponent on hit
Only usable if respective spellcard is selected prior to match
Damage increases with opponent's Power bar
Uses 2000 Power

Complete Darkness "Twilight Spark"
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left Z Move can be used while grounded or airborneMove is attributed as a projectileMove cannot be blockedMove's hitboxes cover the entire screen simultaneouslyMove grants full invincibility*Move knocks down opponent on hit
Only usable if respective spellcard is selected prior to match
Uses 3000 Power

Magic Cross "Grand Cross"
Command Input Properties
Left, Down-Left, Down, Down-Right, Right Z Move can be used while grounded or airborneMove must be blocked while either standing or crouchingMove has invincibility during startup framesMove knocks down opponent on hit
Only usable if respective spellcard is selected prior to match
Uses 3000 Power

Star Sign "Oort Cloud"
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right Z Move can be used while grounded or airborneMove is attributed as a projectileMove must be blocked while standingMove must be blocked while in the airMove can hit opponents that are lying on the groundMove knocks down opponent on hit
Only usable if respective spellcard is selected prior to match
Uses 3000 Power

Others[]

Power Charge
Command Input Properties
Start Gradually increases Power while held
Power must be less than 3000

Palette Gallery[]

RPMimapal1
Button-a
RPMimapal2
Button-b
RPMimapal3
Button-c
Mima_RP Marisa98 (Marisa Kirisame's PC-98 colours) MarisaWIN (Marisa Kirisame's colours)
RPMimapal4
Button-x
RPMimapal5
Button-y
RPMimapal6
Button-z
PoDDp2 (Mima's Phantasmagoria of Dim. Dream player 2 colours) Yuyuko (Yuyuko Saigyouji's colours) Slimer (Slimer's colours)
RPMimapal7
Button-s+Button-a
RPMimapal8
Button-s+Button-b
RPMimapal9
Button-s+Button-c
PARFECTO (Beatrice's colours) Troll Smooth (Michael Jackson's colours)
For any additional palettes besides the above, see Alternative palettes.

Victory quotes[]

General[]

Come on, you didn't REALLY think I was gone did you?
It's just a little longer until I am completely restored! So, until then...
Ahahahahahaha!! Weak doesn't even describe it... If we go on like this, you'll end up dead for sure...
Come back when you've gotten stronger. La~ter!
Huhuhu, now there's only Reimu left. I wonder if she can defeat me?

Character-specific[]

So weak as always. Why are you a shrine maiden anyway? Fufufu
vs. RicePigeon's Reimu Hakurei
Two shrine maidens? I can't imagine Reimu being any stronger now.
vs. RicePigeon's first and second Sanae Kochiya
I have no intention of visiting your place. Hell, I don't even know where YOU came from.
vs. RicePigeon's second Yuyuko Saigyouji
Portals to the outside world? So, that ship all those years ago, did you and the captain make it happen?
vs. RicePigeon's second Yukari Yakumo
Sheesh, when I said 'I'm not dead' I wasn't being literal you know.
vs. RicePigeon's third Komachi Onozuka
How the hell am I supposed to get revenge on the human race if some of them can't die?
vs. RicePigeon's first and second Fujiwara no Mokou
Too bad, if I had your power I could have wiped everyone out years ago!
vs. RicePigeon's first and second Flandre Scarlet
Looks like all that misfortune was too much even for YOU to handle. La~ter!
vs. RicePigeon's Hina Kagiyama
Here's a joke for ya; What do you call a gateguard who can't fight back? Answer: China China China China China China China China China China! Ahahahahahaha!
vs. RicePigeon's third Hong Meiling
Gensokyo seriously has hit rock bottom since I was gone. Hell, even the new gods are weak!
vs. RicePigeon's first and second Kanako Yasaka
Such awesome power, I should make that my own.
vs. RicePigeon & Darkflare's Lie Meiling
........ THIS is a god?
vs. Primeus, RicePigeon's Ran Yakumo and RicePigeon's Byakuren Hijiri

Videos[]

Trivia[]

  • The majority of Mima's Specials and Hypers, with the exception of Orreries Satellite, Elemental Spark, Darkness Meteor, Star Sign "Flare Star", and Complete Darkness "Twilight Spark", are all moves that were used by Marisa Kirisame in various games in the Windows-era Touhou Project games; this is a nod to the fact that, in the PC-98 canon, Mima was Marisa's mentor and master.
  • The animation for Star Sign "Escape Velocity" is a nod to Ryu and Gouken's Shin Shoryuken super in the various Street Fighter games.
    • Coincidentally, Marisa's version of this same attack in Hisoutensoku is executed in a similar manner to Ken Masters's Shoryureppa Hyper.
  • The animation for Star Sign "Flare Star", as well as the fact that its damage increases when the opponent has more meter in their Power bar, are both nods to the attack of the same name from the Final Fantasy series, more specifically, its appearance in Final Fantasy 9.
  • The animation for Complete Darkness "Twilight Spark" bears a strong resemblance to a powerful beam attack used by The Savior in Devil May Cry 4.
    • The spellcard label of "Complete Darkness" in the Hyper's name is the same as the name of Mima's boss battle theme in Story of Eastern Wonderland.
  • Mima's victory quote against Yukari is a reference to the popular slogan for Cap'n Crunch cereal.
    • The same quote is also jokingly referring to the events of Undefined Fantasic Object.

Edits[]

This character has been edited, though its edit(s) have no page yet. You can help the MUGEN Database by creating it.
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