RicePigeon's Mima finally returns after a long period of absence to show the rest of Gensokyo how dangerous a veteran villain can really be, and while she was forced to abandon some of her old tools in order to gain access to THGR, Mima still retains her trademark ability of being able to enter flight mode on demand and freely navigate a stage's airspace; additionally, she kept custody of her signature goal scoring spellcard: the deadly Twilight Spark.
Mima is a three-button character that makes use of the buttons for her entire moveset, designating the remaining buttons to convenient shortcuts for moves and attacks that can otherwise be activated via their original method; Ⓐ can be used in conjunction with either or to work as a shortcut for the character's and dash commands, Ⓑ on it own can function as a shortcut for the grab that's already assigned to Ⓨ+Ⓩ, while Ⓒ can be used to get around some keyboards' ghosting issues with using the part of the activations for both of the Level 3 Hypers and the character's Flight Mode. Mima is given the option to select between one of two mutually exclusive level 3 Hypers at the beginning of a match, with her signature "Twilight Spark" being a melee attack that lunges the character forwards before following up with a giant laser, but only on condition that the initial melee attack connects, and "Flare Star" being a projectile that tracks the opponent's position and can be charged to increase both its hit count and damage output.
Mima's unique characteristic is her Flight Mode, activated with / Ⓒ; although time limited, Mima is able to fly in any of 8 directions with and perform her aerial attacks, which will return her to Flight Mode instead of falling to the ground. Flight Mode will automatically end if Mima is hit by an attack, touches the ground, the Flight Mode timer runs out, or if / Ⓒ is pressed a second time during Flight Mode. Mima can also cancel into Flight Mode from some of her Normals, namely her +Ⓩ, making it akin to a Super Jump, and Mima can also automatically activate Flight Mode on a successful hit of Star Sign "Escape Velocity" if she is not already in Flight Mode. In addition to her Flight Mode allowing her to extend her combos, Mima's gameplay allow focuses on capitalizing on the tools that cause a Wallbounce, either by starting a combo from a counterhit with Meteor Strike or extending one with Sweep Away. In a similar fashion, her normal Air Throw also causes a groundbounce to allow her to start a combo.
Despite the advantages of Flight Mode, Mima becomes very susceptible to attacks as she is unable to guard while in this mode; furthermore, Mima can only fly up to a certain height of the stage before being unable to ascend any further, making it impossible to completely dodge everything and stall out the match timer. While her Aerial Throw can be used to start a combo, the heavy damage proration associated with it makes it not worth using outside of following up with one of her Hypers.
Mima has rudimentary custom A.I. that doesn't take advantage of the character's full moveset or try to chain more than a couple of attacks together. The A.I. will predominantly use Mima's Specials, and will almost never use her Flight Mode outside of activating it through the use of Star Sign "Escape Velocity".
Stats[]
Life
1000
Power
3000
Attack
100
Defence
100
Movelist[]
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
Specials[]
Guard Cancel Counter
Command Input
Properties
during blockstun
Uses 1000 Power
Green Spread
Command Input
Properties
*
Ⓧ
Ground version
Aerial version
Ⓨ
Ground version
Aerial version
Ⓩ
Ground version
Aerial version
Sweep Away
Command Input
Properties
*** Aerial version: does not hit crouching opponents
Ⓧ
Ground version
Aerial version
Ⓨ
Ground version
Aerial version
Ⓩ
Ground version
Aerial version
Stellar Missile
Command Input
Properties
Ⓧ
Ground version
Aerial version
Ⓨ
Ground version
Aerial version
Ⓩ
Ground version
Aerial version
Meteor Strike
Command Input
Properties
Ⓧ
Ground version
Aerial version
Ⓨ
Ground version
Aerial version
Ⓩ
Ground version
Aerial version
Hypers[]
Ritual Sign "Orreries Sun"
Command Input
Properties
Activates 6 hit ring that orbits around Mima for 8 seconds on first use Fires if is input a second time Uses 1000 Power on initial activation
Ground version (Activation)
Ground version (Launching)
Aerial version (Activation)
Aerial version (Launching)
Star Sign "Escape Velocity"
Command Input
Properties
*** Activates Flight Mode on successful hit Uses 1000 Power
Ground version
Aerial version
"Twilight Spark"
Command Input
Properties
/ Ⓒ
*** Only usable if respective spellcard is selected prior to match Uses 3000 Power
Ground version
Aerial version
"Flare Star"
Command Input
Properties
/ Ⓒ
[ / Ⓒ ] to charge Only usable if respective spellcard is selected prior to match Uses 3000 Power
Minimum charge
Maximum charge
Other[]
Flight Mode
Command Input
Properties
/ Ⓒ
/ Ⓒ or land to end Flight Mode to move Attacks performed during Flight Mode will return Mima to Flight Mode after use Lasts 10 seconds or until hit by an attack
Palette Gallery[]
1,1
1,2 (Mima's Phantasmagoria of Dim. Dream player 2 colours)
This character uses a Palette Selector that allows for more than 12 palettes to be chosen, and as such, only the first 12 are shown here. For a full list of palettes, see Alternative palettes.
Victory quotes[]
General[]
“
Heheheh, I've defeated everyone but Reimu. I wonder if Reimu can beat me?”
“
As I thought, I'm number one... Well, that was the obvious result.”
“
Hah, aren't you a defiant challenger.”
“
Don't be ridiculous. How do you plan on beating me, exactly?”
“
You look weaker than that last one.”
“
You weren't nearly as strong as you thought you were...”
Character-specific[]
“
So weak, as always. I can't believe you're still the shrine maiden.”