MUGEN Database
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RicePigeon's Mima finally returns after a long period of absence to show the rest of Gensokyo how dangerous a veteran villain can really be, and while she was forced to abandon some of her old tools in order to gain access to THGR, Mima still retains her trademark ability of being able to enter flight mode on demand and freely navigate a stage's airspace; additionally, she kept custody of her signature goal scoring spellcard: the deadly Twilight Spark.

Mima (Mima_RP)
RPMima2port
Character portrait

Creator

RicePigeon

Download

RicePigeon Mirror

Resolution

320x240

Gameplay[]

RPMima2idle

Mima is a three-button character that makes use of the X, Y, or Z buttons for her entire moveset, designating the remaining A, B, or C buttons to convenient shortcuts for moves and attacks that can otherwise be activated via their original method; A can be used in conjunction with either Right or Left to work as a shortcut for the character's Right Right and Left Left dash commands, B on it own can function as a shortcut for the grab that's already assigned to Y+Z, while C can be used to get around some keyboards' ghosting issues with using the X+Y+Z part of the activations for both of the Level 3 Hypers and the character's Flight Mode. Mima is given the option to select between one of two mutually exclusive level 3 Hypers at the beginning of a match, with her signature "Twilight Spark" being a melee attack that lunges the character forwards before following up with a giant laser, but only on condition that the initial melee attack connects, and "Flare Star" being a projectile that tracks the opponent's position and can be charged to increase both its hit count and damage output.

Mima's unique characteristic is her Flight Mode, activated with X+Y+Z / C; although time limited, Mima is able to fly in any of 8 directions with Any direction and perform her aerial attacks, which will return her to Flight Mode instead of falling to the ground. Flight Mode will automatically end if Mima is hit by an attack, touches the ground, the Flight Mode timer runs out, or if X+Y+Z / C is pressed a second time during Flight Mode. Mima can also cancel into Flight Mode from some of her Normals, namely her Right, Down, Down-Right+Z, making it akin to a Super Jump, and Mima can also automatically activate Flight Mode on a successful hit of Star Sign "Escape Velocity" if she is not already in Flight Mode. In addition to her Flight Mode allowing her to extend her combos, Mima's gameplay allow focuses on capitalizing on the tools that cause a Wallbounce, either by starting a combo from a counterhit with Meteor Strike or extending one with Sweep Away. In a similar fashion, her normal Air Throw also causes a groundbounce to allow her to start a combo.

Despite the advantages of Flight Mode, Mima becomes very susceptible to attacks as she is unable to guard while in this mode; furthermore, Mima can only fly up to a certain height of the stage before being unable to ascend any further, making it impossible to completely dodge everything and stall out the match timer. While her Aerial Throw can be used to start a combo, the heavy damage proration associated with it makes it not worth using outside of following up with one of her Hypers.

Mima has rudimentary custom A.I. that doesn't take advantage of the character's full moveset or try to chain more than a couple of attacks together. The A.I. will predominantly use Mima's Specials, and will almost never use her Flight Mode outside of activating it through the use of Star Sign "Escape Velocity".

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Guard Cancel Counter
Command Input Properties
Left, Down-Left, Down X, Y, or Z during blockstun Move must be blocked while either standing or crouchingMove has invincibility during startup framesMove causes opponent to bounce off the wallMove knocks down opponent on hit
Uses 1000 Power
RPMima2S1
Green Spread
Command Input Properties
Down, Down-Right, Right X, Y, or Z Move can be used while grounded or airborneMove is attributed as a projectileMove knocks down opponent on hit*
X
RPMima2S2 1 RPMima2S2 2
Ground version Aerial version
Y
RPMima2S2 3 RPMima2S2 4
Ground version Aerial version
Z
RPMima2S2 5 RPMima2S2 6
Ground version Aerial version
Sweep Away
Command Input Properties
Right, Down, Down-Right X, Y, or Z Move can be used while grounded or airborneMove must be blocked while either standing or crouching*Move must be blocked while standing*Move must be blocked while in the air*Move causes opponent to bounce off the wallMove knocks down opponent on hit
Aerial version: does not hit crouching opponents
X
RPMima2S3 1 RPMima2S3 2
Ground version Aerial version
Y
RPMima2S3 3 RPMima2S3 4
Ground version Aerial version
Z
RPMima2S3 5 RPMima2S3 6
Ground version Aerial version
Stellar Missile
Command Input Properties
Down, Down-Left, Left X, Y, or Z Move can be used while grounded or airborneMove is attributed as a projectileMove knocks down opponent on hit
X
RPMima2S4 1 RPMima2S4 2
Ground version Aerial version
Y
RPMima2S4 3 RPMima2S4 4
Ground version Aerial version
Z
RPMima2S4 5 RPMima2S4 6
Ground version Aerial version
Meteor Strike
Command Input Properties
Left, Down, Down-Left X, Y, or Z Move can be used while grounded or airborneMove must be blocked while either standing or crouchingMove counterattacks if struck by an opposing attackMove causes opponent to bounce off the wallMove knocks down opponent on hit
X
RPMima2S5 1 RPMima2S5 2
Ground version Aerial version
Y
RPMima2S5 3 RPMima2S5 4
Ground version Aerial version
Z
RPMima2S5 5 RPMima2S5 6
Ground version Aerial version

Hypers[]

Ritual Sign "Orreries Sun"
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left X, Y, or Z Move can be used while grounded or airborne
Activates 6 hit ring that orbits around Mima for 8 seconds on first use
Fires Move is attributed as a projectileMove knocks down opponent on hit if Down, Down-Left, Left Down, Down-Left, Left X, Y, or Z is input a second time
Uses 1000 Power on initial activation
RPMima2H1 1 RPMima2H1 2 RPMima2H1 3
Ground version (Activation) Ground version (Launching) Aerial version (Activation)
RPMima2H1 4
Aerial version (Launching)
Star Sign "Escape Velocity"
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X, Y, or Z Move can be used while grounded or airborneMove must be blocked while either standing or crouching*Move must be blocked while standing*Move must be blocked while in the air*Move has invincibility during startup framesMove knocks down opponent on hit
Activates Flight Mode on successful hit
Uses 1000 Power
RPMima2H2 1 RPMima2H2 2
Ground version Aerial version
"Twilight Spark"
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X+Y+Z / C Move can be used while grounded or airborneMove must be blocked while either standing or crouching*Move must be blocked while standing*Move must be blocked while in the air*Move knocks down opponent on hit
Only usable if respective spellcard is selected prior to match
Uses 3000 Power
RPMima2H3 1 RPMima2H3 2
Ground version Aerial version
"Flare Star"
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left X+Y+Z / C Move is attributed as a projectileMove tracks the opponent's position during startup, but will not follow them once it becomes activeMove knocks down opponent on hit
[ X+Y+Z / C ] to charge
Only usable if respective spellcard is selected prior to match
Uses 3000 Power
RPMima2H4 1 RPMima2H4 2
Minimum charge Maximum charge

Other[]

Flight Mode
Command Input Properties
X+Y+Z / C X+Y+Z / C or land to end Flight Mode
Any direction to move
Attacks performed during Flight Mode will return Mima to Flight Mode after use
Lasts 10 seconds or until hit by an attack
RPMima2O1

Palette Gallery[]

RPMima2pal1
Button-a
RPMima2pal2
Button-b
RPMima2pal3
Button-c
1,1 1,2 (Mima's Phantasmagoria of Dim. Dream player 2 colours) 1,3 (Marisa Kirisame's Story of Eastern Wonderland colours)
RPMima2pal4
Button-x
RPMima2pal5
Button-y
RPMima2pal6
Button-z
1,4 (Mima's Highly Responsive to Prayers colours) 1,5 (Reimu Hakurei's PC-98 colours) 1,6 (Yuuka Kazami's colours)
RPMima2pal7
Button-s+Button-a
RPMima2pal8
Button-s+Button-b
RPMima2pal9
Button-s+Button-c
1,7 (Mima's Story of Eastern Wonderland colours) 1,8 (Alice Margatroid's colours) 1,9 (Shinki's colours)
RPMima2pal10
Button-s+Button-x
RPMima2pal11
Button-s+Button-y
RPMima2pal12
Button-s+Button-z
1,10 1,11 1,12
This character uses a Palette Selector that allows for more than 12 palettes to be chosen, and as such, only the first 12 are shown here. For a full list of palettes, see Alternative palettes.

Victory quotes[]

General[]

Heheheh, I've defeated everyone but Reimu. I wonder if Reimu can beat me?
As I thought, I'm number one... Well, that was the obvious result.
Hah, aren't you a defiant challenger.
Don't be ridiculous. How do you plan on beating me, exactly?
You look weaker than that last one.
You weren't nearly as strong as you thought you were...

Character-specific[]

So weak, as always. I can't believe you're still the shrine maiden.
vs. Reimu Hakurei
Oh, who cares about some cheap shrine in the middle of nowhere? My goal is to exact revenge on the entire human race.
vs. Reimu Hakurei
Still not training hard I see...
vs. Marisa Kirisame
I wonder if you really can defeat me.
vs. Marisa Kirisame
I see Marisa has picked up a few tricks from you.
vs. Yuuka Kazami
You, the strongest youkai in Gensokyo? That was pathetic.
vs. Yuuka Kazami
Oh, well I don't remember every single face of the small fries I encounter.
vs. Alice Margatroid
What did you even come here for?
vs. Alice Margatroid

Videos[]

Trivia[]

  • Mima's voice is the 23rd party member voice option from Etrian Odyssey V: Beyond the Myth, which is also given the descriptor of "Militant".

Edits[]

This character has not been edited.
Touhou: Gensokyo Reloaded
Playable Characters Alice MargatroidByakuren HijiriChenCirnoEirin YagokoroFlandre ScarletFujiwara no MokouHong MeilingIchirin KumoiKanako YasakaKoakumaKoishi KomeijiKomachi OnozukaLie MeilingMarisa KirisameMeimuMimaPatchouli KnowledgeReimu HakureiReisen Udongein InabaRemilia ScarletSakuya IzayoiSanae KochiyaSuika IbukiUtsuho ReiujiYoumu KonpakuYukari YakumoYuuka KazamiYuyuko Saigyouji
Boss Characters Meimu
Stages Bamboo Forest of the Lost (Day) • Bamboo Forest of the Lost (Night) • Cemetery of Onbashira • Creek of Genbu • Eientei • Forest of Magic • Forest of Magic - Alice's House • Garden of the Sun • Hakugyokuro • Hakugyokuro - Graveyard • Hakurei Shrine - Border • Hakurei Shrine - DayHakurei Shrine - Night • Hakurei Shrine Ruins - ??? AD • Mare Tranquillitatis • Misty Lake • Moriya Shrine • Palanquin Ship - Exterior • Palanquin Ship - Interior • Scarlet Devil Mansion - Basement • Scarlet Devil Mansion - Clock Tower • Scarlet Devil Mansion - Front Gate • Scarlet Devil Mansion - Library • Scarlet Devil Mansion - Throne Room • The Palace of Earth Spirits • Underground Geyser Center - Elevator • Untrodden Valley
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